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Walktrough : 4. Krazy Kremland

4. Krazy Kremland

  2005.06.25. 18:50


o----------------------o
| 3.04: Krazy Kremland |
o----------------------o


~~~~~~~~~~~~~~~~~
~~ Hornet Hole ~~
~~~~~~~~~~~~~~~~~

Enemies       : Zinger, Spiny, Click-Clack, Krook
Bonus Rooms   : #35-37
Animal Helpers: Squitter
Difficulty    : 4.5/10


Immediately start by going to the right, where you roll jump off the ledge
to get your Kong buddy back (do not bother if you have them already).  Now
go back to the start, team throw to the hook, jump to the ledge, and then
proceed to climb the honey on the wall to reach the very top of the wall.
Next, jump across the hooks to get over to Bonus Room #35!  Take Treasure
Chest at the start of the round, and throw it at every last Zinger there to
break it open to reveal the Kremkoin.  When you exit out of the same cave
mouth, walk off the ledge, and then enter the cave on the next ledge to get
into Bonus Room #36!  Jump back and forth off the sticky walls (Ninja Gaiden
style) to the top ledge to get your Kremkoin.  When you exit out of the same
cave, go back down, and head right past the DK Barrel to start the part of
the level that actually involves enemies.

A Click-Clack, a Zinger, and two more Click-Clacks will accost you on this
first part, so deal with them accordingly.  Jump up the sticky wall on the
left to find a Banana Token, then go right past the two Zingers, where you
should grab and use the Steel Rimmed Barrel immediately to plow through a
Spiny and two Zingers.  Jump back and forth in the vertical corridor, and
grab the "K" as you jump your way around the Zinger who lives there.

Now, take a running jump off of the ledge to the right to grab a sticky wall
that has  a Treasure Chest on it.  Grab that, jump back to the ledge, use it
on a Spiny to get a Green Balloon, and then head left past the two Zingers
and the remaining Spiny.  Jump to the left sticky wall, jump up it, grab the
DK Barrel, use it on the first Spiny before you dodge the second so you can
throw yourself at the hook at the top of the screen.  Jump up the sticky
wall, and get yourself Squitter to help you before you jump down to shoot
the three Spinies, and then the Zinger so you can use his Arrow Barrel to
launch yourself to the top of the ledge (on the left).  Shoot the Zingers,
and then make web platforms up to the top right to get the "O" before
returning to your ledge.

Follow the ledge, climb up the vertical corridor on web platforms, and go
right up to grab a Banana Token if you like before heading right to deal
with a Spiny and a Krook.  Shoot the Zinger, the two Spinies, the Zinger,
and then climb using the web platforms to the next ledge.  Head right,
killing the three Spinies, and then the Zinger so you can drop down the hole
it was covering (hole left when you fall).  Shoot the Zingers in your way,
use web platforms to get the DK Coin on the left, and then use the Cannon
Barrel to get back to the main area.  Shoot the Zinger on the right for the
"N" it was guarding, and a free ride to the high ledge via an Arrow Barrel.

Use your web platforms here to climb up to the right to find Bonus Room #37!
Use Squitter to build web platforms to climb up the vertical shaft to get
your Kremkoin.  Shoot the two Spinies as you go left, shoot the Zinger,
make web platforms to climb upwards and left, and then take out the Krook as
you leap to the next ledge.  Now build web platforms to get to a hanging
ledge which is loaded with Bananas, walk off, shoot the Zinger, make web
platforms to cross the gap, and get your reward of a Red Balloon for passing
the no Squitter sign.  Then you just need to jump up the left wall, wait
till you see the Banana Bunch, Banana, Banana Bunch (jump during this one)
to get the "G" as your end of level prize.


~~~~~~~~~~~~~~~~~~~
~~ Target Terror ~~
~~~~~~~~~~~~~~~~~~~

Enemies       : Flitter, Zinger
Bonus Rooms   : #38-39
Animal Helpers: None
Difficulty    : 4.5/10


Head right, use the DK Barrel to get the Zinger, and then jump into the
Barrel Kannon to get up to the roller coaster tracks.  Your goal on this
ride is to hit the Check Barrels to open the gates, and to NOT hit the X
Barrels so the gates remain open.  Head down the big hill, grab the Banana
Bunch, jump the Zinger, and bounce off of the Flitter to grab the "K".

Jump along the Banana trail to hit the Check Barrel, go right till you have
to jump for the next cart, and then bounce off of the Flitter to reach the
Check Barrel.  Go right, jump the barrels thrown by Klank, and then jump the
gap through the Check Barrel to get into your next cart.  Do not hit the X
Barrel, go down the hill, and then go up the next small hill to the downside
of it where you will hop to a Bonus Barrel, which takes you to Bonus Room
#38!  Using Squawks, destroy all the Zingers to get a Banana Bunch as well
as the Kremkoin.  When you land in, grab the "O", and then double bounce up
the two Flitters to the next Check Barrel.

Jump off of the Flitter, bust the Star Barrel as you land on your next cart,
and then jump across the short tracks through numerous carts before you are
forced to jump a X Barrel.  Jump the Zinger to get the Check Barrel, and
then snag the "N" as you soar through the air over the gap to your next
cart.

Immediately jump to the Check Barrel, climb over the hill, and when you enter
the covered area, jump to grab the DK Coin that is hidden there (you can
see a little piece of it if you look hard enough).  Now follow the Klank as
he chucks barrels, and when he falls off the track, follow him there to a
hidden track where you jump to a new cart, which takes you into Bonus Room
#39!  In this Bonus Room, jump across the broken track by using the many
carts that are available to get your Kremkoin.  You exit on the far side, so
jump the Banana trail to get your "G", and to get into the Barrel Kannon.

This will put you back on the main track where you need to jump a Zinger on
the downhill to get the Check Barrel.  Double bounce on the Flitters to
cross the gap, and do a small jump between the two Zingers to get the Check
Barrel they protect.  On the next gap, follow the Banana trail till you can
jump to and hit the Check Barrel before landing on the cart, and then you
can try to jump the X Barrel to reach a solo Banana, which hides a Red
Balloon (otherwise, just do nothing).  You exit the ride, team throw to the
Barrel Kannon, and then shoot out to get the end of level prize you want.


~~~~~~~~~~~~~~~~~~~~~~
~~ Bramble Scramble ~~
~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Krook, Flitter, Zinger, Click-Clack, Kannon, Necky, Kloak
Bonus Rooms   : #40
Animal Helpers: Squawks, Squitter
Difficulty    : 7.5/10


At the start, jump over the bramble pile on your right, to get the "K" and a
Banana Bunch before using the Barrel Kannon to get back up to the start.

Head left, bounce the Krook, jump the bramble, pick up the DK Barrel, jump
and throw at the Zinger, and then jump to the hand-over-hand line to get the
Banana Bunch you uncovered.  Head under the two Zingers, climb the vine, let
the Krook throw his hook, keep climbing up, jump through the gap in the
brambles, and wipe the Click-Clack out.  Next you jump and team throw to get
the Exclamation Barrel to become invincible before you run right through the
Bramble section below to get to a Barrel Kannon, which will launch you up to
up to a Bonus Barrel, which takes you to Bonus Room #40!  Jump into Squawks,
and go around killing all the Zingers to get to the stars they protect,
before going to the bottom right to get a Banana Token as well as your
Kremkoin.  You appear by the Squawks crate, so bust him out, head up, and
then left while spewing continual coconuts to kill the Flitters and Zingers
which accost you here.  Next you kill the yellow Zinger, fly over the red
Zinger, and head down (grab the DK Barrel in the corner if you need to).  As
you go down, bait the Krook to throw his hook, move by quickly by holding
DOWN, and then let the dual red Zingers move by before passing them.  In
this passage, shoot the Flitters and Zingers before getting by the circling
red Zingers to pass the Kannon.  Next you shoot the Zinger, go left till you
get the "O", and then head up past the two Krooks (let them throw, kill
them, and then go by).

Grab the two Banana Tokens the second Krook was guarding, and then head
right past the no Squawks sign for a Banana Bunch before you hit the Star
Barrel.  Now, get back on the wooden walkway, and jump right THROUGH the
bramble wall (this works, trust me).  You will land on a wooden walkway, use
your roll jump to get to the narrow wooden plank area, and then jump into
the Animal Barrel to become Squitter (as the picture on the front suggests).
Building web platforms climb up through the Bananas till you get the two
Banana Tokens, and then build web platforms to the left wall (line up with a
Banana sitting in the brambles), and go through the false wall to get the DK
Coin!  Collect the two solo Bananas in this area to get invisible prizes
like a Banana Token (top right corner), and an ultra rare Blue Balloon (near
the bottom left) before you head back out and up to find the no Squitter
sign, which will net you a Red Balloon before you enter the Barrel Kannon to
take you to the hand-over-hand line.  Fall down, wipe out the Click-Clacks,
jump the brambles, and get Squawks back.  Take out the Zingers, go right
across the top of the red Zinger field to take out a Krook before getting
the "N" he guards.

Head down slowly to exit the red Zinger field, and then head right to go
through the vertically moving Zingers in this section.  Hover near the
circling red Zingers, and then follow them as they go counter-clockwise so
you can get to the next bramble section.  Go left lobbing coconuts to destroy
all the yellow Zingers as you dodge the red ones, and then take out the
three Neckies before entering the vertical shaft.  Now follow the red Zinger
circle around till you go right where four Kloaks will throw Crates at you.
Head past the no Squawks sign to get the "G" as your prize, and then jump
down the Banana trail to get the end of level prize from the target.


~~~~~~~~~~~~~~~~~~
~~ Rickety Race ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Klank
Bonus Rooms   : #41
Animal Helpers: None
Difficulty    : 6.5/10


In this level, you are in a race to knock ten Klanks off of the track by
passing them.  If you do this, you win prizes of increasing increments as
you go long till you win the DK Coin from the last one.  Remember that
this guide will be wrote as if you are on the fastest pace possible, so
sometimes it will not match up with what section you are on.

At the start, go get your other Kong (or if you have both, go to next step).
Then go to absolute left, tag Dixie in, team throw up the ledges, and then
helicopter spin tot he right towards a solo Banana to enter Bonus Room #41!
Using your cart, go to the right plowing through all the Klanks that
interfere, and if you wipe enough of them out, you win a Kremkoin right at
the end of the tracks.  Jump down through the Banana arrow, and head right
to enter your Rickety Race for the DK Coin!  hold right to speed up, and
when you draw near, jump on the heads of the Klanks.  Grab the "K" after you
dispatch the first one [rank 9], and then dispatch the yellow Klank that is
next (if  you are super fast, jumping for the "K" will wipe the yellow Klank
[rank 8] out as well).

Whack the Purple Klank [rank 7] on the flat portion of the track just before
the uphill, and then jump the gaps before you can jump from the top of the
hill to pass the next Klank [rank 6].  Head up the hill, jump the two gaps,
and then bop the yellow Klank [rank 5] before hopping the two gaps in the
track.  Jump the gap, jump from the top of the hill to get the green Klank
[rank 4], and then jump the gap before jumping from the top of the small
hill to get the "O".

Jump the two gaps, and then jump form the hill top to take out the blue
Klank [rank 3] to bounce to the next section of track, and to get the "O".

Jump the three gaps, go down the hill, and chase the yellow Klanks across the
four gaps to get the Klank [rank 2], and his Banana Token.  Jump to the
elevated track (which is small), and hop off the end of it to get the "G".
Follow the green Klank through the up and down section, across the four gaps
in the track, and then whack him [rank 1] to get your DK Coin!  You will
exit the coaster, so jump up the hidden ledge (by paneling on the left),
grab the partially visible hook, and then jump to end of level target using
the helicopter spin of Dixie to get there.


~~~~~~~~~~~~~~~~~~~
~~ Mudhole Marsh ~~
~~~~~~~~~~~~~~~~~~~

Enemies       : Flitter, Cat-O'-9-Tails, Click-Clack, Necky, Zinger, Kannon
Bonus Rooms   : #42-43
Animal Helpers: None
Difficulty    : 6.5/10


Head right to bounce off of two Flitters to grab a Banana Token, and then
head right across the swamp on the small platforms to the next ledge while
dealing with the Flitters.  Next you avoid the Cat-O'-9-Tails until it sits
down, and then bounce of its head to get the "K" before heading across the
hook set to fight two Click-Clacks.

Jump to across the next set of barrels and leaves in the swamp while dealing
with the Neckies, and then dodge the Cat-O'-9-Tails before getting onto the
next hook set.  Jump across the hook set while dodging the Zingers, and then
bounce off the Flitter to the leaf with the Treasure Chest.  Head to the
next platform where you bounce off the incoming Necky to get an Exclamation
Barrel off screen to get your invincible, and then head right through the
Neckies and Flitters to get to a platform with a Cat-O'-9-Tails and a Bonus
Barrel above you (bust the Treasure Chest after the Exclamation Barrel to
get the "O").

Use a team throw (recommended), or use the Cat-O'-9-Tails to get thrown up
there (risky) to enter Bonus Room #42!  Use your jump and team throw hear
to get all of the stars to cause your Kremkoin to appear on the right.
You arrive back in the level by busting the Star Barrel, and then you will
head right to get by a Cat-O'-9-Tails to a reed.  Here you face a Kannon
shooting barrels for you to bounce off of to collect the "N" before going
right across some more reeds guarded by Neckies.

Jump to the brown Kroc to get launched over the Zinger, and then make your
way across the platform with two Cat-O'-9-Tails to torment you before you
get to the leaf with the Kannonball on it.  Pick it up, and head right
jumping over the fast moving barrel shot by Kannon till you can kill him.
Then jump into the Kannon to go to Bonus Room #43!  In this room, use the
Kannonballs to destroy the Zingers and the Flitters to get your Kremkoin on
the far right platform.  You land by three Click-Clacks. so roll attack them
before using the Flitter to bounce to the reed.  Jump right, use the Kroc
to get thrown to the next island, and then use the barrels to bounce from
island to island till you can take out Kannon.  Jump to the next ledge, grab
the Treasure Chest, wait for the Kroc to rise, jump across the gap, and use
the Treasure Chest on the Cat-O'-9-Tails.  Then use a team throw to get the
"G" before heading right past the Cat-O'-9-Tails to a barrel in the swamp
with a Banana arrow over it.

Use Kannon's barrels to cross the wide gap, and then use the Flitter to
bounce to the ledge.  Use the hook to jump over Kannon (DO NOT kill him),
and follow his moving barrels to the goal where you will bounce off of it to
time your hitting the target with the DK Coin!


~~~~~~~~~~~~~~~~~~
~~ Rambi Rumble ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Zinger, Kutlass, Klampon, Kruncha
Bonus Rooms   : #44-45
Animal Helpers: Rambi
Difficulty    : 6/10


Head left past the Kutlass, the Zinger circle, and then jump up the sticky
wall to get to a platform on the right with a Klampon patrolling on it.
Jump down the sticky wall to find a "K" on the hook.

Jump across to the next sticky wall to reach the next platform with the
Klampon, and then use the hook to get to the vertical shaft with sticky
walls. Jump past the Zinger, use the Barrel Kannon to shoot past the next
two Zingers and land on the left side sticky wall before jumping up to the
ledge to fight a Klampon.  Head left, and jump your way down the walls while
avoiding Zingers till you find a passage to the left for you to take (this is
guarded by a Klampon).  Head up the vertical shaft past the two Zingers, use
Barrel Kannon to shoot up past the Zinger to get into the right sticky wall.
Jump from the ledge to a solo Banana to find a hook, which you use to get to
the sticky wall above.  This leads to a climb up wall and hook to find Bonus
Room #44!  Jump up the walls to find a Kremkoin at the top.  You shoot down
to the platform on the main path from which you came, so head right as you
climb a sticky wall to fight a Kutlass before you use a roll jump to get the
"O".

Jump up the sticky wall to get the Star Barrel, and then head on right past
a Kutlass to find a cave.  ump around the entrance to find an invisible
hook, jump up to the next invisible hook, and then head over the wall to get
the DK Coin on the sticky wall.  Head back over, and enter the cave to find
an Animal Barrel which makes you into Rambi (as the picture on the side
suggests).  Head right through the yellow Zinger, pop the two over the pit
to make the next ledge, and then take the one out in the air here for a DK
Barrel to be sure you have full life.  Once down the hole, head left (making
sure to jump the Kannons shots at you), and then use the Zingers to get the
"N" floating in the air.

Next you will use the Zingers to clear a pit before you dive down the shaft
to find a red Zinger guarding the next hole.  When you jump down this one,
a HUGE Zinger will come after you from the left!  Run right to plow through
the yellow Zingers, and avoid the red Zingers as you dive down the hole by
the far right wall.  Head left past the red Zinger, over the pit on the back
of four yellow Zingers, and then over the next red Zinger to go down the
hole.  Now, head right past the red Zingers to where you go under the Barrel
Kannon to use your super charge to enter Bonus Room #45!  In this Bonus Room
you have to run over Krunchas and Zingers to get your Kremkoin. Go right
through the no Rambi sign to get the Banana Bunch, and then time your
Barrel Kannon shot to get the "G" as your end of level prize.


~~~~~~~~~~~~~~~~~~~~~
~~ King Zing Sting ~~
~~~~~~~~~~~~~~~~~~~~~

Number Of Hits: 7
Attacks       : flies around, shoots stingers at you, calls other Zingers,
                chases you
Difficulty    : 7/10


Get into the Animal Barrels to become Squawks (as the picture on the front
suggests), and then head out into the arena to fight the King (having
already killed the Queen in the original Donkey Kong Country).  Your job is
to maneuver behind the King, and shoot him in the Stinger (don't be dirty
thinkers!) to damage him.  After you hit him again, he will turn red, and
proceed to chase you around shooting Stingers in eight directions three
times.  He will then resume his patrols through the hive, so shoot him in
the Stinger twice more to see the same three eight-directional Stinger
shots.  He will resume his patrols, so shoot him two more times, but this
time he shrinks down to a small red Zinger which is surrounded by four
yellow Zingers.  Shoot away the four yellow Zingers (taking too long will
cause them to regenerate), and then plug the now yellow King Zing Sting
three more times to finally put this bee out of action.  Congratulations on
crippling the Zinger hives forever with this victory!


  /-X-X-X-X-X-X-X-X-\
|Kremkoin Count: 49 |
  \-X-X-X-X-X-X-X-X-/

 
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