4. Gorilla Glacier
2005.03.02. 17:09
This section will deal with the fourth area of the game, called Gorilla Glacier. Each level with have a brief description detailing the following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty of each level.
Each section of a level will be broken up by Bonus Rooms, Halfway Barrels, and if those do not come soon enough, at some recognizable point contained within a specific level.
o-------------------o | Snow Barrel Blast | o-------------------o
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Enemies : Klaptrap, Necky, Zinger Bonus Rooms : #32-#34 Animal Helpers: None Difficulty : 3/10 or 6.5/10
Start by getting on top of the igloo, and wait till the slow moving Necky draws near so you can bounce off of it to enter the Launcher Barrel for Bonus Room #32! You come back out to land on a Necky, and then you head right to a Cannon Barrel you use to get up to the tall ledge. Run forward and bounce off the three Neckies to get the Red Balloon high in the air, and then you face two Klaptraps. Next, a green Zinger guards the next two gaps, with a DK Barrel on the middle landform. Next up are two Neckies before you enter another Cannon Barrel to shoot past a Zinger to the higher ledge. One Necky will greet you, and then on the downslope you face two Klaptraps. Now you have to jump for the "K" as you try to enter the Cannon Barrel set of diagonal shots.
Three Klaptraps will be your next obstacle, followed by a Zinger circling a Cannon Barrel which will start a set of four (another Zinger will be in there partway through). When you land on the sloped ledge, immediately run to the right, and jump on the Klaptrap. Use the Metal Keg on the four Gnawties, and then jump into the Launcher Barrel set which sends you to a higher ledge (the weather gets noticeably worse here, reducing visibility). You face a couple of Neckies, and when you land in the Cannon Barrel which you will shoot into a Launcher Barrel set which will hit the Star Barrel for you. Now head left to kill off the Krusha, and then dive into the pit where you see a Banana trail leading to Bonus Room #33! Be sure to get the "O" in this Bonus Room.
You land back where the Star Barrel was, and as you continue to the right, you will see a Cannon Barrel you should get into (beware the Klaptrap). Now shoot for the tall ledge, and make your way down the slope to a set of small floating land islands in the air. These all have fast moving Neckies coming for you, so jump off their backs to get rid of them. Jump into the Launcher Barrel, and how you see a Zinger sitting before you. Shoot directly down to find some secret paths below, and go to the Launcher Barrel to enter Bonus Room #34! When going to the Bonus Room, you collect the "N".
You land in a Launcher Barrel, which puts you safely onto land where two Zingers are guarding a Cannon Barrel you can use to collect a Rambi Token if you shoot directly up. Next you bounce off of the Necky, and you enter the toughest Cannon/Launcher Barrel set in the game. The easy way to do this feat is to do this: shoot right, shoot down-right, and then shoot off screen to find a hidden Launcher Barrel set which takes you past the rest of the set. Now, for those who want to make it hard on themselves, the following is the full instructions for this. Shoot right, shoot down right, shoot up right to a Launcher Barrel. Then you shoot right past the Zinger, and shoot right past the Zinger to two Launcher Barrels. Next, you shoot right past a Zinger, shoot right, shoot right past a Zinger, and shoot right past a Zinger to a Launcher Barrel. Next the Cannon barrels start to move vertically as they rotate, so take extra care when shooting. Shoot right, shoot right past a Zinger, and shoot right past a Zinger to three Launcher Barrels (this will also collect you the "G").
Now, you shoot up right past a Zinger from a stationary rotating Cannon Barrel, shoot down right past the same Zinger, shoot right past a Zinger, shoot down right past a Zinger, shoot up right past a Zinger, and then shoot up right to land on the ledge to the right with the arrow. Now head right, and jump from narrow land island to narrow land island (beware the Zinger circling the smallest one), and then you meet up with the solid ground again (this is where the shortcut takers come back into the level). Just one more Klaptrap to deal with, and you are done the level.
o----------------o | Slipslide Ride | o----------------o
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Enemies : Army, Klaptrap, Kritter, Necky, Zinger Bonus Rooms : #35-#37 Animal Helpers: None Difficulty : 3.5/10
Before we start, please note that blue ropes are UP ropes (you always go up when you grab them), and purple ropes are DOWN ropes (you always go down when you grab them).
At the start, go right till you see a rope going up into the ceiling, and then you need to bait the Kritter to come get underneath the rope so you can reach it. Ride it to the top, and use the Steel Rimmed Barrel sitting there to bust open Bonus Room #35! You come out at the same place, so grab the Steel Rimmed Barrel for the trip to bust up the two Kritters down on the floor. Next, use the UP rope, and you find a DK Barrel, and use it on the Army. Then you need to use the UP rope, and just before you get to the roof of this cavern, jump to the right to get the "K".
Jump to the DOWN rope, and hop to the right between the two Zingers, grab the Steel Rimmed Barrel, and hop through the space between the two Zingers to fall down the shaft. Use the barrel on the left wall to enter Bonus Room #36! You arrive back through the hole you just opened, and as you go right, an Army will accost you (kill it). Next you need to jump onto the UP rope (avoiding the Zinger), and jump to the next UP rope, and then immediately again jump to the next UP rope. Now you need to jump back and forth between the two UP ropes as you avoid Zingers. When you reach the top, you can get a DK Barrel to replace a lost Kong. Head left, and use the Necky to bounce to a Banana Bunch (if you want it), and then fall down to the lowest level. Continue left with Donkey Kong in the lead to take care of the Army, and then you face a jump across to a DOWN rope, which you should jump off of to not hit the Zinger. The ledge you have landed on leads to a downslope, so go down it, and roll through the two Kritters, and jump to the DOWN rope. Let yourself fall down close to the Zinger, jump to the UP rope, immediately hop to the DOWN rope, and then immediately hop to the ledge with the Star Barrel.
Head left past the Klaptrap, and take the UP rope through a DK Barrel, and ride till you are high enough up to clear the next Klaptrap, and land in the Launcher Barrel. go right and bait the Kritter near the UP rope, bounce off of the Kritter to get the UP rope. This will win you 20 Bananas, and the "O".
Now head right, kill/avoid the two Klaptraps, and then jump immediately across the first three UP ropes. Ride the fourth one till you pass a Zinger on your left (the third UP rope), and jump to the third UP rope before the Zinger on the fourth UP rope gets you. This will carry you to Bonus Room #37! When you arrive back, you will head right to the wall, where you will try to go use this UP rope to slip past the three Zingers guarding it. Your rewards are 20 Bananas, the "N", and a DK Barrel. Use the DK Barrel on one of the Zingers to the left to get through.
The next challenge is two Klaptraps, and then take the UP rope to the next ledge. Five DOWN ropes, all of which have a Zinger at the bottom of require you to hop across to a moving DOWN rope (this will drop you down beside the next ledge). Jump the next gap to the DOWN rope, and immediately hop over to the next ledge. Next, you need to hop between two DOWN ropes to get to the top where you hop to yet another DOWN rope, and then to solid ground. Now you see the "G" at the bottom of a DOWN rope, so just hop and grab your way up the solo rope. Ignore the DOWN ropes near the exit, and go on your way.
^^^^^^^^^^^^^^^^ < Special Shortcut > VVVVVVVVVVVVVVVV
After exiting Bonus Room #35, make sure you have Donkey Kong in front of Diddy. Jump above the door that led to Bonus Room #35 to find a Launcher Barrel that will send your Kongs to the paragraph above to see two Klaptraps and a Zinger by an UP rope, so contiunue through the short area remaining within the level!
o----------------o | Ice Age Valley | o----------------o
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Enemies : Klaptrap, Kritter, Manky Kong, Mini-Necky, Necky Bonus Rooms : #38-#39 Animal Helpers: Expresso Difficulty : 5/10
You start partway into the level, but Expresso is to the left. We will ignore him since we can pick her up later in the first Bonus Room. You do need to go right for the "K" if you want it though.
Head right, and use the swinging rope to get by the coconut spitting Mini-Necky. Head up the hill, kill the Kritter, and use the swinging rope to cross the abyss. Then, use a roll jump to get a double bounce to go off of the two Neckies to get to the Launcher barrel for Bonus Room #38! Be sure to grab Expresso from this Bonus Room! When you get out, jump flap across the huge pit, and then jump over the Mini-Necky using the jump flap as you continue across the big gap. Jump off Expresso (only if you got the "K" already), and roll jump into the gap for the "O".
Now you need to jump up when the Mini-Necky has spit high, and then jump him before he spits low, followed by running right to jump flap into the Halfway Barrel. Jump past the Klaptrap (Expresso can not be bit by them), and use your jump flap from the top to get past the Manky Kong (land on the Tire in the middle of the large hole). Use the Tire to get high in the air before you jump flap, and continue right to the uphill. Once you reach the top, jump flap off the highest ledge to reach Bonus Room #39 and the "N"!
You land to the sound of a Manky Kong lobbing barrels your way, so head up the slope, and get yourself by him. Jump to the swinging rope, and then bounce off of a Necky to get to a floating piece of land. Grab the "G", and then pick your path down carefully. On the upslope, you face another Manky Kong, so time your jump on to his land just after he throws a barrel, and then bounce off his head to get to the top of the hill. Then go down the hill, go by the Klaptrap, and then on to the exit.
o-----------------o | Croctopus Chase | o-----------------o
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Enemies : Chomps, Chomps Jr., Croctopus, Squidge Bonus Rooms : None Animal Helpers: Enguarde Difficulty : 4/10
A Squidge greets you in this level, so move on by it, and head up the vertical shaft. You see your first blue Croctopus here (but not your last on this level). When you move by, these give chase, so head out quickly following these directions: GO STRAIGHT! The first one is just a practice run to get you aware of these things capabilities. A DK Barrel awaits you, so break it if you need a Kong, and head right past the Squidge to a vertical tunnel up with a Croctopus chasing you. Go right at the top of the tunnel, and then down the next vertical tunnel (again, be wary of the Squidge). Now you face Croctopus #3, and he chases you up a vertical tunnel where you get the "K" before you turn left to get away from the trailing Croctopus.
Head left, where a Chomps Jr. and a DK Barrel await you before Croctopus #4 begins to trail you. This one chases you left, up, right, up, and left before giving up, and a Squidge will accost you numerous times. Enter one of the Launcher Barrels, and you will come out at the bottom of a maze of paths. go through the false wall on the right, and follow the paths to get a DK Barrel, and the "O".
Head left past a Chomps Jr., and then Croctopus #5 begins to chase you. He chases you up a long vertical shaft that weaves back and forth. Go right to hit the Star barrel, and Croctopus #6 starts to chase you over a short straight section.
Next Croctopus #7 does a straight, fast, and short chase up a vertical tunnel. A Chomps comes at you at the top of the next shaft, and when you reach the bottom of this one, Croctopus #8 will chase you. Go right till you see a hole, which you should dive into, let the Croctopus pass, then follow him for an easy part of the level, and a Winky Token to boot. Avoid the Chomps, and then take the Launcher Barrel to the next section where a Chomps waits for you. After that, another Chomps, but this one is in the tighter tunnels. After that, you face Croctopus #9, so go down and left through the long tunnel it chases you through till you come out into a room with two Chomps charging you (split them down the middle). There is a DK Barrel, followed closely by Croctopus #10 who chases you up and right, where you find the "N".
Once you hit the top of that vertical shaft, Croctopus #11 chases you right and up (you can duck through the narrow passage on the left for Enguarde and a Red Balloon to help you out). Go right, and Croctopus #12 will chase you right and down, right into Croctopus #13. This one will chase you right, up, left, and up before he quits. Now, you just have to cross a room packed with Squidges, grab the "G", and you are done this level.
o--------------------o | Torchlight Trouble | o--------------------o
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Enemies : Klump, Krusha, Mincer Bonus Rooms : #40-#41 Animal Helpers: Squwaks Difficulty : 5/10
You enter to a dark cave, so hit the DK Barrel, and then bust Squwaks out of his crate for his lone appearance in the game. He will light part of your path for you. Jump the flaming Drum, roll jump for the "K", and get rid of Klump.
Jump the gap, hit Klump, and then hop by the Drums to land on a moving land piece. Grab the "O", jump onto the next platform, and rid yourself of Klump.
Jump to the moving platform, and when it is at a high position to jump over and land on Klump. Next, you need to jump to the moving platform, and then hop off of it to the next landform. Leap down to the next land below you, and hit the Star Barrel.
Crawl through the narrow tunnel, and hit the DK Barrel as you go through. Grab the Steel Rimmed Barrel, and fall back down to bust open the wall to Bonus Room #40! You come out in between two Mincers, and you must head right to a Krusha and a Mincer. Next are two Krushas, followed by a leap to between two Mincers with a Krusha charging you (best to try to be Donkey Kong at this point). Jump to the next platform, and then over to the moving platform. Use a roll jump off of this platform to get the "N".
Next you have to jump between two Mincers, and kill a Krusha, and then you pick up the Steel Rimmed Barrel and go right, jumping over the Mincer. When you come down, use the barrel on the left wall to enter Bonus Room #41! Be sure to bounce off of the Klaptrap to get the "G". When you arrive back in the main level, just go to the exit.
o--------------------o | Rope Bridge Rumble | o--------------------o
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Enemies : Army, Kritter, Zinger Bonus Rooms : #42-#43 Animal Helpers: Winky Difficulty : 6.5/10
Grab the DK Barrel to start, and head right towards a Kritter (use the barrel if you wish). Now, you see a gap with a grounded Tire on each side of a pit, and you can also see a Launcher Barrel rim down in the pit, jump into it to get to Bonus Room #42! Be sure to grab Winky in this Bonus Room. Use Winky when you return to kill the Zinger guarding the "K".
Next, jump the gap, and on the this platform, jump off of the Zinger circling the grounded Tire, and land on the next platform. Kill or avoid the Zinger, and then use the grounded Tire to get to the high platform. Jump so you can bounce off of the Zinger, and then over the next gap, use the four grounded Tires (or the Zingers) to bounce your way across. Jump from your platform through the Star Barrel, and use a roll jump to get the "O" (you will need to get off Winky to do so).
Next up, use the grounded Tire to get to the Tire on the moving platform, and you can collect your Bananas. Jump onto one of the Kritters jumping the gap, and bounce to the other side where you can use the Tire on the moving platform to get the "N".
Go to the next ledge, and jump onto the moving platform with a Tire, and time you jumps to clear a Zinger before you can get to the small stationary land with a DK Barrel on it. Now you have to use the moving platform with a Tire on it to get past two Zingers, and then onto the next platform. Use the roll jump to get the "G" from the gap. Grab the Barrel, and make your way on the moving platform with the Tire, and then when you are on the second moving platform with a Tire on it, bounce off screen to where a solo Banana is visible to enter Bonus Room #43!
When you come out, use the moving platform with the Tire on it to clear three Zingers piled one on top of the other. Then all you need to do is exit the stage.
o-----------------------o | Really Gnawty Rampage | o-----------------------o
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Number Of Hits: 5 Attacks : hops at you, LARGE jumps at you Difficulty : 4/10
This boss is similar to Kongo Jungles boss, but this one has a few more tricks up its sleeves. He will hop at you to start, and once you jump on his head to damage him, he will take one LARGE hop, and then resume hopping at you, so jump on his head again. He will then use two LARGE hops to attack you, and then resume normal hopping. Keep up this pattern (every hit he has taken, is the amount he LARGE jumps at you) until you have delivered 5 hits. His hops will increase in speed and distance as he gets hit.
You have completed Gorilla Glacier! Now you think you may be on a cakewalk to getting all of your Bananas back, but you will face an elevated challenge from the Kremkroc Industries Inc.! So go in ready to face any opposition, and be ready to face enemies you have NEVER seen before!
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