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Walktrough : 3. Vine Valley

3. Vine Valley

  2005.03.02. 17:08


This section will deal with the third area of the game, called Vine
   Valley.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
   of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway
   Barrels, and if those do not come soon enough, at some recognizable
   point contained within a specific level.


                          o-----------------o
                          | Vulture Culture |
                          o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Mini-Necky, Necky, Zinger
Bonus Rooms   : #18-#20
Animal Helpers: None
Difficulty    : 2/10


A Steel Rimmed Barrel greets you as you enter, so pick it up, and toss it at
the Mini-Necky awaiting you.  Jump in the Cannon Barrel, and launch yourself
off of the hovering Necky to land on the next ledge (you bust a DK Barrel
automatically while landing).  Jump into the Launcher Barrel, and launch
from the Cannon Barrel to hit the Necky, and land on the next land mass. 
Use your roll attack to take out the Necky, and to get the Tire down to the
bottom ledge, where you will use it to bust out the "K" from the grey spot
on the ground.  Then roll the Tire to the right side of the ledge, and then
follow the Banana trail up off the screen to the hidden Launcher Barrel to
get you into Bonus Room #18!

You land by a Steel Rimmed Barrel, so pick it up, throw it down the slope,
and immediately follow it as it takes out the Mini-Necky waiting for you.
Next, you jump into the Cannon Barrel, and launch yourself to bounce off of
the two hovering Neckies to land on the next land area.  Kill the
Mini-Necky, and then into the Cannon Barrel where you have to time your
blast so you can bounce your way across the gap on the backs of the two
vertically moving Neckies.  When you land on this small island of land,
hopefully you will hit the grey spot there to release a Steel Rimmed Barrel,
which you should use on the wall to your left to get into Bonus Room #19! 
You can actually open the door if you land on it as well.  You land in a
Cannon Barrel, so shoot your way across the gap with the aid of a few
Neckies to get you there.  Next you face a three-directional Cannon Barrel,
which if you shoot straight up out of, you hit the Halfway Barrel. 

Shoot to the right out of it to continue on into the level, where two
Neckies are guarding the passage from their vantage points out of your
reach (time your run through this area between their coconut bombardments).
There is a DK Barrel in between them, so get your missing Kong back (if you
are missing one).  Now you face a pair of three-directional Cannon Barrels
to cross a gap, followed by a Mini-Necky guarding the jump to the next
platform with the "O".

A Cannon Barrel (three-directional) is your challenge to shoot over to two
hovering Neckies.  When you land, you find a Steel Rimmed Barrel, so pick it
up, and immediately let it go so you can follow it in safety from the
Mini-Necky coconuts you will face.  A three-directional Cannon Barrel awaits
you to shoot to bounce off of a circling Necky, but a Zinger is what it is
circling so be sure to shoot carefully!  Next is a set of Cannon Barrels
that have a Zinger guarding your shooting progress.  You now find a terraced
landform with a Necky guarding the area with coconut throws in multiple
directions.  Kill the Necky, bust the barrel out of the grey spot on the
left, and then start to climb the terrace once more, and you will break the
wall on the left as you climb to find Bonus Room #20!  Be sure to grab the
"N" out of the Bonus Room.

You land on a Mini-Necky, right beside the arrow pointing out the exit is
not far off!  Now you face a set of four Cannon Barrels with Zingers
guarding the path to the finish.  The easiest way to do this section is to
shoot yourself to the right each time your Cannon Barrel first points to the
right (this will get you through unharmed, and you will collect the "G" as
well).  You bounce off of a Mini-Necky, and then you just need to run over
to the exit at your leisure.


                          o---------------o
                          | Tree Top Town |
                          o---------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Gnawty, Necky, Zinger
Bonus Rooms   : #21-#22
Animal Helpers: None
Difficulty    : 2.5/10


You start out with a Launcher Barrel to your left, so bait the Gnawty over to
the entrance, and bounce up to said Launcher Barrel to enter Bonus Room #21!
You land in a vertically moving Cannon barrel, where you should shoot when
lined up with the floating DK Barrel to land on the next platform.  Destroy
the Gnawty, and get into a section of vertically moving Cannon Barrels
(shoot to the next one when you are lined up straight).  The Launcher Barrel
on the end of that set lands you on a platform where three Gnawties fall
from the treetops in an attempt to ambush you,  Next, you get 5 horizontal
moving Cannon barrels, so line yourself up straight with the next barrel,
and shoot away till you hit the Launcher Barrel which land you on the safety
of the next platform.  Jump from this platform to the next, making sure to
grab the "K".

Three Gnawties await you on this platform, so get by them, and jump into the
Launcher Barrel to enter a set of diagonal moving Cannon Barrels (same
shooting rules from the earlier sets in this level apply).  This will land
you on the Star Barrel, which has a Barrel waiting near it.  Grab the
previously mentioned barrel, and head right to use it on the dive bombing
Kritter.  Next, use the Launcher Barrel to get into the Cannon Barrel, and
shoot out when lined up with the "O".

You face one more Kritter near the DK Barrel, and then you will see a
Launcher Barrel which you should jump into immediately so you will get shot
through the whole set with no work involved on your part.  This platform
contains one Gnawty, and then you enter another Launcher Barrel which puts
you to a Cannon Barrel.  In this barrel, you must time your shot so you
enter a Launcher Barrel, it has time to turn around, and fire you into a
moving Cannon Barrel.  You should shoot as it is just starting to come back
up from the lowest point of its flight pattern, and then wait till it is
lined up with the solo Banana near the bottom of the screen and fire to
end up in Bonus Room #22!  Be sure to grab the "N" in this Bonus Room.

You come out to land on a Gnawty, and then you hop into a Launcher Barrel to
get blasted over to the Cannon Barrel.  This part requires you to time your
shot to the Launcher Barrel so it will shoot to the Launcher Barrel above
it.  You end in the same situation, but this one has the first Launcher
Barrel shooting down to the second one (if you miss, this one has a hidden
Launcher Barrel below it to send you back to the beginning of this barrel
set).  Now you land with a Steel Rimmed Barrel, so grab it, and use it on
the five Kritters that fall from the high branches on the bridge.  On the
next Launcher Barrel here, you should jump in when the vertically moving
Cannon Barrel is halfway to the top of the screen.  The next step is to
shoot into the waiting Launcher Barrel to finish this barrel set off. 

The next platform offers a few Bananas before you are sent out over the
ground oh so far below, as you attempt to shoot from Cannon Barrel to Cannon
Barrel moving extremely fast vertically.  You should shoot when you are
slightly above the next barrel(when you are going down), or shoot when you
are slightly below the next barrel (when you are coming up).  The last Cannon
Barrel requires you to bounce your Kong off of the Necky to get to the next
platform (try to get the "G" as well).  Use the grounded Tire to get to the
top platform, and then use your roll jump if you want an Expresso Token
sitting just above a Zinger.  Then you just exit the level.


                           o---------------o
                           | Forest Frenzy |
                           o---------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Necky, Zinger
Bonus Rooms   : #23-#24
Animal Helpers: None
Difficulty    : 3.5/10


You enter to a forward bouncing Kritter, so walk underneath him, or knock
him out.  Catch a ride on the rope, and on the next landform are two more of
those bouncing Kritters and DK Barrel (get the barrel open if you need a
Kong).  On the next rope gap, use your roll jump to get the "K", and be sure
to aim for the rope on the jump, and then leap to the next piece of real
estate.

The next part has a couple Kritters on it , and then it is back to rope
transportation (be sure to avoid the Zinger).  Then jump to the next rope,
and following that up, onto solid ground once more where you should aim for
the grey spot to pop out a DK Barrel.  Let the two Kritters hop over you,
and proceed to grab the DK Barrel, and bust it for a Kong partner (if you
have misplaced one of them).  On the next rope transport, be sure to grab
the "O" while avoiding the Zinger.

Two Kritters greet you next, and then you are back onto yet another rope,
but this one brings a swarm of Zingers hovering in place for you to avoid by
climbing up and down the rope.  When you get through this little field of
death, you reach the Halfway Barrel, so jump out and break it before getting
on the next rope.  This one has a solo Zinger moving up and down, and if you
follow the Banana trail, you will go through a DK Barrel, and you will not
be threatened by the Zinger.  Jump off the rope on top of the hopping
Kritter, and then onto another rope adventure.  This one has seven yellow
Zingers attempting to cut your trip short, so dodge up and down the rope to
rob them of their goal.  You see a Kritter on a small island of land, so
bounce off him to the back to a Necky to the back of Kritter to a rope just
waiting to be used.  Once again follow the Banana trail to get by the
Zinger, and to get the "N".

Hop to the next rope where you will have to avoid circling Zingers, so go to
the following parts of the ropes: bottom, top, top, top, mid bottom (online
with the "G"), and finally you can go for the Red Balloon protected by the
hyper Zinger, but I usually ignore it by going high or low.  Now you see
two rows of Bananas on top and bottom of the screen, with a Necky in
between.  Choose one set of Bananas, and then prepare for an onslaught of
Neckies.  At this point, try to stay near the bottom (as there is a Bonus
Room coming up, so be on the look out for the top rim of a barrel at the
bottom), so just let the rope carry you into Bonus Room #23!

When you land, you bust a Steel Rimmed Barrel out of the ground.  You should
pick it up, and proceed right going underneath the Kritters whenever they
jump into the air.  take the barrel to the last wall on the left, and the
wall will crumble to reveal Bonus Room #24!  When you come back, just go and
exit the level.


                           o----------------o
                           | Temple Tempest |
                           o----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Gnawty, Klaptrap, Necky
Bonus Rooms   : #25-#26
Animal Helpers: Expresso
Difficulty    : 3/10


You open the level with three Gnawties charging you, so wait for the, to
come to the entrance, and use them as a stepping stone to the Rambi Token
hidden from view directly above the entrance.  Jump onto the rope, and
collect the "K" at the bottom as it moves across the gap.

On the next land, you have a DK Barrel, so pick it up, and do not bust it,
but carry it to the right until you hit a sloped wall to enter Bonus Room
#25!  Be sure to grab Expresso in this Bonus Room!  You land right outside
the cave you just entered, so use Expressos flap jump to cross the next gap,
and be sure to not hit the Millstone Gnawty waiting for you to pass
underneath him. When you do, he gives chase, so run, and jump the Gnawties,
and then flap jump the next pit.  Next, you need to run again from a
Millstone Gnawty, jump the three Gnawties on the ground, flap jump from the
edge (as close as you can get to it), get the "O" in the air, and when you
land, use the flap jump again to clear the three Gnawties, and then get over
the wall to the Star Barrel. 

Run underneath the two Kritters, and jump the next Millstone Gnawty, and hop
the next pit, then flap jump over the two shallow pits in the road with a
Zinger in each one, and then the next pit has an arrow pointing down to
Bonus Room #26!  You land on a grounded Tire, so jump the big obstruction
(hitting the shadow there to release the "N"), and run under the six
Kritters, and then use the flap jump to cross the gap.

Next, use the grounded Tire to hop over the Millstone Gnawty, and then flap
jump the gap, followed by another gap flap jump.  you will land on a narrow
ledge, or in a deep hole (use the grounded Tire contained within to get
out).  Now you see the arrow, and a Millstone Gnawty sitting in a hole,
guarding the exit from use.  Jump the Millstone Gnawty, and take out the
three Kritters with a roll before you jump onto the rope.  Be sure to climb
off the bottom of the rope to get the "G", and then exit the tough level.


                         o-----------------o
                         | Orang-Utan Gang |
                         o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Zinger
Bonus Rooms   : #27-#31
Animal Helpers: Expresso
Difficulty    : 4.5/10


This level has the most Bonus Rooms of all levels, so you will need to do
some backtracking to find them all.  I will list the fastest way to do each
room, but you can alter your strategy as you see fit.  Te difficulty comes
from running all over the place to get the Bonus Rooms.

Start by walking left to grab a Steel Keg from the tree it is sitting on (be
aware that a Zinger is guarding it).  Get off the tree, and throw it against
the tree it was just sitting on, and then jump on top of it to barrel roll
your way past one set of vines, one island of land, and after the second set
of up and down vines between trees, jump and hold the Y Button so you retain
the Keg while stopping your rolling progress.  Use the Keg to wipe the
Zinger guarding the "K" out, and then jump the gap.

Head up the vine next, dealing with the four Kritters that are waiting on
the downslope vine.  Next, hop over to the hill layered land, where you go
on the bottom row to use your roll jump to get the "O", and then go up to
the very top of the hill layers to get Expresso!

Go right to bust open the Star barrel, and then head to the top of the vine
slope, where you use your jump flap to get to a tree with a Metal Keg on it
(and to avoid the Manky Kong).  On top of the next vine slope, use your jump
flap to clear the next Manky Kong, and then you are on a vine upslope below
another Manky Kong, so jump him with a jump flap to land on a landforms
edge.  Now, head down to the bottom row where you can get the "N" at the
very edge, and then do a shallow jump before starting your jump flap down to
a secret area (you get to a barrel, so get off Expresso, bust the wall, get
back on the ostrich, and then enter Bonus Room #27!

You land back on the same area the "N" was, so go up top, and jump on top of
the tree where the very top is off screen.  Now flap jump to the LEFT as far
as you can go (this should clear all of the Manky Kongs you have already
passed, and head back across the area you originally got Expresso, and
follow the Kritters till they fall down a hole,  then jump past a Zinger.
Deal with the next set of Kritters the same as the last (wait them out), and
then go to the edge where a DK Barrel is located to flap jump to the left
where you will find Bonus Room #28!  when you return, you land on a Tire on
an elevated ledge.  Use the Tire to get an Enguarde Token from the right
shadow, and then a DK Barrel from the right one.  Pick that barrel up, and
leave Expresso as you go right, falling directly down to the next ledge. 
Fall down to the next two ledges, where you will land by a grounded Tire, so
walk into the left wall to find Bonus Room #29!  When you come out, you land
by the Steel Rimmed Barrel, so pick it up, and fall down one ledge, and head
right till you hit a wall, which will bust wide open to reveal Bonus Room
#30!  Get the "G" from this room.

You reappear on the first ledge with the grounded Tire, so jump up to the
Steel Rimmed Barrel, and grab it, jump to the vine slope between barrel
throws at you by the Manky Kong, and chuck the barrel and follow it as you
wipe out the last Mankey Kong in this level, and the barrel will bust open
the wall to reveal to Bonus Room #31!  You will pop out right by the exit,
so by all means vacate the level.


                             o-----------o
                             | Clam City |
                             o-----------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Bitesize, Chomps Jr., Chomps, Clambo, Croctopus
Bonus Rooms   : None
Animal Helpers: Enguarde
Difficulty    : 3/10


You start with a Clambo shooting one diagonal pearl at you, trying to bait
you closer with a Banana Bunch.  when you move on, head up the vertical
passageway, and push against the left wall to find both the "K", and our
good fish buddy, Enguarde.

Head right, and the vertical passageway going down starts with a Bitesize,
followed by a two pearl shooting Clambo on the right before you reach the
bottom.  Go right to where six Bitesize have formed a school in an attempt
to get you.  Be sure to get the "O" up in the roof before you move on to
the next underwater cavern.

Hear you face a Clambo guarding the vertical passageway, which has a Clambo
on the left and then the right side (these spit two pearls).  when you near
the top, there is a DK Barrel on the right, and a Chomps Jr. patrolling the
top.  The next room hold a school of Chomps Jr., so have Enguarde ready to
plow the way through for you to the Star Barrel.  Next is a run of three
Clambos sending Pearls in straight lines across your path, so just time your
swimming patterns to their pearl shooting patterns.  A DK Barrel greets you
with it being a welcome sight before you enter the vertical shaft containing
six Chomps patrolling horizontally in regular intervals.  When you reach the
top, go to the top left of the shaft to get the "N" before moving on to the
right.

The next room has a Clambo firing five pearls at once, and it is guarding a
Winky Token (approach on the ground, and between volleys of pearls, slip
down to grab the Token).  After you pass this Clambo, all you have to is get
past three Croctopi patrolling one cavern by themselves.  The last room has
a five pearl Clambo, so grab the "G", and then exit the level.


                          o-----------------o
                          | Bumble B Rumble |
                          o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Tries to run into you, dive bombs you
Difficulty    : 3/10

There are two barrels on the ground at all times, and when you pick one up,
hit the Queen B to hurt it.  This will cause it to go red, and try to dive
bomb you to get you, but it will quit after a few seconds, and resume its
patrol of the border of the room (the barrel you used will have regenerated
by now).  Repeat this step by step process four more times, and you will
have won back yet another 1/7th of your Banana Hoard!


   You have completed Vine Valleys!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated
   challenge from the Gorilla Glacier!  So go in ready to face any
   opposition, and be ready to face enemies you have NEVER seen before!

 
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