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Walktrough : 3. Krem Quay

3. Krem Quay

  2005.06.25. 18:49


o-----------------o
| 3.03: Krem Quay |
o-----------------o


~~~~~~~~~~~~~~~~~~
~~ Barrel Bayou ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Neek, Klomp, Flitter, Kloak, Zinger, Klobber, Click-Clack
Bonus Rooms   : #23-24
Animal Helpers: Rambi
Difficulty    : 3/10


Pick up the Steel Rimmed Barrel, throw it, follow it as it plows the three
Neeks.  Jump into the Directional Barrel, and shoot straight up to collect
the "K" before you go right to clear the Klomp before jumping to the leaf
floating in the water.

Jump over the gap (possibly using the Flitter for distance), and then you
come to a Kloak.  Wait for the Kloak to throw a Banana Bunch, and then move
right to where a Zinger is hovering.  Using Dixie, use her helicopter spin
as you hop the Zinger, land on the crocodile head (it rises and submerges),
and then jump to the platform that you can get Rambi from his crate.  Go
into the Directional Barrel, aim right, and plow the Zinger as you land
on dry land.  Go right wiping all enemies till you get to the next edge,
where you will be required to jump off Rambi, roll jump to get the "O", and
then get back on Rambi to get into the Directional Barrel.

Aim right, aim right, aim up, aim right, and aim right while holding RIGHT
to get a Banana Token (if you have Rambi only).  Now you should head right
while busting any enemies up that are in your way, and go through the
Directional Barrels by aiming right, aiming up-right, and aiming down to get
to the Star Barrel.  Now jump to the right, plow your way through the Neeks
and Zingers, and then collect the DK Coin as your reward for getting Rambi
to the no Rambi sign.  Now you will wait as the Kloak tosses barrels, and
follow him as he heads left, where he will toss a Treasure Chest.  Bust it
on the Kloak (he swoops down to oblige you), and then take the Kannonball
with you as you jump into the Kannon just to the left.  This will get you
into Bonus Room #23!  Use the Kannonball in this room to bust the two
Flitters and the one Zinger up to get your Kremkoin.

You land on a DK Barrel, so head right to the Arrow Barrels, where if you
hold right, you will land in the one you need to land in.  On the next
landform, take care of the Click-Clacks thrown by the Kloaks, as you wait
for the second one to move out of the way so you can grab the "N".

Next, jump into the Arrow Barrel, and hold right to shoot your way through
the whole set of them to get to the land island with the two Klobbers on it.
Use one of the Klobbers on the Zinger to get a Banana Token, and then wait
for the Kloak to move out of the way before you jump to the barrel in the
swamp.  Then jump to the next landform, and use the Arrow Barrel following
that to get across the stretch of pond (be sure to get the "G" as you go).


When you hit the next land section, bounce off of a barrel supplied by Kloak
so you can reach the Bonus Barrel to get to Bonus Room #24!  Shoot your way
along the Directional Barrels to get to the right where the Kremkoin sits.
You land in a Directional Barrel patrolled by a Zinger, so aim downwards,
and press the B Button to shoot when you see a prize on the flagpole you
think you want.


~~~~~~~~~~~~~~~~~~~~~~~
~~ Glimmer's Galleon ~~
~~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Flotsam, Shuri, Lockjaw, Puftup, Spiny
Bonus Rooms   : #25-26
Animal Helpers: Glimmer
Difficulty    : 4/10


I suggest you turn the bright on your Television for this level.  This will
make everything a little better lit for you to see.

Right at the start, swim upwards to follow a Banana trail into Bonus Room
#25!  Swim through the passage to get to the Kremkoin, and there are no side
passageways to confuse you either.  You come out the way you entered, and
you are to head through the false wall above the Bonus Room entrance, to
find a Banana filled room.  When you finish there, go through the top right
roof (which is a false ceiling) to get your DK Coin!  Backtrack to the Bonus
Room compartment, and head through the top left (which is a false ceiling as
well), to get even more Bananas and Banana Tokens.  Now you are ready to go
down to where you started, and proceed with the rest of the level.

Follow the Banana trail, and after a little bit, Glimmer will join you to
light up your way.  Make your way past the Lockjaws and Flotsams as you go,
making sure to stick to the roof to get the "K" which is hidden in a little
alcove up there.

Go right till you hit a wall, and head up while being wary of the Lockjaws.
When you reach the horizontal compartment, swim up to the top right to grab
the "O" from its little alcove.

Swim to the left past the Flotsams, and then bait the Puftups into blowing
up (while being sure their spikes do not hit you).   Swim down and then to
the left while dodging the Flotsam/Lockjaw combos, and bust up the Star
Barrel.  Head to the bottom, bust the DK Barrel, and swim past the attacking
Shuri.  Go up to the next compartment where a Puftup will blow up, so head
right following this past the Shuri.  Then you face a Lockjaw, followed by a
Shuri flurry (I made a rhyme) of two of them.  Head upwards as you work past
the Lockjaw (making sure to get the "N" he is guarding so well)and bust the
DK Barrel on your way to another Lockjaw confrontation.

Next, you get to match wits with three Shuris before you can go past a
Flotsam, and then another compartment of Shuris.  Next, wait for the Puftup
to blow, go down the gap just in front of him, bait the Lockjaw out of the
way, and go down the gap he guards to find Bonus Room #26!  you are given
lots of time to navigate a maze of corridors here, and the general rule that
applies is if you see Bananas ahead of you, it is a dead end.  You return
back at the entrance to the Bonus Room, so head back up and to the right,
dodging the Flotsam as you head to the roof.  you will find a Banana Token,
and the "G" guarded by Lockjaws.  Now head right through a room with Puftups
on the bottom, and take the narrow passage on the right to go up to an Arrow
Barrel.  This will land you on a ship deck, where a Spiny walks back and
forth over the target. Roll through his front to kill him, and then jump off
of the barrel to get a prize for ending the level.


~~~~~~~~~~~~~~~~~~~~~~~
~~ Krockhead Klamber ~~
~~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Zinger, Kutlass, Flitters, Klinger
Bonus Rooms   : #27
Animal Helpers: Squitter
Difficulty    : 5/10


Go right, bait the Kutlass into sticking his swords into the ground, bounce
him, and then take the DK Barrel back to the left to use on a Zinger so you
can get past their blockade.  Bust the Treasure Chest on a Zinger for a Red
Balloon, use a roll jump along the Banana trail, use your team throw to get
past the two walls of Zingers, and hit all four with the Treasure Chest to
get the DK Coin contained within,  and then take the Launcher Barrel back to
where you started.

Head right across the reeds, the Flitters, and anything else that you can
use till you get to a reed where you bounce off of a Flitter to get the "K"
before landing on the next reed.

Bounce off of the two Kaboings to land on a reed, and then use the Flitters
as steps to the next reed (get the Banana Token at the start if you like).
Jump to the DK Barrel, pick it up, and jump to the barrel where a Kaboing
will land to get wiped out by the DK Barrel.  Next you head right across a
Flitters back to a leaf, followed by a reed to Flitter bounce (with a Zinger
circling it) to the next reed.  On this reed, wait for the krocodile head to
pop up, jump down to get the "O", and then jump to the following reed.

You get to do two bounce off the Flitter (being guarded by a Zinger) to the
next reed, and then you get to jump to the Star Barrel while the krocodile
head below it is up so you can quickly hop to the right to the Arrow Barrel.
Use the team throw to follow the Banana arrow to Bonus Room #27!  Use
Squitter to wipe the four Zingers out in under fifteen seconds to get your
Kremkoin.  You come out to trade your Squitter for a Red Balloon when you
exit (keep entering the Bonus Room and exiting with a new Squitter for a
great stock lives building technique), and head right past the Kutlass to
find a Krockhead Barrel.  Hit the barrel, jump across the two krocs, and
jump across the reeds to get to the next Krockhead Barrel (guarded by a
Zinger).  Head across the set of four krocs to the reed, time your jump to
the leaf past the Zinger, and grab the crate to wipe the Klinger out before
you jump to his Reed.  Jump from the top to hit the Krock Barrel, and high
tail it across the set of krocs, using the Flitters to bounce to the next in
line (grab the "N" as you go).

Jump onto the Klinger before grabbing the reed, then jump across to the
next reed when that Klinger is low on the reed before you jump to it, and
immediately jump across the Flitter line to the next reed.  Jump to the next
reed, hop off to kill the Klinger, and then jump over to the Krockhead
Barrel to get your kroc stepping stones out (head right past the Zingers).
the brown kroc will launch you to the Krockhead Barrel, use those krocs to
get to the next reed, where you head right to the last reed.  Time your jump
at the target to get the "G", and to avoid the Zinger patrolling the area.


~~~~~~~~~~~~~~~~~~~
~~ Rattle Battle ~~
~~~~~~~~~~~~~~~~~~~

Enemies       : Kannon, Zinger, Kaboing, Flitter
Bonus Rooms   : #28-30
Animal Helpers: Rattly
Difficulty    : 4.5/10


At the start, throw your team mate to the left of the solo Banana to get up
to a ledge where you team throw to a Bonus Barrel to get to Bonus Room #28!
You just need to  roll jump across from barrel stack to barrel stack to get
to the Kremkoin on the tallest barrel stack on top right.  You land by a
door, so enter, jump into the Animal Barrel to become Rattly (as the picture
on the front suggests) before you exit out the other door.  When you get
moving, bounce off of the first Kaboing you see to get up to the "K" on the
barrel stack (just use your regular jump to get up if you miss it).

Go right, kill the two Kaboings, use a super jump off of the barrel stack to
get a Banana Bunch as you head right over the gap to kill another Kaboing
before you hop the next hole in the ship.  Go right, dispatching three
Kaboings, kill the Zinger for the Banana Token, deal with two more Kaboings,
and then use the Zinger to reach the next ledge.  Kill the Kaboings, fall
down the narrow hole, and go left to enter Bonus Room #29!  Use the Zingers
to get across the gap to find the Kremkoin on the platform on the right.
Head right when you land back on the deck, and jump off of the Zinger to get
the "O" before heading to the deck on the right.

Heading right, you need to deal with many more Kaboings, and then you jump
off of the bottom deck (below the top of the barrel stack) to the right
where you enter a false compartment with the DK Coin!  You will be launched
to the Star Barrel, so head right, kill the Kannon, and get the Banana Token
he protects.  Jump the gap with the Zinger, go right where a Kaboing will
attack, followed by a jump off of a barrel shot by a Kannon to get the "N"
over the hole.

Use the Zinger to get across the gap, and super jump up the Banana arrow to
enter a Bonus Barrel to go to Bonus Room #30!  Use your super jump as you
grab all 75 stars in the allotted time to get your Kremkoin.  You land in
the same location, so grab the Bananas again, head right to where three
Kaboings play around a barrel stack, and after that you get to use a Zinger
as a stepping stone across a gap to a Kannon (which is shooting Kannonballs
at you).  Next, kill the Kannon shooting downwards at you, use the Zinger to
get to the next ledge, and then deal with four Kaboings on the barrel stack
as you head up it to get the "G".

Head right till you see barrels flying overhead, charge your super jump, and
bounce your way right across the stream of barrels.  When you get to the
next ledge, go right past a Kaboing, a Kannon, and then past the no Rattly
sign to get your reward.  Then, go to the right, and you will see a Dixie
Barrel over the target.  Jump in if you have Dixie, and if you do not, walk
past the pole, and jump up to get Dixie back from an invisible DK Barrel.


~~~~~~~~~~~~~~~~~
~~ Slime Climb ~~
~~~~~~~~~~~~~~~~~

Enemies       : Lockjaw, Click-Clack, Kruncha, Klomp, Klinger, Flitter,
                Neek, Klobber
Bonus Rooms   : #31-32
Animal Helpers: None
Difficulty    : 5.5/10


In this level, you will have a purple Lockjaw following you, and he will
always get a piece of you if you land in the water.  Be sure to keep moving
through the level quickly, or the rising water level will get you all
snapped up.

Head right past the three Click-Clacks, grab the Banana Token, and head up
the rope rigging to the next beam where another Click-Clack waits for you.
Head left, killing Click-Clacks, making sure to save one overturned
Click-Clack for the purpose of destroying the Kruncha.  Next, roll jump to
get the "K" before you head left to climb the rope rigging.

Head right across the small wooden platforms, kill the Klomp, grab the
Banana Token with a roll jump, and jump to the Kruncha ledge before hopping
immediately to the next wooden platform.  Go right, taking out each Klomp as
you go, and head up the rope rigging past the Klinger.  go up, use the
Launcher Barrel (with a team toss), or go right to the rope rigging, climb
the left side, and follow the Banana trail to the next rope rigging where
you can grab the "O" from before going to the next beam.

Head right past the Click-Clacks to get to the Star Barrel, and then roll
through the Kannon to find an Exclamation Barrel to make you invincible.
Go down past the beam into the water to follow the Banana trail to get to
a Bonus Barrel, which takes you to Bonus Room #31!  Climb the rope rigging,
jump off to collect the stars, and repeat till you get them all, and the
Kremkoin appears at the bottom of the rope rigging.

You bust the Star Barrel upon returning, so head right to get the Exclamation
Barrel again, and then head up the rope rigging to run through the whole beam
of Flitter, Neek, and Click-Clack.  Head up the rope rigging, bounce off of
Flitter, climb the left side of the rope rigging, go right when Klingers are
out of the way, and head right to some rope rigging.  Climb it, jump left to
the next set, climb it, jump left to the next set, get the "N" at the bottom
of it, and then head up it to jump to the next set of rope rigging.

Climb it to get to a hand-over-hand section where you bounce across three
Flitters to get to some rope rigging to climb up.  Next, you get to head
across some beams, each equipped with a Klobber to delay you, followed by a
Kruncha guarding the next rope rigging.  Climb the rigging, get the
Kannonball, and progress across the wooden platforms with Klomps on them to
get to a Kannon, which will get you into Bonus Room #32!  Using the DK Barrel
and the respawning Kannonballs, destroy all the enemies found in this Bonus
Room to get your Kremkoin (if you miss a throw, drop down the wooden steps
to find a new Kannonball waiting for you).  You land in site of an
Exclamation Barrel, so use your team throw to get it, and head right through
the top of the water to get the DK Coin!  Then, it is a simple matter of
shooting for the end of level target from the Cannon Barrel.


~~~~~~~~~~~~~~~~~~~
~~ Bramble Blast ~~
~~~~~~~~~~~~~~~~~~~

Enemies       : Zinger, Klampon, Click-Clack, Flitter
Bonus Rooms   : #33-34
Animal Helpers: Squawks
Difficulty    : 5/10


Jump into the Launcher Barrel, blast to the Cannon Barrel, and proceed to
shoot around the Cannon Barrels in the following directions: down-right,
up-right, left-right, up-right.  An Arrow Barrel will send you to another
Cannon Barrel set which has the following directions: up-right, down-right,
left-right, left-right to get the "K", up-right, down-right, up-right,
up-left, up-right, and up-right when the Zinger is not blocking your path to
the next Cannon Barrel set.

Shoot in the following directions: up-right, down-right, down-right,
down-right to get to a Launcher Barrel which gets you some Bananas as well
as Banana Tokens.  You land in a barrel, so shoot in the following order:
up-left, up-left for the "O", and finally up-left to enter a new set of
Cannon Barrels.

Shoot when the Zinger is out of your way to get to moving Cannon Barrel set
again, so shoot this order: up-left, down-left, and down-left to enter a
spinning Cannon Barrel set.  Shoot to the next barrel when it lines up
correctly, and then shoot the following order in the next Cannon Barrel
set: up-left, up-right, up-right, down-right, up-right, up-left. down-left
through the Arrow Barrel, down-left, down-left, and down-left into a Bonus
Barrel to get to Bonus Room #33!  Shoot the following order for the fastest
path to the Kremkoin: up-right, up-right, down-right, down-left, down-right,
down-left, down-right, up-right, up-right, up-left, up-left, up-right,
up-right, down-right, down-left, down-right, and up-right to the Launcher
Barrel to get to the ledge with the Kremkoin.  You shoot back to a Cannon
Barrel you were working in before, so shoot the following order: down-right,
up-right, up-right, and down-right to leave this section via Arrow Barrel.
Shoot to the right Cannon Barrel, and shoot straight up for a Banana Token
if you wish to take the risk, and then go down to the two Cannon Barrel set
which will take you through the Star Barrel after you shoot out of a
Launcher Barrel.

Shoot to the right once, shoot up to get the "N", and then right once more
to get to  shoot the following order: down-right, down-right, up-right,
up-right, up-left, up-left, up-right, and then shoot on the first rotation
of the next Cannon Barrel to get a Red Balloon.

Shoot through the next three fully rotating Cannon Barrels to get to the
rocking Cannon Barrel set (shoot when the Zingers are not in the way).
The Arrow Barrel will send you upwards, so push left to land on the
platform there.  Use your jump on the Klampon to get him, and then shoot
through the Cannon Barrel set you jump to via a Banana trail (you land on
a platform after the last barrel).  Use your roll attack on the two
Click-Clacks (pull back after hitting the second one to avoid hitting the
brambles), and then shoot the following order in the Cannon Barrels:
up-left, down-left, and up-right to hit the Arrow Barrel.  The next set of
Cannon Barrels require this shooting order: up-left, up-right, up-left,
up-left, up-right, up-left, up-right, down-right, up-right, down-right,
down-left, down-right, down-left, down-right, down-left, and finally
down-right to get to the Launcher Barrel, which sends you to the next Cannon
Barrel set.

Shoot to the right using the Flitter as a stepping stone, and when you hit
the second Flitter, pull back to fall down a Banana trail to find an Arrow
Barrel.  This will shoot you to a Launcher Barrel, which will send you into a
Squawks waiting claws.  Fly left, collecting Bananas as you go (and the DK
Barrel if you need your partner), and then bust up a Zinger on the far left
guarding a DK Coin!  Head right past the indestructible Zingers to find a
Launcher Barrel, which will send you to a Bonus Barrel, which is the way to get
to Bonus Room #34!  Use Squawks to carefully fly through the Bramble path to
the no Squawks sign for a Banana Bunch and your Kremkoin!  You get the "G" as
you shoot down to a Directional Barrel, which you aim downwards, and shoot when
you think the prize you want is coming up next in the order.


~~~~~~~~~~~~~~~~~~~~~~
~  Kudgel's Kontest ~~
~~~~~~~~~~~~~~~~~~~~~~

Number Of Hits: 6
Attacks       : tries to leap on you, tries to club you, tries to jump on
                you, shakes ground to stop you in your tracks
Difficulty    : 6.5/10


First off, be sure to jump very time Kudgel hits the ground, you jump so you
do not get stunned by the shaking.  This is key to you winning this bout
with the heavyweight Kremling.

Dodge him falling from the top of the screen three times, and pick up the TNT
Barrel that falls down from the sky.  Next, let him land on the ground, and
wallop him one with the TNT Barrel (he makes this really satisfying ROAR
that echoes through the whole swamp).  He will go through this same set-up
for two more times, and then he switches tactics.  He will return to the
screen to attempt to jump on you (he will not leave screen).  He will
attempt three jumps, a TNT Barrel will fall, and he will leap off the
screen.  Then all you need to do is dodge his fall, and throw the TNT Barrel
at him. Do this two more times to send him into the swamp for a bath, your
Kremkoin will fall, and you will get a music interlude from your lead Kong
to take you into the next world.


  /-X-X-X-X-X-X-X-X-\
|Kremkoin Count: 37 |
  \-X-X-X-X-X-X-X-X-/

 
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