2. Monkey Mines
2005.03.02. 17:06
This section will deal with the second area of the game, called Monkey Mines. Each level with have a brief description detailing the following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway Barrels, and if those do not come soon enough, at some recognizable point contained within a specific level.
o-----------------o | Winky's Walkway | o-----------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Kritter, Gnawty, Necky, Zinger Bonus Rooms : #10 Animal Helpers: Winky Difficulty : 1.5/10
This level takes place on rickety old scaffolding, high above the caves floor. You will face a Kritter (just roll through for easiest passage), and then use the hovering Necky to bounce your way to the "K".
You find a DK Barrel next, so pick it up for the trip. You will come across two Kritters very quickly, so dispose of them as you wish, and then use the fast flapping Necky to bounce your way across the chasm to the next set of hanging walkways. The next thing you see (after you climb the short incline), are two Neckies guarding a raised platform with a Winky crate! Use on of these bird brains to bounce up to the platform when they are at a low position in their flight pattern. Now you have Winky, so your jumping ability has been greatly increased. Put this new found ability to good use to grab the "O" floating high above the walkways, hanging over a long fall to the bottom.
Hop across the next couple, small platforms (be sure to smash the Star Barrel along the way). Next up is the first Drum you will face in this game, so be ready to face a parade of enemies. This one spews forth Gnawties like they are going out of style, so bounce off the first few, and then move past the Drum (it only spits them out to the right). A fun little diversion to have fun with is to jump on the Drum with Winky, and then just bounce up and down, up and down. Whenever you finally do move on, the next platform has a Necky guarding a Launcher Barrel. Use the Necky to access the barrel, or just jump in with Winky if you still have him. You get the "N" in this Bonus Room.
When you exit the room (and if you have Winky), hold right to skip past another Drum, and to land on the next walkway. Jump to the next walkway, and then the one following where an Expresso Token is under heavy guard by a circling Zinger. If you have Winky, just kill the Zinger to take the Token, otherwise just ignore it and move on to the next section. Jump with Winky to grab the "G" floating off in the air, or use the Necky/roll jump if you are toadless. From there, you have one more Gnawty barfing Drum to get by, and you have finished this level off nicely.
o-------------------o | Mine Cart Carnage | o-------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Krash Bonus Rooms : None Animal Helpers: None Difficulty : 0.5/10 OR 4.5/10
_____________________ Key | | SB - Star Barrel | DK - DK Barrel | EN - Enguarde Token | RB - Red Balloon | MC - Tipped Mine Cart| KR - Krash | _____________________|
**************************************************************************** Mine Track Map************************************************************** **************************************************************************** Section 1
__________________ ___ \ / \ \ / \ \_____/ ______ _____/ \____ GAP / / _________/
**************************************************************************** **************************************************************************** Section 2
______ ________ \ ___ __ \___ _____ _____ \ / \ \ ____ / \ \ ____ \ / GAP \___ / \____/
**************************************************************************** **************************************************************************** Section 3 __MC ____ / / \ / \ / __ _______MC \ / \ SB DK / ____/ \___/ \ _______ / ____ / ___________________/ \_MC_/
**************************************************************************** **************************************************************************** Section 4
_ \__ ___ \ / \ \ / \_KR_/ \___MC / ____MC _______ _____ ___ ________KR________ _RB____ / \__KR_/
**************************************************************************** **************************************************************************** Section 5
___ _ \_KR_/ \ \__ ____ MC__ / \__ ___ __ \ ___KR_/ \ \ _____ GAP \_____ \___ \ \
**************************************************************************** **************************************************************************** Section 6
___ _KR_ / \ / \ / \ / KR / / \ / \ / KR \____ ___ __MC __MC __MC ___ __ _KR \__/ \__/
**************************************************************************** **************************************************************************** Section 7
_____________EXIT
**************************************************************************** ****************************************************************************
There are two ways to play this level: 1) the regular, longer way, or 2) the extremely fast shortcut available right at the start. To take the shortcut, check out the strategy for it at the end of this level's walkthrough. Now back to our regularly scheduled walkthrough! There is DK Barrel right at the beginning, so bust it if you need your other Kong. Then, jump into the Launcher Barrel to get yourself started on your crazy mine cart ride! you start on a flat section, it goes downhill, and then into another flat section, be sure to jump through the arc of Bananas found there. Right after that, the track will be broken, so jump over the gap to the next section of tracks. you will quickly hit an uphill, which will flatten out to a another gap in the tracks for you to jump (be sure to time your jump so you hit the "K").
You will go up a hill, but it will crest almost immediately before starting onto a downhill on the other side. This will lead to a gap for you to vault your mine cart over. You will then land, and have to jump to a higher track because this one runs out quickly. The next sector of the track will go downhill to yet another gap for you to clear, followed by another quick jump to another section on the same level as you, and then one more, but this one is to a higher positioned track. This track will dive sharply downwards, and then you need to jump to a higher (but short) piece of track). The short track will require another quick hop to yet another higher track which is missing a piece of the track on the downslope (jump over this section to be safe). Be sure to hop again immediately, because this will net you the "O".
Go up the hill, and then on the downhill, you need to jump to the next portion of the track (You can stay on this track to the end for a Banana Bunch before bailing out). A quick downhill hits a flat, which quickly leads into an uphill jump (the middle piece of the track was removed). The next part gives you a few Bananas before you need to make a jump over a downhill gap (if you jump early enough that you just make the jump, you will get an Enguarde Token). You will hit a flat section off of that slope, and you should follow the arc of Bananas to the Halfway Barrel!
You go up the inclined track to a flat section, which the end of the track portion has a tipped over mine cart (this forces you to jump earlier). Jump at the last possible moment to clear the mine cart, and to land on the next sector of the track. you will go down the slope, you will have to jump a mine cart before going up the next slope to an uphill jump. You will land on a short piece of uphill track, and you will need to jump quickly to yet another higher positioned track.
You will need to jump a tipped over mine cart, then you will start a rather fast downhill section. This section will flatten out to a descending set of plateau track with two tipped over mine carts to try and trip you up (try to get the "N" that is in the middle of this hectic part).
When you land on the longer flat portion, be sure to jump up to the track located just above the one you are on so the Krash will not plow into you (and to get you the Banana Bunch by jumping off of the end of the higher track). The next section has a Red Balloon available to you, but you must time your jump exactly to land on the section of track it resides on (do not fret if you miss it though, as you have many lives built up already). Then you will enter the a small alley with a Krash cruising right at you (be sure to jump that crazy fool)! Head over the hill to a jump to an upward sloping track. ride the downhill, jump over the Krash, and then get ready to continue your Krash jumping as you face another one before you have to make a jump on a downhill track.
Next, you face a jump to an elevated piece of track with a Krash all ready on this piece to take you out (be sure to jump over him my friends). Next, you will see the "G" sparkling at the end of the track, so grab it and immediately jump over the tipped mine cart to get on the next section of the track.
You will then have to jump a gap, followed by another gap. Ride on this section till you see a Banana line, and you should follow its arc with your jump to land on a very short piece of downhill track (you should jump off it when you near its end). You go up a short hill to face a charging Krash at the peak of the track. Roll down the small downhill, jump to the upwardly sloped short track, jump to the downwardly sloped short track, and then hop over to the uphill. At the top, you will see two uphill charging Krashes, so get your mine cart over them. Next, you face a double gap jump, followed by three mine cart protected jumps. This will land you by the arrow pointing the way to the exit, which is getting close at hand, but be ready for one more Krash to try and ruin your oh so pleasant ride through the mines. Congratulations on beating the hardest challenge you will face early on in the game!
^^^^^^^^^^^^^^^^^^ < Special Shortcut > VVVVVVVVVVVVVVVVVV
If you take this warp, you will get a free pass to the arrow pointing out the exit (you land right at the end of the level with just one obstacle to overcome). To access this amazing shortcut, all you have to do is jump over the Launcher Barrel at the start, so you are falling into the pit. When you are falling though, move your Kong towards the left side of the pit (so you are hugging the wall of the platform you were just on). You will hit a Launcher Barrel hidden off screen, which will shoot you to the right, where another Launcher Barrel, which will send you all the way to the near end of the level!
I suggest you take this if you are on a speed run for this game, but I think that you should try to make it through the mines on your wits and reflexes, because as one of the more challenging and fun levels you encounter.
o----------------o | Bouncy Bananza | o----------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Kritter, Zinger Bonus Rooms : #11-#12 Animal Helpers: Winky Difficulty : 1.5/10
A bouncing Kritter greets you with his own special hopping ways, so give him your own greeting of a bop on his head. Use the Barrel lying on the ground to kill the Zinger, and roll the Tire to the right (so you can get the "K"). You can also bounce off of the Kritters guarding the "K" to get it as well.
You the Tire in the ground to bounce past the patrolling Zinger, and grab the Barrel you find. Jump the gap, use the Tires to bounce up to the DK Barrel (if you are down one Kong), and then bounce up to the elevated ledge. Wait for the Zingers to get higher than you position, and then run underneath them with your Barrel, and bust open the wall (this is much easier to do with Diddy than Donkey). This will open up Bonus Room #11! You will rocket out of the opposite wall, where you will land just short of a Zinger (or on top of it if you hold RIGHT, so you will lose a Kong). Right underneath its arching flight path, you can grab the "O" as you run quickly underneath it.
Push the Tire through the narrow tunnel, and use it to reach the Star Barrel to save your progress in the level so far. You can push the tire through the next narrow tunnel to put on the upcoming floating platform, but you need to bring it in slowly. If you fail, you go across the bottom, and if you succeed, you go through the top collecting the "N" along your way.
Now, you can collect Winky to help you out (he is in the cave above the grounded Tire you find). Get him and then continue on through your Bouncy Bananza. You will come across a bounding Kritter, so dispatch him, and then continue along your way to a small pit in the path is being leaped over by two more Kritters. Once you past them, you will find a bottomless pit with two grounded Tires on their own separate islands of land (the second is patrolled by a Zinger). Once you are across, you then face another two grounded Tires floating in the air, but you have to contend with a Zinger guarding each one. When you come to the next grounded Tire, you can replace a missing Kong (if you need to) with the DK Barrel being guarded by yet another Zinger. Next up in this cavalcade of fun is another grounded Tire floating over a pit of death, but this one has two Zingers guarding it (bounce off of one of the Zingers if you have Winky to make your passage easier). Next, you have three Kritters hopping back and forth over three small pits in the path. Be sure to grab the "G" from the middle pit before you leave this area.
Now you find a free rolling Tire, so push it right (or you do not need to if you have Winky). Make your way past a Zinger, and be sure not to roll it off the cliff, and then bounce up into the waiting Launcher Barrel in the sky, right above a pit. You have just entered Bonus Room #12! This will drop you right out at the exit, so congratulations on beating yet another level.
o-------------------o | Stop & Go Station | o-------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Klaptrap, Rockkroc Bonus Rooms : #13-#14 Animal Helpers: None Difficulty : 2/10 or 1/10
There is a shortcut in this level, but I will tell you about it at the end of this levels walkthrough. Besides, you want to go through the level to find all of the Bonus Rooms anyway, don't ya?!?
You start with a Klaptrap patrolling a very short area, so just jump on past with no worry. Then you see a STOP & GO Barrel set to GO (see barrel section for an exact explanation). Hit the Barrel to change it to STOP, and quickly run through the small depression in the path to find a DK Barrel, and another Barrel set to GO. Bust the DK Barrel, and then set the Barrel to STOP (from here on, I am not going to tell you to set them on or off, you can do that yourself), and jump up the two platforms before the Rockkrocs pop back up to hurt you. Next you have a charging Klaptrap, and once you have dealt with it, be sure to jump off the ledge to grab the "K" before using the grounded Tire to reach the next STOP & GO Barrel.
Run past the small section of land, and jump the pit to come face to face with a waiting Klaptrap. Next, hit the STOP & GO Barrel, and then hustle your butt across the small island with the Rockkroc over the bottomless pit. Immediately hit the STOP & GO Barrel, run and jump the two Klaptraps, hop the bottomless pit, and then quickly shoot past the sleeping Rockkrocs, finishing up with the STOP & GO Barrel floating over the pit. Keep moving forward quickly, and when you get on the vertically moving platform with the Rockkroc, you can roll jump to the left for an Expresso Token (if you do, just go back and trigger the last STOP & GO Barrel to put the Rockkroc to sleep once more), or just jump to the ledge on the right. A DK Barrel awaits you in case you got nipped by a Klaptrap, or crushed by a Rockkroc, and then run right, hit the STOP & GO Barrel, and jump down to the ledge below where you will: jump a Klaptrap, jump past two sleeping Rockkrocs to the plateau of this section, and then deal with one last Klaptrap. Then, use your roll jump to collect the "O" just before you bust the Halfway Barrel.
You will see a Steel Rimmed Barrel sitting on a ledge all by itself, so grab it (preferably with Diddy), and jump off towards the STOP & GO Barrel, so you land right on top of it. Then you run to the next large wall you find, and you will bust into Bonus Room #13! You come out right by the entrance to the Bonus Room, so continue right, killing the next five Klaptraps off. When you find the free rolling Tire, get on its left side, and push it back to the small pit in the path where the three Klaptraps were patrolling. Get the tire to the farthest left you can get it, and jump straight up to access Bonus Room #14! You re-enter the level at the Tire again, so push it right so you can jump to the STOP & GO Barrel, and quickly hustle across the small islands of land floating in the midst of all that air (three islands, each with a Rockkroc). Immediately deal with the Klaptrap, and then kill the next one as you get the "N".
Get rid of the next Klaptrap, and then time your jump so you hit STOP & GO Barrel, and land on the moving piece of land with the Rockkroc on it. With great urgency hop onto the next moving island (also adorned with a Rockkroc), and then over to the more solid ground. Now you see the arrow pointing out the exit just up ahead, but first you must get to the STOP & GO Barrel to put a stop to the Rockkrocs temporarily (this one lasts about one second only). Right away you must jump for the airbourne STOP & GO Barrel, and with great haste run by the three sleeping Rockkrocs to the Tire sitting there, and quickly jump up to the STOP & GO Barrel floating above you, and just to the left. Then you need to bring the Tire to get the next airbourne STOP & GO Barrel before you roar up the terraced path past four Rockkrocs. Then, all you have to do is grab the "G" just before you exit this cool, but annoying level!
^^^^^^^^^^^^^^^^ < Special Shortcut > VVVVVVVVVVVVVVVV
As soon as you enter, walk back to the left, and enter the special Barrel hidden there. It will bring you to the arrow pointing out the finish! All that is left is the gauntlet of Rockkrocs lying around on this section, and you finish this level!
o------------------o | Millstone Mayhem | o------------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Enemies : Kritter, Krusha, Gnawty (using Millstones), Necky, Slippa, Zinger Bonus Rooms : #15-#17 Animal Helpers: Winky Difficulty : 3/10
Upon entering this level, immediately use the ground Tire to jump up and over the entrance to the roof of the structure. Then, jump into the Launcher Barrel that is just visible on the top of the screen (only part of the bottom rim is visible), which enters you into Bonus Room #15! Remember to get the "K" contained within the Bonus Room.
Now, when you land there will be a DK Barrel, so pick it up, so bust it if you need the other Kong. Head right, and the next pit you find will have a Launcher barrel in it if you look hard enough. Use this, and direct yourself over the suspicious looking area to bust out a free rolling Tire! Roll this along as you deal with Kritters and Millstone Gnawties. Make sure to grab the "O" as you move to a part where the path dips, and a Millstone Gnawty patrols back and forth. Use the Tire to bounce into the visible Launcher Barrel to enter Bonus Room #16!
You land just right of that Bonus Room, so head off to the right where you will find a Millstone Gnawty guarding a TNT Barrel. Grab the TNT Barrel, and carry it as you hop over two huge Krushas, and then run down the path when the next Millstone Gnawty moves out of the way. The TNT Barrel will break the wall open to get you into Bonus Room#17! You land right near the cave you just blasted out, so continue your trek to the right where four Kritters sit in a dip in the pathway (roll attack will send you through to the other side unharmed, or just bounce across them). You will find a DK Barrel next, so bust it open to release your Kong buddy, and then hop across a gap and hit the Star Barrel.
Next, jump the gap to where a TNT Barrel awaits you, so oblige it by picking it up to use on some dirty little Kremling. You should use it on the Slippa that suddenly accosts you, and then run under the Millstone Gnawty as you head to jump over the hole to bust out the free rolling Tire. Roll the Tire to the edge of the land area you are on (also being careful of the two Slippas that will try to stop you), and use that Tire to jump to the ledge near the top of the screen. Otherwise take the low route. If you took the low route, you get to use Winky for the remainder of the level. Either way, collect the "N" before crossing the gap on that land island.
You face a Millstone Gnawty here, so jump over it if you have Winky, or slip down the slope if you are undefended by an Animal Helper (a DK Barrel also resides here for you to use if you wish). A Necky sits high up lobbing rocks in multiple directions, so just run under and away from him as safety allows you to do so. Next is a section with dual dips (both containing one Slippa), and a Millstone Gnawty patrolling the tops of the holes. Use your roll attack to clear out the Slippa in hole #1, and then do the same for hole #2, or if you have the hopping toad with ya, just jump the Millstone Gnawty, and continue over tot he right. Be ready to be attacked by another Slippa, and following that just jump over the gap. Next is a Necky standing below the "G", so kill it to get the letter you seek.
Next is a Millstone rolling back and forth over a depression in the pathway, so walk into the hole, and prepare to roll through three Slippas, or with Winky, just step into the hole, bait the snakes, and then hop out to get ready to jump over the Millstone Gnawty. The next gap has a Millstone Gnawty patrolling up and down, instead of left and right, so time your jump underneath it (when it is positioned high in the air). Next you should use the grounded Tire to hop the last Millstone Gnawty in this level. If you feel like it, over the next bottomless pit you can roll jump for 2 Banana Bunches, or bounce off the Zinger there to get them with Winky. All that is left is to exit the ruins.
o--------------o | Necky's Nuts | o--------------o
~~~~~~~~~~~ ~~~Stats~~~ ~~~~~~~~~~~
Number Of Hits: 5 Attacks : Spits one coconut at you Difficulty : 2.5/10
You enter this level to find a non-scrolling screen with a grounded Tire in the bottom middle of the screen. Suddenly, a huge, pink necked Vulture appears, and it will spit a solo coconut at you before retreating off the screen. It will then reappear on the screen (possibly in the same location, possibly different location). Use the Tire to jump on top of the head of the Vulture after he spits the coconut, bur before he leaves the screen. Repeat this four more times to win back yet another 1/7th of your precious Banana Hoard!
You have completed Monkey Mines! Now you think you may be on a cakewalk to getting all of your Bananas back, but you will face an elevated challenge from the Vine Valley! So go in ready to face any opposition, and be ready to face enemies you have NEVER seen before!
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