4. Krazy Kremland
2005.06.25. 18:50
o----------------------o | 3.04: Krazy Kremland | o----------------------o
~~~~~~~~~~~~~~~~~ ~~ Hornet Hole ~~ ~~~~~~~~~~~~~~~~~
Enemies : Zinger, Spiny, Click-Clack, Krook Bonus Rooms : #35-37 Animal Helpers: Squitter Difficulty : 4.5/10
Immediately start by going to the right, where you roll jump off the ledge to get your Kong buddy back (do not bother if you have them already). Now go back to the start, team throw to the hook, jump to the ledge, and then proceed to climb the honey on the wall to reach the very top of the wall. Next, jump across the hooks to get over to Bonus Room #35! Take Treasure Chest at the start of the round, and throw it at every last Zinger there to break it open to reveal the Kremkoin. When you exit out of the same cave mouth, walk off the ledge, and then enter the cave on the next ledge to get into Bonus Room #36! Jump back and forth off the sticky walls (Ninja Gaiden style) to the top ledge to get your Kremkoin. When you exit out of the same cave, go back down, and head right past the DK Barrel to start the part of the level that actually involves enemies.
A Click-Clack, a Zinger, and two more Click-Clacks will accost you on this first part, so deal with them accordingly. Jump up the sticky wall on the left to find a Banana Token, then go right past the two Zingers, where you should grab and use the Steel Rimmed Barrel immediately to plow through a Spiny and two Zingers. Jump back and forth in the vertical corridor, and grab the "K" as you jump your way around the Zinger who lives there.
Now, take a running jump off of the ledge to the right to grab a sticky wall that has a Treasure Chest on it. Grab that, jump back to the ledge, use it on a Spiny to get a Green Balloon, and then head left past the two Zingers and the remaining Spiny. Jump to the left sticky wall, jump up it, grab the DK Barrel, use it on the first Spiny before you dodge the second so you can throw yourself at the hook at the top of the screen. Jump up the sticky wall, and get yourself Squitter to help you before you jump down to shoot the three Spinies, and then the Zinger so you can use his Arrow Barrel to launch yourself to the top of the ledge (on the left). Shoot the Zingers, and then make web platforms up to the top right to get the "O" before returning to your ledge.
Follow the ledge, climb up the vertical corridor on web platforms, and go right up to grab a Banana Token if you like before heading right to deal with a Spiny and a Krook. Shoot the Zinger, the two Spinies, the Zinger, and then climb using the web platforms to the next ledge. Head right, killing the three Spinies, and then the Zinger so you can drop down the hole it was covering (hole left when you fall). Shoot the Zingers in your way, use web platforms to get the DK Coin on the left, and then use the Cannon Barrel to get back to the main area. Shoot the Zinger on the right for the "N" it was guarding, and a free ride to the high ledge via an Arrow Barrel.
Use your web platforms here to climb up to the right to find Bonus Room #37! Use Squitter to build web platforms to climb up the vertical shaft to get your Kremkoin. Shoot the two Spinies as you go left, shoot the Zinger, make web platforms to climb upwards and left, and then take out the Krook as you leap to the next ledge. Now build web platforms to get to a hanging ledge which is loaded with Bananas, walk off, shoot the Zinger, make web platforms to cross the gap, and get your reward of a Red Balloon for passing the no Squitter sign. Then you just need to jump up the left wall, wait till you see the Banana Bunch, Banana, Banana Bunch (jump during this one) to get the "G" as your end of level prize.
~~~~~~~~~~~~~~~~~~~ ~~ Target Terror ~~ ~~~~~~~~~~~~~~~~~~~
Enemies : Flitter, Zinger Bonus Rooms : #38-39 Animal Helpers: None Difficulty : 4.5/10
Head right, use the DK Barrel to get the Zinger, and then jump into the Barrel Kannon to get up to the roller coaster tracks. Your goal on this ride is to hit the Check Barrels to open the gates, and to NOT hit the X Barrels so the gates remain open. Head down the big hill, grab the Banana Bunch, jump the Zinger, and bounce off of the Flitter to grab the "K".
Jump along the Banana trail to hit the Check Barrel, go right till you have to jump for the next cart, and then bounce off of the Flitter to reach the Check Barrel. Go right, jump the barrels thrown by Klank, and then jump the gap through the Check Barrel to get into your next cart. Do not hit the X Barrel, go down the hill, and then go up the next small hill to the downside of it where you will hop to a Bonus Barrel, which takes you to Bonus Room #38! Using Squawks, destroy all the Zingers to get a Banana Bunch as well as the Kremkoin. When you land in, grab the "O", and then double bounce up the two Flitters to the next Check Barrel.
Jump off of the Flitter, bust the Star Barrel as you land on your next cart, and then jump across the short tracks through numerous carts before you are forced to jump a X Barrel. Jump the Zinger to get the Check Barrel, and then snag the "N" as you soar through the air over the gap to your next cart.
Immediately jump to the Check Barrel, climb over the hill, and when you enter the covered area, jump to grab the DK Coin that is hidden there (you can see a little piece of it if you look hard enough). Now follow the Klank as he chucks barrels, and when he falls off the track, follow him there to a hidden track where you jump to a new cart, which takes you into Bonus Room #39! In this Bonus Room, jump across the broken track by using the many carts that are available to get your Kremkoin. You exit on the far side, so jump the Banana trail to get your "G", and to get into the Barrel Kannon.
This will put you back on the main track where you need to jump a Zinger on the downhill to get the Check Barrel. Double bounce on the Flitters to cross the gap, and do a small jump between the two Zingers to get the Check Barrel they protect. On the next gap, follow the Banana trail till you can jump to and hit the Check Barrel before landing on the cart, and then you can try to jump the X Barrel to reach a solo Banana, which hides a Red Balloon (otherwise, just do nothing). You exit the ride, team throw to the Barrel Kannon, and then shoot out to get the end of level prize you want.
~~~~~~~~~~~~~~~~~~~~~~ ~~ Bramble Scramble ~~ ~~~~~~~~~~~~~~~~~~~~~~
Enemies : Krook, Flitter, Zinger, Click-Clack, Kannon, Necky, Kloak Bonus Rooms : #40 Animal Helpers: Squawks, Squitter Difficulty : 7.5/10
At the start, jump over the bramble pile on your right, to get the "K" and a Banana Bunch before using the Barrel Kannon to get back up to the start.
Head left, bounce the Krook, jump the bramble, pick up the DK Barrel, jump and throw at the Zinger, and then jump to the hand-over-hand line to get the Banana Bunch you uncovered. Head under the two Zingers, climb the vine, let the Krook throw his hook, keep climbing up, jump through the gap in the brambles, and wipe the Click-Clack out. Next you jump and team throw to get the Exclamation Barrel to become invincible before you run right through the Bramble section below to get to a Barrel Kannon, which will launch you up to up to a Bonus Barrel, which takes you to Bonus Room #40! Jump into Squawks, and go around killing all the Zingers to get to the stars they protect, before going to the bottom right to get a Banana Token as well as your Kremkoin. You appear by the Squawks crate, so bust him out, head up, and then left while spewing continual coconuts to kill the Flitters and Zingers which accost you here. Next you kill the yellow Zinger, fly over the red Zinger, and head down (grab the DK Barrel in the corner if you need to). As you go down, bait the Krook to throw his hook, move by quickly by holding DOWN, and then let the dual red Zingers move by before passing them. In this passage, shoot the Flitters and Zingers before getting by the circling red Zingers to pass the Kannon. Next you shoot the Zinger, go left till you get the "O", and then head up past the two Krooks (let them throw, kill them, and then go by).
Grab the two Banana Tokens the second Krook was guarding, and then head right past the no Squawks sign for a Banana Bunch before you hit the Star Barrel. Now, get back on the wooden walkway, and jump right THROUGH the bramble wall (this works, trust me). You will land on a wooden walkway, use your roll jump to get to the narrow wooden plank area, and then jump into the Animal Barrel to become Squitter (as the picture on the front suggests). Building web platforms climb up through the Bananas till you get the two Banana Tokens, and then build web platforms to the left wall (line up with a Banana sitting in the brambles), and go through the false wall to get the DK Coin! Collect the two solo Bananas in this area to get invisible prizes like a Banana Token (top right corner), and an ultra rare Blue Balloon (near the bottom left) before you head back out and up to find the no Squitter sign, which will net you a Red Balloon before you enter the Barrel Kannon to take you to the hand-over-hand line. Fall down, wipe out the Click-Clacks, jump the brambles, and get Squawks back. Take out the Zingers, go right across the top of the red Zinger field to take out a Krook before getting the "N" he guards.
Head down slowly to exit the red Zinger field, and then head right to go through the vertically moving Zingers in this section. Hover near the circling red Zingers, and then follow them as they go counter-clockwise so you can get to the next bramble section. Go left lobbing coconuts to destroy all the yellow Zingers as you dodge the red ones, and then take out the three Neckies before entering the vertical shaft. Now follow the red Zinger circle around till you go right where four Kloaks will throw Crates at you. Head past the no Squawks sign to get the "G" as your prize, and then jump down the Banana trail to get the end of level prize from the target.
~~~~~~~~~~~~~~~~~~ ~~ Rickety Race ~~ ~~~~~~~~~~~~~~~~~~
Enemies : Klank Bonus Rooms : #41 Animal Helpers: None Difficulty : 6.5/10
In this level, you are in a race to knock ten Klanks off of the track by passing them. If you do this, you win prizes of increasing increments as you go long till you win the DK Coin from the last one. Remember that this guide will be wrote as if you are on the fastest pace possible, so sometimes it will not match up with what section you are on.
At the start, go get your other Kong (or if you have both, go to next step). Then go to absolute left, tag Dixie in, team throw up the ledges, and then helicopter spin tot he right towards a solo Banana to enter Bonus Room #41! Using your cart, go to the right plowing through all the Klanks that interfere, and if you wipe enough of them out, you win a Kremkoin right at the end of the tracks. Jump down through the Banana arrow, and head right to enter your Rickety Race for the DK Coin! hold right to speed up, and when you draw near, jump on the heads of the Klanks. Grab the "K" after you dispatch the first one [rank 9], and then dispatch the yellow Klank that is next (if you are super fast, jumping for the "K" will wipe the yellow Klank [rank 8] out as well).
Whack the Purple Klank [rank 7] on the flat portion of the track just before the uphill, and then jump the gaps before you can jump from the top of the hill to pass the next Klank [rank 6]. Head up the hill, jump the two gaps, and then bop the yellow Klank [rank 5] before hopping the two gaps in the track. Jump the gap, jump from the top of the hill to get the green Klank [rank 4], and then jump the gap before jumping from the top of the small hill to get the "O".
Jump the two gaps, and then jump form the hill top to take out the blue Klank [rank 3] to bounce to the next section of track, and to get the "O".
Jump the three gaps, go down the hill, and chase the yellow Klanks across the four gaps to get the Klank [rank 2], and his Banana Token. Jump to the elevated track (which is small), and hop off the end of it to get the "G". Follow the green Klank through the up and down section, across the four gaps in the track, and then whack him [rank 1] to get your DK Coin! You will exit the coaster, so jump up the hidden ledge (by paneling on the left), grab the partially visible hook, and then jump to end of level target using the helicopter spin of Dixie to get there.
~~~~~~~~~~~~~~~~~~~ ~~ Mudhole Marsh ~~ ~~~~~~~~~~~~~~~~~~~
Enemies : Flitter, Cat-O'-9-Tails, Click-Clack, Necky, Zinger, Kannon Bonus Rooms : #42-43 Animal Helpers: None Difficulty : 6.5/10
Head right to bounce off of two Flitters to grab a Banana Token, and then head right across the swamp on the small platforms to the next ledge while dealing with the Flitters. Next you avoid the Cat-O'-9-Tails until it sits down, and then bounce of its head to get the "K" before heading across the hook set to fight two Click-Clacks.
Jump to across the next set of barrels and leaves in the swamp while dealing with the Neckies, and then dodge the Cat-O'-9-Tails before getting onto the next hook set. Jump across the hook set while dodging the Zingers, and then bounce off the Flitter to the leaf with the Treasure Chest. Head to the next platform where you bounce off the incoming Necky to get an Exclamation Barrel off screen to get your invincible, and then head right through the Neckies and Flitters to get to a platform with a Cat-O'-9-Tails and a Bonus Barrel above you (bust the Treasure Chest after the Exclamation Barrel to get the "O").
Use a team throw (recommended), or use the Cat-O'-9-Tails to get thrown up there (risky) to enter Bonus Room #42! Use your jump and team throw hear to get all of the stars to cause your Kremkoin to appear on the right. You arrive back in the level by busting the Star Barrel, and then you will head right to get by a Cat-O'-9-Tails to a reed. Here you face a Kannon shooting barrels for you to bounce off of to collect the "N" before going right across some more reeds guarded by Neckies.
Jump to the brown Kroc to get launched over the Zinger, and then make your way across the platform with two Cat-O'-9-Tails to torment you before you get to the leaf with the Kannonball on it. Pick it up, and head right jumping over the fast moving barrel shot by Kannon till you can kill him. Then jump into the Kannon to go to Bonus Room #43! In this room, use the Kannonballs to destroy the Zingers and the Flitters to get your Kremkoin on the far right platform. You land by three Click-Clacks. so roll attack them before using the Flitter to bounce to the reed. Jump right, use the Kroc to get thrown to the next island, and then use the barrels to bounce from island to island till you can take out Kannon. Jump to the next ledge, grab the Treasure Chest, wait for the Kroc to rise, jump across the gap, and use the Treasure Chest on the Cat-O'-9-Tails. Then use a team throw to get the "G" before heading right past the Cat-O'-9-Tails to a barrel in the swamp with a Banana arrow over it.
Use Kannon's barrels to cross the wide gap, and then use the Flitter to bounce to the ledge. Use the hook to jump over Kannon (DO NOT kill him), and follow his moving barrels to the goal where you will bounce off of it to time your hitting the target with the DK Coin!
~~~~~~~~~~~~~~~~~~ ~~ Rambi Rumble ~~ ~~~~~~~~~~~~~~~~~~
Enemies : Zinger, Kutlass, Klampon, Kruncha Bonus Rooms : #44-45 Animal Helpers: Rambi Difficulty : 6/10
Head left past the Kutlass, the Zinger circle, and then jump up the sticky wall to get to a platform on the right with a Klampon patrolling on it. Jump down the sticky wall to find a "K" on the hook.
Jump across to the next sticky wall to reach the next platform with the Klampon, and then use the hook to get to the vertical shaft with sticky walls. Jump past the Zinger, use the Barrel Kannon to shoot past the next two Zingers and land on the left side sticky wall before jumping up to the ledge to fight a Klampon. Head left, and jump your way down the walls while avoiding Zingers till you find a passage to the left for you to take (this is guarded by a Klampon). Head up the vertical shaft past the two Zingers, use Barrel Kannon to shoot up past the Zinger to get into the right sticky wall. Jump from the ledge to a solo Banana to find a hook, which you use to get to the sticky wall above. This leads to a climb up wall and hook to find Bonus Room #44! Jump up the walls to find a Kremkoin at the top. You shoot down to the platform on the main path from which you came, so head right as you climb a sticky wall to fight a Kutlass before you use a roll jump to get the "O".
Jump up the sticky wall to get the Star Barrel, and then head on right past a Kutlass to find a cave. ump around the entrance to find an invisible hook, jump up to the next invisible hook, and then head over the wall to get the DK Coin on the sticky wall. Head back over, and enter the cave to find an Animal Barrel which makes you into Rambi (as the picture on the side suggests). Head right through the yellow Zinger, pop the two over the pit to make the next ledge, and then take the one out in the air here for a DK Barrel to be sure you have full life. Once down the hole, head left (making sure to jump the Kannons shots at you), and then use the Zingers to get the "N" floating in the air.
Next you will use the Zingers to clear a pit before you dive down the shaft to find a red Zinger guarding the next hole. When you jump down this one, a HUGE Zinger will come after you from the left! Run right to plow through the yellow Zingers, and avoid the red Zingers as you dive down the hole by the far right wall. Head left past the red Zinger, over the pit on the back of four yellow Zingers, and then over the next red Zinger to go down the hole. Now, head right past the red Zingers to where you go under the Barrel Kannon to use your super charge to enter Bonus Room #45! In this Bonus Room you have to run over Krunchas and Zingers to get your Kremkoin. Go right through the no Rambi sign to get the Banana Bunch, and then time your Barrel Kannon shot to get the "G" as your end of level prize.
~~~~~~~~~~~~~~~~~~~~~ ~~ King Zing Sting ~~ ~~~~~~~~~~~~~~~~~~~~~
Number Of Hits: 7 Attacks : flies around, shoots stingers at you, calls other Zingers, chases you Difficulty : 7/10
Get into the Animal Barrels to become Squawks (as the picture on the front suggests), and then head out into the arena to fight the King (having already killed the Queen in the original Donkey Kong Country). Your job is to maneuver behind the King, and shoot him in the Stinger (don't be dirty thinkers!) to damage him. After you hit him again, he will turn red, and proceed to chase you around shooting Stingers in eight directions three times. He will then resume his patrols through the hive, so shoot him in the Stinger twice more to see the same three eight-directional Stinger shots. He will resume his patrols, so shoot him two more times, but this time he shrinks down to a small red Zinger which is surrounded by four yellow Zingers. Shoot away the four yellow Zingers (taking too long will cause them to regenerate), and then plug the now yellow King Zing Sting three more times to finally put this bee out of action. Congratulations on crippling the Zinger hives forever with this victory!
/-X-X-X-X-X-X-X-X-\ |Kremkoin Count: 49 | \-X-X-X-X-X-X-X-X-/
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