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Walktrough : 6. Chimp Caverns

6. Chimp Caverns

  2005.03.02. 17:14


This section will deal with the sixth area of the game, called Chimp
   Caverns.  Each level with have a brief description detailing the
   following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway
   Barrels, and if those do not come soon enough, at some recognizable
   point contained within a specific level.


                         o-------------------o
                         | Tanked Up Trouble |
                         o-------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Gnawty, Kritter, Necky, Zinger
Bonus Rooms   : #59
Animal Helpers: None
Difficulty    : 9/10


Make your way across the platforms, bust the DK Barrel, and kill the Kritter
as you get to your oil operated platform.  Now, avoid the first oil barrel
on purpose, move to the middle of the platform, and when it runs out of gas,
you will fall into a Launcher barrel to find Bonus Room #59!  You will start
over, so this time grab the oil barrel, and bounce off of the Necky to get
the next oil barrel.  Next, collect the Bananas from the platform, collect
the oil barrel, and then bounce off of the Necky for the "K".

Next, jump onto the arrow platform to get the oil barrel above it, and jump
onto the next platform, where you will jump over to bounce off of a Kritter
as you get the oil barrel.  Use the arrow platforms to get another oil
barrel, ignore the Necky, and then jump over to the platform on the right
to kill the Kritter, and get the "O" before you bounce back.

Next, you jump to the left platform where you get the oil barrel as you
bounce off the Kritter to get back to your track.  Bounce off of a Necky to
get to a platform, and then jump off of the Necky and get the oil barrel
before returning to your track.  Now you will run low on oil, so jump right
onto the Banana trail to find a Launcher Barrel off screen which will allow
you to reach the oil barrel up high.  Now you just have to ride till you
reach the Star Barrel, and be sure to break it.

Jump to the next track, bust the DK Barrel, and use the Tire to hit an oil
barrel.  Next, bounce off of the Necky, jump across the grounded Tires, and
collect the oil barrel.  Then use the Tire to collect another oil barrel,
and then do so again on the next two you see.  Then use the free rolling
Tire on the right edge of the same platform to get another oil barrel, and
then jump into the Launcher Barrel to get yet another oil barrel.  Stay on
the track when the platform appears to grab the "N", and then quickly jump
up to the platform so you can then jump between the Zingers to get the oil
barrel.

You can ignore the Cannon Barrel (unless you want a few Bananas), and now
the track will speed up carrying you at one, and then two Zingers guarding
the path ahead.  You will notice the oil barrels here will only replace one
unit of fuel instead of three now, so be sure to not miss any.  Jump between
the two Zingers for an oil barrel, and then jump each Zinger for an oil
barrel over each one.  The next oil barrel (being circled by a Zinger), will
fully refuel you, so be extra sure to get this one, and then jump the first
Zinger, duck the second one (or try to jump it for a Banana Bunch), and jump
the third Zinger.  Go to the right edge of the platform, and get the oil
barrel to prolong the lifts life, and then you can use the Launcher Barrel
to skip the rest of the track, or you can go on the track to jump three
Zingers, and earn your "G".  On the fragmented platforms at the finish, you
have to deal with two Gnawties as you exit.


                           o---------------o
                           | Manic Mincers |
                           o---------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Gnawty, Klaptrap, Krusha, Mincer
Bonus Rooms   : #60-#61
Animal Helpers: Rambi
Difficulty    : 8.5/10


A Gnawty greets you, and following that is a Mincer moving vertically over a
pit.  Next is a DK Barrel, and then a Mincer.  A Gnawty will charge you,
and then you can grab the "K" as you jump under a vertically moving Mincer.

Jump the vertically moving Mincer in the gap, and then bust the Rambi crate
to get your good buddy Rambi!  Time your jump between the two Mincers, wreck
the two Gnawties, and then go under the Mincer, wreck the Gnawty, and jump
between the two Mincers to grab the "O".

Now you get to go on a Mincer gauntlet of jump Mincer #1, kill the Gnawty,
jump Mincer #2, kill the Gnawty, jump Mincer #3, jump moving Mincer, and
then hop Mincer #4.  Going right will bring you to the Star Barrel, and a
TNT Barrel.  Bring the TNT Barrel (if you do not have Rambi), and head right
when the counter clockwise moving Mincer is around 6 on the "clock".  You
will see a Krusha (use the TNT Barrel), a DK Barrel, and then jump over the
gap through the Mincers.  Use the Steel Rimmed Barrel (or Rambi) on the wall
below on the right to bust open Bonus Room #60!  You land just above the
Bonus Room, so head right, timing your passage through the three clockwise
rotating Mincers, and then get on the mobile land island, jump the Mincer,
land back on your land island, and then jump to the ledge on the right. 
Waste the Krusha, get onto the mobile land island, jump for the "N", jump
immediately over the Mincer, jump immediately again over the next Mincer,
and then jump to the landform with the DK Barrel on it.

Time the jump to the land island so the Mincer is below it in its circle
pattern, and then hop over to the next landform where two Krushas attack. 
Jump across the land island quickly, or the duo Mincer attack will get you,
and then take out the three Gnawties that will accost you.  Next, is a
Mincer moving in an arc, back and forth, so work your way past it to enter
the cave on the ledge.  Move under the Mincers (be sure to get the "G"),
grab one of the barrels, jump onto the top ledge and walk back to where the
cave started. 

Now go on the cave floor, being careful to jump all five Gnawties, and the
first wall on the right you come to can be broken open to reveal Bonus Room
#61!  You bust out of the wall right by the exit, so go on your way.


                           o-------------o
                           | Misty Mines |
                           o-------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Army, Drum, Klaptrap, Slippa
Bonus Rooms   : #62-#63
Animal Helpers: Expresso
Difficulty    : 7.5/10


You start with two Drums throwing out Slippas, and then you jump onto a rope
which carries you to a high ledge, where a Gnawty, and a Slippa spewing Drum
sits.  Then you face four more Slippa throwing Drums, and then you will use
a rope to cross a large abyss.  A Slippa Drum greets you, and a DK Barrel
is next before you have to deal with three more Slippa Drums.  Next, jump
across the two ropes, and then land on the Drum before you head right to
find the Star Barrel.  Get by the next Slippa Drum, and climb to the bottom
of the rope you will use to cross the pit.  When it stops, you will find
Bonus Room #62!  In this room, grab all four of the KONG letters by taking
the high path, low path, high path, low path (following the Bananas).  Then
grab Expresso before you exit. 

When you re-enter the level, use Expresso to grab the Expresso Token, and
then hop the Klaptrap Drum.  Use the grounded Tire to jump up to the high
ledge, get off Expresso, grab the TNT Barrel, and head right jumping the
Klaptrap and the Drum that is dispensing them, and use the TNT Barrel on the
first wall on the right to enter Bonus Room #63!

When you return, head right, working your way past the four Klaptrap Drums
you will encounter.  Next up, you face three Army Drums, then a gap, and
then four Slippa Drums (all in a row) before you get to the exit of this
short level.


                           o--------------o
                           | Loopy Lights |
                           o--------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Necky, Zinger
Bonus Rooms   : #64-#65
Animal Helpers: None
Difficulty    : 8.5/10


On this level, you will have ON/OFF Barrels.  Start by hitting the ON/OFF
Barrel, work your past the jumping Klaptraps, and fall down into the first
gap you come across to find Bonus Room #64!  Be sure to grab the "K" before
you leave this Bonus Room.

You come down to trigger the ON/OFF Barrel, so run right taking out the two
Klaptraps out, go across the gap and take out another Klaptrap.  Trigger the
next ON/OFF Barrel, and head across the next gap using the moving land
islands, and then take out the Klaptrap you find on the next ledge.  Toggle
the ON/OFF Barrel, and go use the grounded Tire to get to the next ledge
where two more leaping Klaptraps wait for you.  Hit the ON/OFF Barrel, and
jump your way across the land islands to reach the next ledge, hit the
ON/OFF Barrel, and go right jumping past the two Klaptraps to hit the next
ON/OFF Barrel before you jump immediately to the next ledge.  jump the gap,
eliminate the Klaptrap, roll jump for your "O", and then eliminate the next
Klaptrap.

Jump the next gap, rid yourself of the Klaptrap, and then jump the next gap
to trigger the ON/OFF Barrel.  Immediately run to the right to hit the Star
Barrel, and then hit the ON/OFF Barrel before you go grab the DK Barrel
(break it open to get your other Kong).  Then, hop out of the hole, find the
free rolling Tire to move to the right below an ON/OFF Barrel, and time your
leap s you can and on the moving land island over the gap.  On the next
ledge, take out the Klaptraps, hit the ON/OFF Barrel, and head right to hit
the next ON/OFF Barrel.  Immediately grab the Steel Rimmed Barrel, and run
right till you see a wall on the right you can break open (do so to access
Bonus Room #65!  Be sure to grab the "N" from this Bonus Room.

You bust out of the wall to come to a stop by an ON/OFF Barrel, which you
should toggle before taking off across the gap on two vertically moving land
islands.  Kill the Kritter, change the ON/OFF Barrel, and bounce across the
four grounded Tires.  Hit the ON/OFF Barrel, jump the first Zinger, jump the
second Zinger, hit the ON/OFF Barrel, jump the Zinger, jump the Zinger, jump
the Zinger for the "G", and then jump the Zingers.  Hit the ON/OFF Barrel as
you jump the gap, and then go up the terraces while leaping the Manky Kongs
barrels till you can dispose of him.  Hit the ON/OFF Barrel as you jump down
to the next ledge, and then hit the last ON/OFF Barrel so you can see the
leaping Klaptrap that ambushes you at the exit.


                          o-----------------o
                          | Platform Perils |
                          o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Krusha, Army, Klump, Zinger, Necky, Gnawty,
Bonus Rooms   : #66-#67
Animal Helpers: None
Difficulty    : 10/10


You start by picking the Steel Rimmed Barrel up to kill the grey Krusha (the
only way to kill them IS a barrel).  Jump on the first arrow platform, and
immediately jump straight up.  This will cause you to land on a hidden arrow
platform that will carry you to the Launcher Barrel visible under the start,
and this will take you to Bonus Room #66!  You come out on an upslope, so
take care of the two Armies, knock the DK Barrel open, and carry the Steel
Rimmed Barrel over the two arrow platforms, and throw the barrel at the two
Klumps on that platform.  Jump for the "K", and use the three arrow
platforms to cross the gap (be careful of the Zingers in your way).

Two Armies will come at you next, so use Donkey Kong to send them packing,
and then jump to the arrow platform, followed up by jumping to the next
ledge.  Quickly jump across the two arrow platforms (over the Zingers), and
then prepare for an Army attack.  Jump to the next arrow platform, bounce
off of the Necky, dispatch the two Armies, pick up the Steel Rimmed Barrel,
and head across the arrow platforms, and use the Steel Rimmed Barrel on the
first Army you see.  Then backtrack for a different Steel Rimmed Barrel, and
bring it to clear the next Army for you.  Then you kill the next Army, ride
the arrow platform down the Banana trail low enough to jump for the "O"
before breaking the Star Barrel (be careful of the Zinger).

Jump on the Gnawty, bounce onto the arrow platform, jump for the DK Barrel,
get onto the next ledge (careful of the Army), and then hop onto the next
Gnawty to get onto the next arrow platform.  Jump for the "N", and then hop
for the next arrow platforms when you get close (taking out the Gnawties in
the process).  When you reach the end of this set of arrow platforms, jump
on Klump if you are Donkey Kong, or roll through him if you are Diddy Kong.
Next is another Klump, followed by two grounded Tire leaps onto another
arrow platform, which you jump off of to the next one, and the next one, and
the next one to the solid ledge.  Hop the Zinger, and grab the Barrel to
throw at the grey Krusha on the arrow platform.  jump to the arrow platform,
hop off of it to the next platform, and then hop the Zinger to the next
arrow platform.  Hop to the next arrow platform, pick the Barrel up, and
throw it at the grey Krusha, and then leap to his arrow platform.  Jump to
the Tire, jump up to the arrow platform, and grab the barrel to throw at the
grey Krusha on the left on the next arrow platform (which you should jump
to right away).  The arrow platform will head right, jump the Zinger, pick
up the Barrel, and get ready to throw it to the right at the grey Krusha
before you leap to its arrow platform.  Jump to the Barrel on the higher
platform, return to the one you leaped from, and toss it at the grey Krusha
to open a spot on the arrow platform.  Jump to the Tire, hop to the left
arrow platform, hop to the next arrow platform, grab the "G", and toss the
Barrel at the Gnawty.  Then you ride that platform down, jump to the secret
ledge there, and jump into the Launcher Barrel to find the last Bonus Room,
#67!  You come out right by the exit, so go out.


                          o-----------------o
                          | Necky's Revenge |
                          o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits Coconuts (the number is dependent upon how many hits
                he has received).
Difficulty    : 5/10


This is very similar t the boss fight "Necky's Nuts".  Master Necky Senior
starts out by spitting one coconut at you, and after that you should bounce
off his head.  When he returns, he will spit two coconuts, then you bounce
off his head.  Each time you hit him, he will increase his number of
coconut attacks by one.  Five hits will take down the Vulture, and you have
recovered 1/7th more of your Banana Hoard!


   You have done it, you have made it all the way past King K. Rool's best
   henchman.  Now all that remains is to collect the rest of your Banana
   Hoard from the King himself.  Onto his ship, for the Final Confrontation!

 
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