The Lost World
2005.06.25. 18:52
o----------------------o | 3.08: The Lost World | o----------------------o
~~~~~~~~~~~~~~~~~ ~~ Jungle Jinx ~~ ~~~~~~~~~~~~~~~~~
Enemies : Klampon, Zinger, Kutlass, Spiny, Flitter Bonus Rooms : One Animal Helpers: None Difficulty : 8/10
Jump to the entrance to find a Banana Bunch, go right past the Klampon, and use the Radial (huge tractor tire) to reach the DK Barrel. Jump the gap, hop off of the Radial to get the "K" as you land on another Radial, which will bounce you across the spike set below.
Jump the gap, bounce your way up the cliffs off of the Radials, and use the Radial on the plateau to clear the Zinger for another Banana Bunch. Jump to the next ledge, use the helicopter spin between the two Zingers for a Banana Token (if you want to risk it). Otherwise you have to avoid the Radial as you cut under the two Zingers to face a Kutlass. Go right past the small section of spikes, roll through the four Spinies, jump to the next ledge, and dodge the Radial that charges at you. Head right to find a Radial you must bounce off of to clear two stacked Zingers, to land on the Radial to bounce past the spikes. Jump up to the next ledge, bounce off of the Radials to climb the hill and the spikes to where see a Flitter, but you will drop straight down to the left of the spikes. Go left, roll jump to get the "O", and then right into the Bonus Barrel to get to the Bonus Room!
Use your team throw in the Bonus Room to kill the Flitters, but be sure not to throw into the Zingers. Your reward here is a DK Coin. You bust the Star Barrel upon returning, so head right where a Klampon and Spiny charge you. Break the DK Barrel if you need to, kill the Kutlass, get to the edge of the pit, and then time your jump down onto the Radial to bounce your way across the three ledges filled with spikes. Kill the two Klampons, jump down onto the Radial, bounce your way right to reach the next pit (be sure to get the "N" at the start of the Radial set).
Jump down the Banana trail when the Zingers move out of the way, and then navigate the Barrel Kannons till you get to the one that will shoot you straight up. Time your shot up to land you there between Radials, and then start bouncing across the small spike set. Jump the gap, team throw for the Banana Token, and then time your jump to the Radial so you can bounce up the three ledges to where you fight three Klampons. Roll jump to get the Banana Token over the gap, kill the Klobber, take the Barrel, kill the Zinger, get into the Barrel Kannon, and time your shot to get "G" from the end of level target (shoot when the Banana Bunch is up as the prize).
~~~~~~~~~~~~~~~~~~~~~~ ~~ Black Ice Battle ~~ ~~~~~~~~~~~~~~~~~~~~~~
Enemies : Klampon, Zinger, Spiny, Klobber, Krook, Neek, Flitter Bonus Rooms : One Animal Helpers: None Difficulty : 9/10
Jump the Zinger, go down the slope to bust the DK Barrel before falling down to kill the four Klampons, and then jump down the next hole. Jump the Zinger when the Spiny is with it, and then head left avoiding the two Zingers before you head down to the next ledge. Go down the slope, turn to jump on the charging Klobber, use his barrel on the Zingers, and then hop the remaining red Zinger to get the "K" as you fall down the shaft to the next ledge.
Bust the DK Barrel as you kill the four Klampons, go left to the hole to fall past the Krook, and then head down past the three Zingers to the next hole that requires you to split the two Zingers along the wall. Now you have to bait the Krook below to throw it's hook, and then quickly hustle down the hole it is guarding. Head left, wait for the Krook to throw, and then drop down to where you run left to fall to the next cavern. Jump the two Zingers stacked in front of you, jump the gap to go up where a Klobber you must kill guards a Treasure Chest with a Red Balloon. Go down the hole, drop down one of the four holes, jump the middle Zinger over the hole for the "O", and then drop down the hole to bust the Star Barrel.
Bust the DK Barrel, go down one of the holes (on the left or the right), and then drop down the hole to end up on a platform. Make your way to the right as you hop from platform to platform here (dealing with Klampons and Neeks), and then drop down to grab the "N" as you land on the next ledge.
Jump the Zingers in this section, hold right to enter a side passage where you must pass a Klobber and two Zingers to get a Treasure Chest (which you bust open for a Kannonball). Head back to the left, drop down, Jump across the three holes with Zingers in them, drop down to deal with three Klampons. Use the Kannonball on the Zingers in the next side passage to get the "G", a Banana Bunch, and a Bonus Barrel!
Jump the six Zingers on the slopes as you head down to find your DK Coin. When you land, jump the Spiny, fall down to the next ledge where you jump the next Spiny, to fall down to an uneven floored section where you need to hop over the three Zingers to fall down the hole, and then jump across the holes with Zingers to go down a shaft where a Zinger patrols. Use the floating ice ledge to hop your way up to a good vantage point of the end of level target.
~~~~~~~~~~~~~~~~~~~~~ ~~ Klobber Karnage ~~ ~~~~~~~~~~~~~~~~~~~~~
Enemies : Klobber, Kaboom, Zinger Bonus Rooms : One Animal Helpers: None Difficulty : 8.5/10
Jump behind the wall to get a Banana Token on the left, pick up the Barrel, go right to make your way past the two Klobbers to jump the spike pit where you take in another one guarding a DK Barrel. Roll jump the two pits as you collect two Banana Bunches and a Banana Token while crossing the two spike pits to reach an area with three Klobbers and a Barrel (be sure to use the Dixie Barrel to reach the "K" above the landform).
Continue on to the right, jump into the Diddy Barrel to get into a Rotate Barrel set, shoot right, shoot up-right, shoot up-right, shoot right, and then shoot right when the Zingers are not in the way. Climb the terraces with the Klobbers on each one, get the "O" that is above the Dixie Barrel with Dixie (or roll jump with Diddy), and then take care of the Klobbers guarding the Diddy Barrel (it will get you to a DK Barrel).
Jump into the Barrel Kannon, shoot to the barrel of the Kong you are controlling right now, shoot from the Barrel Kannon, and then use the Rotate Barrel to shoot up-right to land on the next ledge. Jump into the barrel for your Kong, shoot between the two Zingers, and then shoot up-right where you land to jump up and hit the Star Barrel. Hit the DK Barrel, go right to bait the Klobber off the cliff, pick up the Barrel to handle the Kaboom, and take the TNT Barrel right to get the next Kaboom. Jump into the Rotate Barrel, shoot up to the Barrel Kannon, shoot down from the Rotate Barrel back to the main one (the first one), shoot down-right to get under the Zingers, shoot up-right to get back to the main Rotate Barrel, shoot up to get the "N" (land back in the main one), shoot up and push your Kong past the Zinger to land in the main one, and shoot up-right to land on the next ledge.
Bust the DK Barrel, roll jump the spike pit, kill the Kabooms and the Klobber, and then start the next Rotate Barrel set by jumping into your Kong's Barrel (choose Dixie's for a Banana Token). Shoot up, shoot right, shoot down to main one, shoot down-right, shoot right, shoot up-left, shoot up and push your Kong past the Zingers, shoot up for the "G", shoot up-right, quickly shoot down-left (not to main one, but lower Rotate Barrel), shoot up-right to main one, shoot up-right, shoot down to main one, shoot down-right, shoot up-right to main one, shoot up-right, shoot down-right to main one, shoot up three times in a row to land back in the main Rotate Barrel as you fly over Zingers in your path, and then shoot up-right to land on the next ledge.
Run right to jump the first set of spikes to get a Red Balloon, jump the next two spike sets, clobber the Klobber, take the barrel up as you climb the terraces, jump into the Diddy Barrel to land in the Barrel Kannon, shoot up-right to the solo Banana to reveal a Bonus Barrel! Jump to the Exclamation Barrel at the start, plow through every Zinger you see, get the next Exclamation Barrel, and continue right plowing through every single Zinger to get the DK Coin on the ledge on the right. You land in the Barrel Kannon over the end of level target, so shoot when you think the prize you want is up.
~~~~~~~~~~~~~~~~~~~ ~~ Fiery Furnace ~~ ~~~~~~~~~~~~~~~~~~~
Enemies : Spiny, Kutlass, Klampon, Zinger, Krook, Flitter, Cat-O'-9-Tails Bonus Rooms : One Animal Helpers: None Difficulty : 9.5/10
Team throw above the start to get three Banana Bunches, go right past the three Spinies, jump into the Steerable Barrel (before the Spiny can reach you), and then follow the Banana path till you are lined up with a DK Barrel before you launch yourself out. Kill the four Klampons before you hop to grab the "K", and then roll through the Spiny.
Jump into the Steerable Barrel, fly under the Zingers as you grab the Banana Bunch, and then shoot yourself so you either bounce off of the Krook, or fly clear past it. Now you face two Spinies before you get into the next Steerable Barrel, and then go right through the Zingers to find another Steerable Barrel to launch into. move right again by going over both Zingers to grab a Banana Token, and then go down before launching into the Steerable Barrel. Move right to get the "O" near the lava and a DK Barrel near the top of the screen before shooting downward once you get the Steerable Barrel over the land where a Spiny waits (roll through it once you have landed).
Two Klampons are waiting for you next, followed by two Spinies, and that is followed by a Flitter that you will bounce off of to enter a Steerable Barrel. Follow the Banana path down and to the right to line yourself up with the next Steerable Barrel, and then take that one along the Banana trail to shoot at the next Steerable Barrel. Follow the Banana trail upwards till you reach the top of the screen, and then you should launch your Kong to the right where you bounce to the right off of the three waiting Flitters so you can break the Star Barrel.
Jump across the gap to find a DK Barrel, which you should pick up to throw at the Kutlass, and then use your team throw to eliminate the Krook that is on the higher ledge. Next you get into a Steerable Barrel before you go under the first vertically moving Zinger, and then go over the second vertically moving Zinger before continuing to the right where you can launch upwards to get a Banana Token. Go to the edge of the platform, wait for the Kutlass to appear and then turn around before you hop across, and then jump his attack so you can then leap into the Steerable Barrel. Immediately go right along the Banana trail, launch to the next Steerable Barrel, go right along the Banana trail, launch over the three Zinger wall, and then use the next Steerable Barrel to get the DK Barrel at the top of the screen if you need to before launching into the next Steerable Barrel. Take the Steerable Barrel, go down a bit, launch into the next Steerable Barrel, and then move that one right to launch into one more Steerable Barrel, which you can ride around the Zingers to shoot for the "N". You can also use a team throw to get the "N" if you missed it with the launch from the Steerable Barrel.
Jump the Kutlass, avoid the Cat-O'-9-Tails, and then enter the Steerable Barrel, which you will pilot under the first vertically moving Zinger, over the second vertically moving Zinger, and then under the third vertically moving Zinger before launching into the next Steerable Barrel. Go under the first Zinger set, go over the second Zinger set, and then go under the third Zinger set before moving to the top of the screen where you will launch to the right to bounce off of a Flitter to land on the next ledge. Roll Jump under the Zinger wall, jump up to the next ledge, avoid the Cat-O'-9-Tails, and use your team throw to reach the "G".
Jump to the Steerable Barrel on the right, fly carefully through the moving Zinger lines, and then launch out to bounce off the Flitter to land on the next platform. Avoid the Cat-O'-9-Tails, and use your team throw to reach a Steerable Barrel which you will fly along the Banana trail to reach a Bonus Barrel! You can also use the Cat-O'-9-Tails to get up to the Steerable Barrel, but that is a fairly hard thing to do (as it is mostly luck). In this Bonus Room, you need to pilot your Steerable Barrel through a fairly small area of Brambles, and Zingers will try to get you. Take your time somewhat, but you must keep a steady pace as you only have 40 seconds (it can be done in thirty seconds or less easily enough). Upon returning to the level, you land in a Barrel Kannon, which you launch out of to hit the end of level target to get your prize!
~~~~~~~~~~~~~~~~~~~ ~~ Animal Antics ~~ ~~~~~~~~~~~~~~~~~~~
Enemies : Neek, Zinger, Kaboing, Kannon, Lockjaw, Flotsam, Shuri, Necky, Flitter, Klampon Bonus Rooms : One Animal Helpers: Rambi, Enguarde, Squitter, Squawks, Rattly Difficulty : 10/10
This level is unique that you spend the majority of it as animals, and one time as each controllable animal. This is an extremely fun level!
Immediately you enter an Animal Barrel to become Rambi (as the picture on the front suggests), and there are two ways to do the first segment of the level: the normal way, or the fast way. The normal way will be listed first, and then the fast way will have a quick paragraph dedicated to that method. The normal way starts with eight Neeks attacking you as you go down a hill, and then you will use a Zinger to get past the spikes on the ground. Next you have four Kaboings attacking, a Zinger guarding a ledge, another Zinger guarding a ledge, and then a two hop off of red Zingers to reach the final ledge where you enter the next segment of the level.
The fast way is to hold the A Button for your charge, and then hold RIGHT plus the Y Button to bounce your way through the level to the gate to the upcoming cavern.
Go down the slope, jump the Kannonballs from Kannon, grab the "K", and then kill the Kannon before entering the Animal Barrel to become Enguarde (as the picture on the front suggests). Go down and to the left till you see a Lockjaw guarding a wall, kill the Lockjaw, go get the stack of Bananas, and then go into the top right corner of the room to get the "O".
Go to the bottom of the secret room, hold the A Button to charge with Enguarde so you flatten a Flotsam, and when you hit the wall, slowly move up as you kill the Shuris with Enguarde. Go through the opening in the top right of the rock, and then continue right as you slowly move forward to cause the Puftup to explode. Once you reach the vertical room, try to go up the right side of the room so the Lockjaws will miss with their attack, and then go out of the cave to enter an Animal Barrel to become Squitter (as the picture on the front suggests). Shoot the Zinger, bust the DK Barrel (if you need to), and then bust the Star Barrel.
Go right to shoot the Kaboings, shoot the Kaboing across the gap before using a web ledge to get across, and then repeat this procedure twice more before tangling with seven Kaboings. Next you have to build web ledges going up and to the right as you fight off Zingers attacks, or fall down onto the spikes below. Once you reach the ledge, build a web ledge over the Barrel Kannon, and jump over the high ledge to go right into a Bonus Barrel! In this Bonus Room, you have to build we ledges upwards as you shoot Zingers, enter the Animal Barrel to become Squawks (as the picture on the front suggests), and then fly upwards once more to kill more Zingers before entering the Animal Barrel to become Squitter again (as the picture on the front suggests), and then collect your DK Coin. If you messed up, enter the Bonus Room again, and once you succeed, go into the Barrel Kannon to reach the next section.
Build your web ledges up and to the right as you fight off four Neckies, and then build your web ledges straight up to reach an Animal Barrel to become Squawks once more (as the picture on the front suggests). Now the wind will start to alternate directions, and it will cause your flying to become erratic (it gusts for about three seconds before changing direction for three seconds). I will list the enemies you will face along the way, and I will offer some methods for certain sections of the flying, but this part really comes down to how good you are at flying, or how lucky you are at flying. Try to be really subtle as you change your directions, or you will crash into the walls way too much.
Start by going down to slalom through the Zingers, and once you hit the bottom of the brambles for this section, go right with the wind at full speed to pass the red Zingers vertically patrolling here. Next you have to go up the Bramble section, kill the yellow Zinger on your right so you can fly in to grab the "N", and then fly back out to go to the top of the Bramble area. Now you should go right VERY slowly while launching continuous egg shots so you can kill the five Flitters flying in a tight group, and then bust the DK Barrel in the corner if you have are down a hit. Now go down through the red Zinger slalom on the following sides: right, left, right, left, and then go past another red Zinger to the bottom of the Brambles to kill a yellow Zinger before moving under the red Zinger (preferably with the wind). Now dot he same for the next red and yellow Zinger team you face, and then through the two red Zingers to find a Banana Token near the top of the Brambles (only if you feel brave). Next you have to fly through a counter-clockwise patrolling Zinger, and then two counter-clockwise patrolling Zingers. Then the wind quits when you hit the wooden planks, and then enter the Animal Barrel to become Rattly (as the pi... I am sick of saying that!) before entering the Barrel Kannon to reach the last segment of the level.
When you land, hold the A Button to charge the super jump, and then launch as the Klampon starts to turn on the far side of the high platform. Now you have to bounce across the three red Zingers, hop the small spike patch, and then time your hops off of the two upcoming Zingers (one for each patch of spikes). Go through the No Animal sign to receive a Banana Token as your prize, and then enter the Barrel Kannon as the fast red Zingers start to go to the left to get up to the next ledge where you jump into a Barrel Kannon. Time your shot with the rotation of the barrel so you will hit the end of level target for your bonus prize!
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