5. Kremcroc Industries Inc.
2005.03.02. 17:12
This section will deal with the fifth area of the game, called Kremkroc Industries Inc. Each level with have a brief description detailing the following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway Barrels, and if those do not come soon enough, at some recognizable point contained within a specific level.
o-----------------o | Oil Drum Valley | o-----------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Gnawty, Kritter, Manky Kong Bonus Rooms : #44-#47 Animal Helpers: None Difficulty : 5.5/10
At the start, go right, kill the Gnawty on the platform, jump to the rope on the left, and ride it left. Jump off it to break the metal plate open to get a TNT Barrel. Pick that barrel up, head right, and destroy the first Drum you come to, and fall down the hole that is revealed to find Bonus Room #44! You come out to face two Kritters, and right after them is a DK Barrel to replace your missing Kong (if he is missing). Jump the Drum, and kill the two Kritters. Grab the "K" as you jump the gap, and use the grounded Tire to get over the Drum.
Next, you see three steps, and each one has a Gnawty on it, so take care of them, and then jump down to the lower ledge where a metal plate waits to be busted to reveal a TNT Barrel. Use this on the wall to the left to reveal Bonus Room #45! While in this room, go for the single Banana prize, which will get you a barrel. Grab it, run and jump at the right wall, which will gain you entrance to Bonus Room #46! you will land just right of the place you got the TNT Barrel, so use the Tires here to bounce your way across the Drums. When you reach the top, jump down on a Gnawty, bounce off of it onto the next Gnawty, and then onto the metal plate below to reveal a DK Barrel. Next, take out the Kritter, jump into the Launcher Barrel, and bust the metal plate to reveal a free rolling Tire. Bring the Tire along as you kill off various Kritters along the way. Use it to reach the "O". or if you left it behind, just use a Kritter to bounce up to it.
Hit the Star Barrel next, and go to the Drum on the elevated platform. Wait for the flame to drop, get on it, and bust out the DK Barrel (you can use it on the upcoming Manky Kong). At the edge, wait for the Drum flame to die down, then jump down, and kill off the two Kritters that challenge you. Kill the Manky Kong, and then grab the Steel Rimmed Barrel, throw it, and follow it till it breaks open Bonus Room #47! Be sure to grab the "N" from the Bonus Room!
You fall down by a gap with a stepping stone is a drum, so wait for the flame to fall, and make your way across (watch out for the Kritter on the next platform). Do the same thing for the next three platform sets, and then dodge the Manky Kong barrels till you have time to rid yourself of that nuisance. Now you are at the Drum stepping stone part, so watch the flames go up and down quickly, then up for a bit, and then make your move at that point (they stay down for a few seconds). there are three sets of the two Drums, and then a floating Tire. Once you reach the far side, jump off the Drum when it is not burning, and hit the metal plate below to reveal the "G" buried there. Then make your way to the exit.
o------------------o | Trick Track Trek | o------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Gnawty, Klaptrap, Klump, Kritter, Krusha, Manky Kong, Mini-Necky, Necky, Zinger Bonus Rooms : #48-#50 Animal Helpers: None Difficulty : 7.5/10
Run to the right at the start, and jump onto the piece of track that sits waiting for you. It will move immediately upon you touching it, so get ready to take out the Necky, and break the DK Barrel. After a little bit of a ride, a Necky will be in your travel path, so bust it up. A Necky can be used as a stepping stone to a Banana bunch next, and then you see a "K" being protected by a Necky chucking coconuts (just jump to the "K" between the shots). Now a Necky flies horizontally above you, so jump up when you have a good shot at killing it. Put Donkey Kong on the lead, and use his Ground Slap to kill the Necky as you near them, and then duck with Diddy to get under the incoming Necky (it works, trust me). When the track goes up, hit the DK Barrel to get a Kong back (if you need one), and then jump between the two Neckies charging at you. Now the track will start down, and you should stomp a Necky on the way down. Now you are on a flat part where a Mini-Necky spits at you, so hop his shots till you are near enough to put him down. Now three Neckies will charge you, so bounce off of them to get to the "O" high above the track.
Now you go up the track, and be sure to avoid the mini-Necky shots from across the way. Next you have to take out the two Mini-Neckies on the down part of the track, and then you reach the end of this track, where you will now roll jump under the platform to get to Bonus Room #48! Take out the Gnawty after you land, and then bust the Star Barrel as you jump onto track #2. A Gnawty will attack from a platform above, and then you will have to jump a Zinger (this will also hit a DK Barrel). Two more Gnawties attack from above, and then you will have to get past a Zinger.
Now, when the track reaches a downward part, use your roll jump to reach a platform with two Gnawties, so waste them, and then jump into the Launcher Barrel to access Bonus Room #49! You land right back at the start of the second track again. so repeat what you have already done. When you get back to the same section, you move onto a Kritter dive bombing you. Next, a Klump will come down to play, so kill him, and then bust the DK Barrel open if you need to. Next up, a Mini-Necky will challenge you, followed by a Necky chucking rocks to guard the "N" (just time your jump to his throws).
A Klaptrap will try to get you from above next, and a Zinger is circling the "G", so time your jump to get it. Two Klaptraps will dive-bomb you next, and then a Manky Kong will attempt to dent your head (just dodge the barrels). Next you get to jump a Zinger, and then a Krusha will attempt to get you (if you are Diddy Kong, just stay on the left side of the platform. You have finished your trek, so jump up, roll through the Manky Kong, and use the platform below to get to Bonus Room #50! Just exit the level once you return to the stage.
o-----------------o | Elevator Antics | o-----------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Drum, Klump, Mini-Necky, Slippa, Zinger Bonus Rooms : #51-#53 Animal Helpers: None Difficulty : 6.5/10
Start off by roll jumping to grab the rope near the top of the screen, climb it, and enter Bonus Room #51! you will land right by the high cliff of the entrance, so head right, kill the two Slippas, and then climb the hanging rope, and jump to the right to get the "K".
Take out the Mini-Necky, and the Slippa before jumping to the lower platform where you kill another Slippa. Now crawl through the narrow tunnel, and roll attack the two Slippas before you crawl through another narrow tunnel. Quickly jump onto the rope, and climb upwards to where you can jump onto the Mini-Necky. Now you can bust the DK Barrel if you need to, and head over to the ropes. Jump across the ropes when the Zinger is low on the middle ropes, and fall down to the ledge where you will kill a Slippa. Crawl through the three narrow tunnels, and be sure to time it between the Zingers patrols. Now, jump on the bottom of the rope, climb up, and jump to rope #2. Immediately head to rope #3, and then jump up to the secret path out of sight on top of the screen (keep following it to find Bonus Room #52! Be sure to grab the "O" in this Bonus Room.
You land on a Mini-Necky, and head right to hit the Star Barrel. you would be better served here to play as Donkey Kong because of the heavy hitters you will soon face. A Klump will greet you on a lower platform, and after that, you get to jump across two elevators to a platform with a Metal Keg. Grab the keg, and use it on the Mini-Necky that will accost you. Now jump across the two elevators, and then take out the two Klumps you find on the next platform. Use the Metal Keg to clear away the Zinger, and then head up the elevator to get off and kill the two Klumps. Jump down to the lower ledge, and then head across the four elevators (go down the first one to grab the "N"), to where a Klump awaits you.
After him, clear the next Klump out, and then work your way across the bottom of the elevators to the ledge. Now you see the "G", so grab it, and then dispatch the coconut spitting Mini-Necky. Now ride the elevator down, and prepare to jump across to the elevator on the right, which will take you up to the next ledge. Jump the Zinger, and land directly on the elevator moving down. When you reach the bottom, jump the Zinger, and land on the elevator going up. Now you need to time your jump up through the coconuts being spewed by the Mini-Necky, and following that ride the next elevator down to Bonus Room #53! you will land right by the exit, so go use it!
o-------------o | Poison Pond | o-------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Bitesize, Chomps Jr., Mincer, Squidge Bonus Rooms : None Animal Helpers: Enguarde (two locations) Difficulty : 7/10
Right at the beginning, swim through the false wall on the bottom of the sea floor to get Enguarde. When you come out, swim directly up until you get the "K".
Next, you swim right past three Bitesizes, and then you go up the vertical shaft to find a Chomps Jr., and a Bitesize waiting for you. Next, you find the first of many Mincers, followed by a Squidge. A double Mincer attack follows that, and then you will swim up a vertical shaft to a room with a Bitesize, two Mincers, and then a Bitesize to try and stop you. Head left to find two Squidges, and then a Mincer will patrol over the top of two stationary Mincers (duck into the space between the Mincers so you can get around the moving Mincer). Three Bitesize attack you in the next cavern, and following them, you get two Mincers in the next room that move in the opposite directions of one another, so split them to move on through. Go by the three Squidges, and grab the "O" as you ascend the vertical tunnel.
Follow the Mincer through the narrow tunnel, and destroy the Halfway Barrel before you move onto dodging a vertically moving Mincer. Move past another vertically moving Mincer, and if you need Enguarde, go right to find him. Head up till you find a faster horizontally moving Mincer, so let him fly past you to the left, and then make for the right. When you enter the next room, two Bitesizes will come at you, and after that there is a DK Barrel sitting at the bottom right of this room (if you need a Kong). After going up, you will enter a room with three Mincers circling in a room. Swim to the centre of their circle, and then move out the middle of the roof to find a secret room, and then re-enter and take the left side exit. Dive into the small depression in the rock because a horizontally moving Mincer is barreling down on you. Let it start back, follow it, and hide in the "N" hole on the roof.
Let it pass by again, and then head to the left to find another room with the three circling Mincers, but this time the secret room is on the left. Collect the Bananas, and the Expresso Token, and then use the Launcher Barrel to land in a vertical shaft, where you need to follow the top Mincer when it starts back up to the top of the shaft. When you enter the next room, a humongous school of Bitesize will charge with great speed as you progress through the entire room. Grab the "G", and then duck through the Mincers (while still avoiding the Bitesizes). Then just take the exit to finish up here.
o-------------------o | Mine Cart Madness | o-------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Gnawty, Krash, Necky, Zinger Bonus Rooms : #54-#56 Animal Helpers: None Difficulty : 6/10
Three Gnawties and a DK Barrel are on the starting platform, and once you finish them off, you get to hop into your mine cart to start your wild ride. You go up a small hill, and you will follow a Banana trail as you hop over a Necky. Hop another Necky, and then hop one hovering over a gap as you jump to your new mine cart. Grab the "K" form between the two hovering Neckies before you hop up to grab the rope hanging to the right of the downhill section of the track.
Jump into the next mine cart, ride through the Bananas, and then at the part where the Bananas stop, you will jump off the screen to find a Launcher Barrel to Bonus Room #54! When you return to the level, you will be attacked a Necky, and then two Neckies, which you should bounce off of to get the "O" before jumping the gap to the next mine cart.
Jump the Zinger, jump the gap to a new mine cart, do that action again, and once more. Next you will roll through the Star Barrel, and then you fall to a lower track where you will jump two Neckies before getting a new mine cart. From there, jump to a new mine cart, and wait on this one till you get the "N" before you hop to the next mine cart.
When you are coming up the next hill, prepare to hop to the Tire in the air so you can bounce into Bonus Room #55! You land on a Tire, so hop over to your next mine cart, and be ready to hop between two Zingers. Hop to the grounded Tire next and grab the "G" as you hop to the next mine cart.
Ride the next mine cart, hop to the Tire, immediately hop to the next mine cart, leap to the grounded Tire, hop across the two Tires to take out a Krash to get his mine cart. Hop the Zinger to the grounded Tire, and then take out Krash for his cart. Hop the three Zingers, take out Krash for the mine cart, and then ride along underneath the Necky, following that with a leap to the grounded Tire. Bounce off of it immediately, and follow the Banana trail to climb a big hill in the mine cart before bombing down the other side (be ready to get out quickly). Then, turn left, and use your roll jump to get to the Tire underneath the track. Bounce up the three Tires to get to the Launcher Barrel to Bonus Room #57! You come down on a Gnawty, and then you just move right to exit the level.
o-------------------o | Blackout Basement | o-------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Klaptrap, Klump, Kritter, Manky Kong Bonus Rooms : #57-#58 Animal Helpers: None Difficulty : 8/10
In this level, the lights go on and off in two second intervals, so try and take in enemy positions before the lights go out. Bananas, you, and your barrels will be visible, but that is it when the lights are out.
Go down the slope, grab the DK Barrel, and take out the Kritter that will approach you. Next, jump the gap, kill the Kritter, and then jump the next gap while you are grabbing the "K".
Kill the two Kritters, and then navigate the series of pits and land islands in this section. Kill the two Kritters coming down the stairs, jump over to the grounded Tire, use it to get to the next ledge, and roll through the three Kritters to reach a DK Barrel. Next, work your way across the grounded Tires over the abyss, and be sure to hit the metal plate when you jump off of the last one to reveal the "O" before using the grounded Tire to bust the Star Barrel.
A Klump greets you, and then jump on the swinging rope to land on the other side where another Klump awaits you. Next you jump onto a horizontally moving platform, followed by a vertically moving platform off of the next landform. Two Klumps await you on the next landform, and then grab the swinging rope to get to the other side. Hop across the vertically moving platforms, and then do the same to the horizontally moving platforms. Kill the Klaptrap, and then hop across the arrow platform (which will dive into the pit a second after you jump onto it). Three Klaptraps are lying in an ambush on the next ledge, so get rid of them, and head right to find four arrow platforms in a row (stay on the fourth one to get to Bonus Room #57! Be sure to grab the "N" before you leave this Bonus Room.
Your landing will bust out a Metal Keg, so grab it, fall down to the lower ledge, move right a little bit, chuck the Keg at the wall on the left, and then jump onto it to start riding it. This will carry you all the way to Bonus Room #58! When you land, go left to get the "G", and then head right to exit (be aware of the Klaptrap guarding the exit).
o----------------o | Boss Dumb Drum | o----------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Number Of Rounds: 5 Attacks : Tries to drop himself onto you, Drops two Kritters, drops two Slippas, drops two Klaptraps, drops two Klumps, and drops two Armies Difficulty : 3/10
Dumb Drum will start by trying to drop onto you once, and then he will release two Kritters, which you must kill. Dumb Drum will try to drop onto you twice, and then he will release two Slippas, which you must kill. Dumb Drum will try to drop onto you three times, and then he will release two Klaptraps, which you must kill. Dumb Drum will try to drop onto you four times, and then he will release two Klumps, which you must kill. Finally, Dumb Drum will try to drop onto you five times, and then he will release two Armies, which you must kill. This will cause Dumb Drum to fall down to the ground, and he will explode giving back one more 1/7th of your Banana Hoard!
You have completed Kremkroc Industries Inc.! Now you think you may be on a cakewalk to getting all of your Bananas back, but you will face an elevated challenge from the Chimp Caverns! So go in ready to face any opposition, and be ready to face enemies you have NEVER seen before!
|