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Walktrough : 2. Monkey Mines

2. Monkey Mines

  2005.03.02. 17:06


This section will deal with the second area of the game, called Monkey
   Mines.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms,  Animal Helpers, and the
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway
   Barrels, and if those do not come soon enough, at some recognizable
   point contained within a specific level.


                          o-----------------o
                          | Winky's Walkway |
                          o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Gnawty, Necky, Zinger
Bonus Rooms   : #10
Animal Helpers: Winky
Difficulty    : 1.5/10


This level takes place on rickety old scaffolding, high above the caves
floor.  You will face a Kritter (just roll through for easiest passage), and
then use the hovering Necky to bounce your way to the "K".

You find a DK Barrel next, so pick it up for the trip.  You will come across
two Kritters very quickly, so dispose of them as you wish, and then use the
fast flapping Necky to bounce your way across the chasm to the next set of
hanging walkways.  The next thing you see (after you climb the short
incline), are two Neckies guarding a raised platform with a Winky crate! 
Use on of these bird brains to bounce up to the platform when they are at a
low position in their flight pattern.  Now you have Winky, so your jumping
ability has been greatly increased.  Put this new found ability to good use
to grab the "O" floating high above the walkways, hanging over a long fall
to the bottom.

Hop across the next couple, small platforms (be sure to smash the Star
Barrel along the way).  Next up is the first Drum you will face in this
game, so be ready to face a parade of enemies.  This one spews forth Gnawties
like they are going out of style, so bounce off the first few, and then move
past the Drum (it only spits them out to the right).  A fun little diversion
to have fun with is to jump on the Drum with Winky, and then just bounce up
and down, up and down.  Whenever you finally do move on, the next platform
has a Necky guarding a Launcher Barrel.  Use the Necky to access the barrel,
or just jump in with Winky if you still have him.  You get the "N" in this
Bonus Room.

When you exit the room (and if you have Winky), hold right to skip past
another Drum, and to land on the next walkway.  Jump to the next walkway,
and then the one following where an Expresso Token is under heavy guard by
a circling Zinger.  If you have Winky, just kill the Zinger to take the
Token, otherwise just ignore it and move on to the next section.  Jump with
Winky to grab the "G" floating off in the air, or use the Necky/roll jump if
you are toadless.  From there, you have one more Gnawty barfing Drum to get
by, and you have finished this level off nicely.

                         o-------------------o
                         | Mine Cart Carnage |
                         o-------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Krash
Bonus Rooms   : None
Animal Helpers: None
Difficulty    : 0.5/10 OR 4.5/10


_____________________
Key                  |
                     |
SB - Star Barrel     |
DK - DK Barrel       |
EN - Enguarde Token  |
RB - Red Balloon     |
MC - Tipped Mine Cart|
KR - Krash           |
_____________________|

****************************************************************************
Mine Track Map**************************************************************
****************************************************************************
Section 1


__________________                                          ___
                  \                                        /   \
                   \                                      /     \
                    \_____/               ______    _____/       \____ GAP
                                         /
                                        /
                              _________/

****************************************************************************
****************************************************************************
Section 2

     ______
________   \                       ___                                 __
            \___   _____   _____      \                               /  \
                                       \               ____          /    \
                                        \       ____       \        /    GAP
                                         \___                      /
                                                             \____/


****************************************************************************
****************************************************************************
Section 3
                                                                        __MC
            ____                                                       /
           /    \
          /      \                                                   /
__                                       _______MC
  \     /          \         SB  DK     /                      ____/
   \___/            \      _______     /            ____      /
                   ___________________/                 \_MC_/


****************************************************************************
****************************************************************************
Section 4


_
 \__                                                              ___
    \                                                            /   \
     \                                                          /     \_KR_/
      \___MC                                                   /
              ____MC       _______         _____          ___
                      ________KR________   _RB____       /
                                                  \__KR_/


****************************************************************************
****************************************************************************
Section 5


___      _
   \_KR_/ \
           \__                 ____  MC__
                              /          \__   ___   __
               \       ___KR_/                         \      \    _____ GAP
                \_____                                  \___   \
                                                                \
                                                               

****************************************************************************
****************************************************************************
Section 6

                     ___
   _KR_             /   \
  /    \   /  \    /     KR
 /        /    \  /       \
/                          KR
                            \____   ___   __MC        __MC
                                                __MC        ___    __    _KR
                                                               \__/  \__/


****************************************************************************
****************************************************************************
Section 7

_____________EXIT


****************************************************************************
****************************************************************************


There are two ways to play this level: 1) the regular, longer way, or 2) the
extremely fast shortcut available right at the start.  To take the shortcut,
check out the strategy for it at the end of this level's walkthrough.  Now
back to our regularly scheduled walkthrough!  There is DK Barrel right at
the beginning, so bust it if you need your other Kong.  Then, jump into the
Launcher Barrel to get yourself started on your crazy mine cart ride!  you
start on a flat section, it goes downhill, and then into another flat
section, be sure to jump through the arc of Bananas found there.  Right
after that, the track will be broken, so jump over the gap to the next
section of tracks.  you will quickly hit an uphill, which will flatten out
to a another gap in the tracks for you to jump (be sure to time your jump so
you hit the "K").

You will go up a hill, but it will crest almost immediately before starting
onto a downhill on the other side.  This will lead to a gap for you to vault
your mine cart over.  You will then land, and have to jump to a higher track
because this one runs out quickly.  The next sector of the track will go
downhill to yet another gap for you to clear, followed by another quick jump
to another section on the same level as you, and then one more, but this one
is to a higher positioned track.  This track will dive sharply downwards,
and then you need to jump to a higher (but short) piece of track).  The
short track will require another quick hop to yet another higher track which
is missing a piece of the track on the downslope (jump over this section to
be safe).  Be sure to hop again immediately, because this will net you the
"O". 

Go up the hill, and then on the downhill, you need to jump to the next
portion of the track (You can stay on this track to the end for a Banana
Bunch before bailing out).  A quick downhill hits a flat, which quickly
leads into an uphill jump (the middle piece of the track was removed).  The
next part gives you a few Bananas before you need to make a jump over a
downhill gap (if you jump early enough that you just make the jump, you will
get an Enguarde Token).  You will hit a flat section off of that slope, and
you should follow the arc of Bananas to the Halfway Barrel!

You go up the inclined track to a flat section, which the end of the track
portion has a tipped over mine cart (this forces you to jump earlier).  Jump
at the last possible moment to clear the mine cart, and to land on the next
sector of the track.  you will go down the slope, you will have to jump a
mine cart before going up the next slope to an uphill jump.  You will land
on a short piece of uphill track, and you will need to jump quickly to yet
another higher positioned track.

You will need to jump a tipped over mine cart, then you will start a rather
fast downhill section.  This section will flatten out to a descending set of
plateau track with two tipped over mine carts to try and trip you up (try to
get the "N" that is in the middle of this hectic part).

When you land on the longer flat portion, be sure to jump up to the track
located just above the one you are on so the Krash will not plow into you
(and to get you the Banana Bunch by jumping off of the end of the higher
track).  The next section has a Red Balloon available to you, but you must
time your jump exactly to land on the section of track it resides on (do not
fret if you miss it though, as you have many lives built up already).  Then
you will enter the a small alley with a Krash cruising right at you (be
sure to jump that crazy fool)!  Head over the hill to a jump to an upward
sloping track.  ride the downhill, jump over the Krash, and then get ready
to continue your Krash jumping as you face another one before you have to
make a jump on a downhill track.

Next, you face a jump to an elevated piece of track with a Krash all ready
on this piece to take you out (be sure to jump over him my friends).  Next,
you will see the "G" sparkling at the end of the track, so grab it and
immediately jump over the tipped mine cart to get on the next section of the
track. 

You will then have to jump a gap, followed by another gap.  Ride on this
section till you see a Banana line, and you should follow its arc with your
jump to land on a very short piece of downhill track (you should jump off it
when you near its end).  You go up a short hill to face a charging Krash at
the peak of the track.  Roll down the small downhill, jump to the upwardly
sloped short track, jump to the downwardly sloped short track, and then hop
over to the uphill.  At the top, you will see two uphill charging Krashes,
so get your mine cart over them.  Next, you face a double gap jump, followed
by three mine cart protected jumps.  This will land you by the arrow
pointing the way to the exit, which is getting close at hand, but be ready
for one more Krash to try and ruin your oh so pleasant ride through the
mines.  Congratulations on beating the hardest challenge you will face early
on in the game!

 ^^^^^^^^^^^^^^^^^^
< Special Shortcut >
 VVVVVVVVVVVVVVVVVV

If you take this warp, you will get a free pass to the arrow pointing out
the exit (you land right at the end of the level with just one obstacle to
overcome).  To access this amazing shortcut, all you have to do is jump over
the Launcher Barrel at the start, so you are falling into the pit.  When you
are falling though, move your Kong towards the left side of the pit (so you
are hugging the wall of the platform you were just on).  You will hit a
Launcher Barrel hidden off screen, which will shoot you to the right, where
another Launcher Barrel, which will send you all the way to the near end of
the level!

I suggest you take this if you are on a speed run for this game, but I think
that you should try to make it through the mines on your wits and reflexes,
because as one of the more challenging and fun levels you encounter.


                            o----------------o
                            | Bouncy Bananza |
                            o----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Zinger
Bonus Rooms   : #11-#12
Animal Helpers: Winky
Difficulty    : 1.5/10


A bouncing Kritter greets you with his own special hopping ways, so give him
your own greeting of a bop on his head.  Use the Barrel lying on the ground
to kill the Zinger, and roll the Tire to the right (so you can get the "K").
You can also bounce off of the Kritters guarding the "K" to get it as well.

You the Tire in the ground to bounce past the patrolling Zinger, and grab
the Barrel you find.  Jump the gap, use the Tires to bounce up to the DK
Barrel (if you are down one Kong), and then bounce up to the elevated ledge.
Wait for the Zingers to get higher than you position, and then run
underneath them with your Barrel, and bust open the wall (this is much
easier to do with Diddy than Donkey).  This will open up Bonus Room #11! 
You will rocket out of the opposite wall, where you will land just short of
a Zinger (or on top of it if you hold RIGHT, so you will lose a Kong). 
Right underneath its arching flight path, you can grab the "O" as you run
quickly underneath it.

Push the Tire through the narrow tunnel, and use it to reach the Star Barrel
to save your progress in the level so far.  You can push the tire through
the next narrow tunnel to put on the upcoming floating platform, but you
need to bring it in slowly.  If you fail, you go across the bottom, and if
you succeed, you go through the top collecting the "N" along your way.

Now, you can collect Winky to help you out (he is in the cave above the
grounded Tire you find).  Get him and then continue on through your Bouncy
Bananza.  You will come across a bounding Kritter, so dispatch him, and then
continue along your way to a small pit in the path is being leaped over by
two more Kritters.  Once you past them, you will find a bottomless pit with
two grounded Tires on their own separate islands of land (the second is
patrolled by a Zinger).  Once you are across, you then face another two
grounded Tires floating in the air, but you have to contend with a Zinger
guarding each one.  When you come to the next grounded Tire, you can replace
a missing Kong (if you need to) with the DK Barrel being guarded by yet
another Zinger.  Next up in this cavalcade of fun is another grounded Tire
floating over a pit of death, but this one has two Zingers guarding it
(bounce off of one of the Zingers if you have Winky to make your passage
easier).  Next, you have three Kritters hopping back and forth over three
small pits in the path.  Be sure to grab the "G" from the middle pit before
you leave this area.

Now you find a free rolling Tire, so push it right (or you do not need to if
you have Winky).  Make your way past a Zinger, and be sure not to roll it
off the cliff, and then bounce up into the waiting Launcher Barrel in the
sky, right above a pit.  You have just entered Bonus Room #12!  This will
drop you right out at the exit, so congratulations on beating yet another
level.


                         o-------------------o
                         | Stop & Go Station |
                         o-------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klaptrap, Rockkroc
Bonus Rooms   : #13-#14
Animal Helpers: None
Difficulty    : 2/10 or 1/10


There is a shortcut in this level, but I will tell you about it at the end
of this levels walkthrough.  Besides, you want to go through the level to
find all of the Bonus Rooms anyway, don't ya?!?

You start with a Klaptrap patrolling a very short area, so just jump on past
with no worry.  Then you see a STOP & GO Barrel set to GO (see barrel
section for an exact explanation).  Hit the Barrel to change it to STOP, and
quickly run through the small depression in the path to find a DK Barrel,
and another Barrel set to GO.  Bust the DK Barrel, and then set the Barrel
to STOP (from here on, I am not going to tell you to set them on or off, you
can do that yourself), and jump up the two platforms before the Rockkrocs pop
back up to hurt you.  Next you have a charging Klaptrap, and once you have
dealt with it, be sure to jump off the ledge to grab the "K" before using
the grounded Tire to reach the next STOP & GO Barrel.

Run past the small section of land, and jump the pit to come face to face
with a waiting Klaptrap.  Next, hit the STOP & GO Barrel, and then hustle
your butt across the small island with the Rockkroc over the bottomless pit.
Immediately hit the STOP & GO Barrel, run and jump the two Klaptraps, hop
the bottomless pit, and then quickly shoot past the sleeping Rockkrocs,
finishing up with the STOP & GO Barrel floating over the pit.  Keep moving
forward quickly, and when you get on the vertically moving platform with the
Rockkroc, you can roll jump to the left for an Expresso Token (if you do,
just go back and trigger the last STOP & GO Barrel to put the Rockkroc to
sleep once more), or just jump to the ledge on the right.  A DK Barrel
awaits you in case you got nipped by a Klaptrap, or crushed by a Rockkroc,
and then run right, hit the STOP & GO Barrel, and jump down to the ledge
below where you will: jump a Klaptrap, jump past two sleeping Rockkrocs to
the plateau of this section, and then deal with one last Klaptrap.  Then,
use your roll jump to collect the "O" just before you bust the Halfway
Barrel.

You will see a Steel Rimmed Barrel sitting on a ledge all by itself, so grab
it (preferably with Diddy), and jump off towards the STOP & GO Barrel, so
you land right on top of it.  Then you run to the next large wall you find,
and you will bust into Bonus Room #13!  You come out right by the entrance
to the Bonus Room, so continue right, killing the next five Klaptraps off.
When you find the free rolling Tire, get on its left side, and push it back
to the small pit in the path where the three Klaptraps were patrolling.  Get
the tire to the farthest left you can get it, and jump straight up to access
Bonus Room #14!  You re-enter the level at the Tire again, so push it right
so you can jump to the STOP & GO Barrel, and quickly hustle across the small
islands of land floating in the midst of all that air (three islands, each
with a Rockkroc).  Immediately deal with the Klaptrap, and then kill the
next one as you get the "N".

Get rid of the next Klaptrap, and then time your jump so you hit STOP & GO
Barrel, and land on the moving piece of land with the Rockkroc on it. With
great urgency hop onto the next moving island (also adorned with a
Rockkroc), and then over to the more solid ground.  Now you see the arrow
pointing out the exit just up ahead, but first you must get to the STOP & GO
Barrel to put a stop to the Rockkrocs temporarily (this one lasts about one
second only).  Right away you must jump for the airbourne STOP & GO Barrel,
and with great haste run by the three sleeping Rockkrocs to the Tire sitting
there, and quickly jump up to the STOP & GO Barrel floating above you, and
just to the left.  Then you need to bring the Tire to get the next airbourne
STOP & GO Barrel before you roar up the terraced path past four Rockkrocs.
Then, all you have to do is grab the "G" just before you exit this cool, but
annoying level!

  ^^^^^^^^^^^^^^^^
< Special Shortcut >
  VVVVVVVVVVVVVVVV

As soon as you enter, walk back to the left, and enter the special Barrel
hidden there.  It will bring you to the arrow pointing out the finish!  All
that is left is the gauntlet of Rockkrocs lying around on this section, and
you finish this level!


                          o------------------o
                          | Millstone Mayhem |
                          o------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Krusha, Gnawty (using Millstones), Necky, Slippa,
                Zinger
Bonus Rooms   : #15-#17
Animal Helpers: Winky
Difficulty    : 3/10


Upon entering this level, immediately use the ground Tire to jump up and
over the entrance to the roof of the structure.  Then, jump into the
Launcher Barrel that is just visible on the top of the screen (only part of
the bottom rim is visible), which enters you into Bonus Room #15!  Remember
to get the "K" contained within the Bonus Room.

Now, when you land there will be a DK Barrel, so pick it up, so bust it if
you need the other Kong.  Head right, and the next pit you find will have a
Launcher barrel in it if you look hard enough.  Use this, and direct
yourself over the suspicious looking area to bust out a free rolling Tire!
Roll this along as you deal with Kritters and Millstone Gnawties.  Make sure
to grab the "O" as you move to a part where the path dips, and a Millstone
Gnawty patrols back and forth.  Use the Tire to bounce into the visible
Launcher Barrel to enter Bonus Room #16!

You land just right of that Bonus Room, so head off to the right where you
will find a Millstone Gnawty guarding a TNT Barrel.  Grab the TNT Barrel,
and carry it as you hop over two huge Krushas, and then run down the path
when the next Millstone Gnawty moves out of the way.  The TNT Barrel will
break the wall open to get you into Bonus Room#17!  You land right near the
cave you just blasted out, so continue your trek to the right where four
Kritters sit in a dip in the pathway (roll attack will send you through to
the other side unharmed, or just bounce across them).  You will find a DK
Barrel next, so bust it open to release your Kong buddy, and then hop across
a gap and hit the Star Barrel.

Next, jump the gap to where a TNT Barrel awaits you, so oblige it by picking
it up to use on some dirty little Kremling.  You should use it on the Slippa
that suddenly accosts you, and then run under the Millstone Gnawty as you
head to jump over the hole to bust out the free rolling Tire.  Roll the Tire
to the edge of the land area you are on (also being careful of the two
Slippas that will try to stop you), and use that Tire to jump to the ledge
near the top of the screen.  Otherwise take the low route.  If you took the
low route, you get to use Winky for the remainder of the level.  Either way,
collect the "N" before crossing the gap on that land island.

You face a Millstone Gnawty here, so jump over it if you have Winky, or slip
down the slope if you are undefended by an Animal Helper (a DK Barrel also
resides here for you to use if you wish).  A Necky sits high up lobbing
rocks in multiple directions, so just run under and away from him as safety
allows you to do so.  Next is a section with dual dips (both containing one
Slippa), and a Millstone Gnawty patrolling the tops of the holes.  Use your
roll attack to clear out the Slippa in hole #1, and then do the same for
hole #2, or if you have the hopping toad with ya, just jump the Millstone
Gnawty, and continue over tot he right.  Be ready to be attacked by another
Slippa, and following that just jump over the gap.  Next is a Necky standing
below the "G", so kill it to get the letter you seek.

Next is a Millstone rolling back and forth over a depression in the pathway,
so walk into the hole, and prepare to roll through three Slippas, or with
Winky, just step into the hole, bait the snakes, and then hop out to get
ready to jump over the Millstone Gnawty.  The next gap has a Millstone
Gnawty patrolling up and down, instead of left and right, so time your jump
underneath it (when it is positioned high in the air).  Next you should use
the grounded Tire to hop the last Millstone Gnawty in this level.  If you
feel like it, over the next bottomless pit you can roll jump for 2 Banana
Bunches, or bounce off the Zinger there to get them with Winky.  All that is
left is to exit the ruins.


                              o--------------o
                              | Necky's Nuts |
                              o--------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Spits one coconut at you
Difficulty    : 2.5/10


You enter this level to find a non-scrolling screen with a grounded Tire in
the bottom middle of the screen.  Suddenly, a huge, pink necked Vulture
appears, and it will spit a solo coconut at you before retreating off the
screen.  It will then reappear on the screen (possibly in the same location,
possibly different location).  Use the Tire to jump on top of the head of
the Vulture after he spits the coconut, bur before he leaves the screen.
Repeat this four more times to win back yet another 1/7th of your precious
Banana Hoard!


   You have completed Monkey Mines!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated
   challenge from the Vine Valley!  So go in ready to face any opposition,
   and be ready to face enemies you have NEVER seen before!

 
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