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Walktrough : 1. Kongo Jungle

1. Kongo Jungle

  2005.03.02. 17:03


 This section will deal with the first area of the game, called Kongo
   Jungle.  Each level with have a brief description detailing the following
   stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty
   of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway
   Barrels, and if those do not come soon enough, at some recognizable
   point contained within a specific level.


                          o---------------o
                          | Jungle Hijinx    |
                          o---------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Gnawty, Klump, Kritter, Necky
Bonus Rooms   : #1-#2
Animal Helpers: Rambi
Difficulty    : 1/10


You come flying out of your treehouse, and Donkey Kong is ready to charge
into the jungle to find his lost Banana Hoard, and to find his missing buddy
Diddy.  If you jump form the trees onto the dark spot on the ground, a Steel
Keg becomes available to use.  Once you have released Diddy form his barrel,
take to the trees as you collect the "K".

Jump across the treetops (using your roll and jump technique).  This will
get you a Red Balloon, and then a Green Balloon (3 extra men!).  Fall down
to the ground where you see the "O", and get it.

Hit the Halfway Barrel, and then head right bring the DK Barrel with you.
Use it to take out the rock throwing Necky, and then collect the Expresso
Token.  Next you find a Rambi crate, so waste no time in breaking out your
brute of an Animal Helper.  Now you can just run down all of your opponents
in style as Rambi horns each one!  Collect the "N", and run into the next
wall to open Bonus Room #1.

After the Bonus Room, you will shoot out of the wall, and land right below
the "G".  Collect it, and fall to the left of the trees.  Then use Rambi on
the right wall to bust open Bonus Room #2!

After you land, bust up the Klump in your way, jump the pit, and exit the
level.


                          o---------------o
                          |Ropey Rampage |
                          o---------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Army, Kritter, Zinger
Bonus Rooms   : #3-#4
Animal Helpers: None
Difficulty    : 1.5/10


You enter the driving rain, and take to the treetops.  Once you reach the
end of the ones you can see, and then you should roll and jump to the next
set to get some Banana Bunches.  From there, jump down and grab the "K".

Dodge or kill the Army awaiting you at the bottom, and then climb the
waiting rope.  Be ready to kill/dodge the next Army, and then jump the pit
to the next ledge.  You can climb the rope to grab a DK Barrel, or you can
just roll through the Kritters on the ground.  Next, jump onto the
stationary rope, and immediately jump onto the treetop nearby to grab
yourself a Rambi Token!  Get back on the rope to grab the rest of the
Bananas, and then go right, keeping in mind to kill/dodge the Army.  Then,
get yourself onto the rope, and swing across the pit, leaping to the waiting
trees.  There you will find the "O", and once you get it, immediately dive
between the break in the canopy.

This will land you in a Launcher Barrel to get you into Bonus Room #3!  Jump
from rope to rope in the Bonus Room, and be sure to collect the "N" at the
end of the room.

When you are exited from the Bonus Room, you will fly off of an enemy, and
you will clear the huge pit, and land on a buried Tire!  Roll the tire till
you near a tree, and then jump off of the Tire to the tree top.  From there,
jump down onto the buried object to pop out a Winky Token.  Go jump yourself
onto the next rope, and time your jump to the next rope so you will not hit
the pacing Zinger.  Do the same for the next one, and following that, you
need to clear a duo of Zingers guarding a solid ledge.  Next, get rid of the
Kritter, and then fall into the next pit to find Bonus Room #4!  After the
Bonus Round, head to the right, get rid of the Army, and then get your "G"
from the treetops before exiting the level.


                          o----------------o
                          | Reptile Rumble |
                          o----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Slippa, Zinger
Bonus Rooms   : #5-#7
Animal Helpers: None
Difficulty    : 1.5/10


Pick up the Steel Rimmed Barrel, and jump over the Slippa.  now throw it
down the slope, and follow closely behind (as this will kill all of the
enemies, and open Bonus Room #5!).  Be sure to collect the "K" before you
enter the Bonus Room.

You fly out off of an enemy, you will land on an Tire, so use it to bounce
up to the next area with another Tire.  Use that Tire to bounce up to a DK
Barrel (use if you need to), and then jump into the Launcher Barrel on the
left of the platform to enter Bonus Room #6.  You re-enter the level on the
same platform, so grab the DK Barrel and head off to the right.  Use the
Tire to launch yourself past some bounding Kritters, and use the barrel on
the third one in line.  From there, go right and use the Tire to go to the
higher ledge, and jump the first Zinger to get to the next Tire, use it to
collect the "O", and then jump over the next Zinger to the next ledge.

Go through the narrow tunnel, and go bust the Halfway Barrel.  Next, use the
Tire row to take off over the Zinger and to collect the "N".

Use the next Tire to get yourself a barrel, jump over the two Slippas, and
run into the next wall with the barrel to open up Bonus Room #7.  After you
finish up this area, You will land just short of a Tire, so use it to clear
the Zinger, and to reach the next ledge.  Crawl through the narrow tunnel to
enter a room with two bounding Kritters (use them to reach the Enguarde
Token floating out of your normal jumps reach).  Crawl through the narrow
tunnel, and defeat the Slippas.  If you would like some extra Bananas, and
you have Donkey Kong with you, use his Ground Slap to pop three Banana
Bunches out of the three humps in the shallow Slippa pit.  Continue to the
exit, using the Tires to jump over or kill off the hopping Kritters, and be
sure to collect "G".  Then you have the simple task of exiting the level.


                            o--------------o
                            | Coral Capers |
                            o--------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Bitesize, Chomps, Chomps Jr., Clambo, Croctopus (Purple)
Bonus Rooms   : None
Animal Helpers: Enguarde (two locations)
Difficulty    : 1/10


You start in the bottom left, and you will see some Bananas.  Collect as you
go, but beware of Bitesizes charging into the picture.  Go up the vertical
shaft when you reach it, but keep going up when you reach the right turn
because you will be rewarded with the "K".

Now head through to the right, and when the Croctopus starts his clockwise
rotation, let him go by, and then go the bottom route.  When you see a solo
Banana there, stop swimming, and hold DOWN to sink faster through the false
wall.  Your reward are lots of delicious Bananas!  Come back through the
false wall when the Croctopus rolls by again.  Next, go through the right
path, and hug the wall all the way to the bottom of the next room, where you
will get yourself an Enguarde!  Go up to the next Croctopus section, and
immediately go right upon entering the room, grab the Red Balloon, and then
go back down.  Then go left and up to exit out of this Croctopus room, go
down, and then left into a room with two Bitesize for you to kill/avoid.
Upon entering the next room, break the Star Barrel, go up (being careful not
to get hit by Chomps Jr.), and grab the 11 Bananas as well as the "O".

Head down to Croctopus room, and you have two choices: 1) go through by
going down, then left, or 2) if you have lost Enguarde (or missed him)
earlier, follow the Croctopus on his counter-clockwise path to get an
Enguarde!  Either way, you will eventually end up in the next room with a
Chomps Jr., so kill/avoid and move on to the vertical shaft.  Here you must
pass through two Chomps patrolling the narrow area.  You can go through the
right wall to find an Expresso Token if you wish to deal with the Chomps
more than you have to.  Head up the shaft, and once again ignore the path
forwards to keep going up to grab the "N".

Head through the right path,  and work your way through a Bitesize school
that is spread out to provide you with a good chance to get through them.
Next you get to see the lone Clambo in this level, so quickly swim past,
being careful not to get hit with his pearls.  Lastly, A Croctopus patrols
in a figure eight pattern around twin rocks, so follow him to get your "G"
so you get your extra life.  Then it is a simple matter of swimming your way
through the exit.


                         o----------------------o
                         | Barrel Cannon Canyon |
                         o----------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Kritter, Zinger
Bonus Rooms   : #8-#9
Animal Helpers: None
Difficulty    : 2.5/10


At the start, jump up on top of the caved entrance, and run up to the top
where you will jump into a Launcher Barrel.  This will get you the "K", and
lands you underneath another Launcher Barrel (take this one too).

This will launch you through a series of Launcher barrels, and you will
eventually land with a DK Barrel (it breaks when you land).  From there,
jump down, and you will see some Kritters jumping on the same spot, over and
over.  Use one of them as a step to the treetop, and then roll jump over to
the next treetop to collect a Rambi Token.  Next, jump into the Launcher
Barrel, which will get you the "O".

Next, take a leap of faith as you backtrack from the Star Barrel you just
busted, and jump over the Launcher Barrel into the huge pit.  If you have
aimed correctly, you will land in a Cannon Barrel.  Shoot out of the Cannon
Barrel BEFORE the moving Launcher Barrel gets itself lined up with you.  You
will hit the wall hard, but it will open Bonus Room #8!  You will come out
where the Halfway Barrel was, so continue to the right.  Kill the first
Kritter, then take the DK Barrel, and go right, jumping over the next
Kritter.  Use the DK Barrel to bust open a hole on the next wall on the
right.  If you lose the DK Barrel, just kill all of the Kritters, and bring
the TNT Barrel back over to where the cave is.  You have entered Bonus Room
#9!

You come out by the TNT Barrel, so use it to kill a Kritter, and then head
off towards the right.  Jump the gap, and you see two jumping Kritters
surrounding a Cannon Barrel.  Jump into the Cannon Barrel, and shoot
yourself to the moving Launcher Barrel, and the resulting ride will unearth
the "N" for you.

Jump the gap, kill the two Kritters, and then enter the Launcher Barrel to
shoot yourself into the waiting stationary Cannon Barrel.  Now you enter the
shooting portion of the level.  Shoot yourself to the next Cannon Barrel
when the line is right.  Do the same on the next two (although both are
moving and Zingers are also guarding your progress).  The shot following
that one will put you into a Launcher Barrel set that contains three of
them.  Next, you are in a Cannon Barrel, looking to hit a Launcher Barrel,
which sends you to yet another Cannon Barrel.  Now you are aiming for
another Cannon Barrel, with both it and your barrel moving while a Zinger
flies in between.  The next shot has the same variables, except the
receiving barrel is a Launcher Barrel.  It will pass you along a set of four
of that type before you return to a Cannon Barrel.  They are really fast
now, so you will need to aim precisely to hit the next Launcher Barrel.  It
will land you in yet another Cannon Barrel, so shoot with precision for the
last Launcher Barrel (this one will land you on solid ground once more).  On
this part, you can use any Kritter of the three to bounce up to the treetops
to get yourself the "G".  Then just exit the level to get to your first boss
battle!

                          o--------------------o
                          | Very Gnawty's Lair |
                          o--------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Number Of Hits: 5
Attacks       : Hops at you
Difficulty    : 1.5/10


Jump on his head to start, and he will open his mouth in pain.  Move away,
and let him hop once.  Next hop on his head once more, making sure to move
away quickly.  Let it hop once, and then jump on its head again.  Keep up
this pattern of attack for five times total, and you have recollected 1/7th
of your precious Banana Hoard!


   You have completed Kongo Jungle!  Now you think you may be on a cakewalk
   to getting all of your Bananas back, but you will face an elevated
   challenge from the Monkey Mines!  So go in ready to face any opposition,
   and be ready to face enemies you have NEVER seen before!

 
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