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Walktrough : 4. Gorilla Glacier

4. Gorilla Glacier

  2005.03.02. 17:09


This section will deal with the fourth area of the game, called Gorilla
   Glacier.  Each level with have a brief description detailing the
   following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the
   difficulty of each level.

   Each section of a level will be broken up by Bonus Rooms, Halfway
   Barrels, and if those do not come soon enough, at some recognizable
   point contained within a specific level.


                          o-------------------o
                          | Snow Barrel Blast |
                          o-------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klaptrap, Necky, Zinger
Bonus Rooms   : #32-#34
Animal Helpers: None
Difficulty    : 3/10 or 6.5/10


Start by getting on top of the igloo, and wait till the slow moving Necky
draws near so you can bounce off of it to enter the Launcher Barrel for
Bonus Room #32!  You come back out to land on a Necky, and then you head
right to a Cannon Barrel you use to get up to the tall ledge.  Run forward
and bounce off the three Neckies to get the Red Balloon high in the air, and
then you face two Klaptraps.  Next, a green Zinger guards the next two gaps,
with a DK Barrel on the middle landform.  Next up are two Neckies before you
enter another Cannon Barrel to shoot past a Zinger to the higher ledge.  One
Necky will greet you, and then on the downslope you face two Klaptraps.  Now
you have to jump for the "K" as you try to enter the Cannon Barrel set of
diagonal shots.

Three Klaptraps will be your next obstacle, followed by a Zinger circling a
Cannon Barrel which will start a set of four (another Zinger will be in
there partway through).  When you land on the sloped ledge, immediately run
to the right, and jump on the Klaptrap.  Use the Metal Keg on the four
Gnawties, and then jump into the Launcher Barrel set which sends you to a
higher ledge (the weather gets noticeably worse here, reducing visibility).
You face a couple of Neckies, and when you land in the Cannon Barrel which
you will shoot into a Launcher Barrel set which will hit the Star Barrel for
you.  Now head left to kill off the Krusha, and then dive into the pit where
you see a Banana trail leading to Bonus Room #33!  Be sure to get the "O" in
this Bonus Room.

You land back where the Star Barrel was, and as you continue to the right,
you will see a Cannon Barrel you should get into (beware the Klaptrap).  Now
shoot for the tall ledge, and make your way down the slope to a set of small
floating land islands in the air.  These all have fast moving Neckies coming
for you, so jump off their backs to get rid of them.  Jump into the Launcher
Barrel, and how you see a Zinger sitting before you.  Shoot directly down to
find some secret paths below, and go to the Launcher Barrel to enter Bonus
Room #34!  When going to the Bonus Room, you collect the "N".

You land in a Launcher Barrel, which puts you safely onto land where two
Zingers are guarding a Cannon Barrel you can use to collect a Rambi Token
if you shoot directly up.  Next you bounce off of the Necky, and you enter
the toughest Cannon/Launcher Barrel set in the game.  The easy way to do
this feat is to do this: shoot right, shoot down-right, and then shoot off
screen to find a hidden Launcher Barrel set which takes you past the rest of
the set.  Now, for those who want to make it hard on themselves, the
following is the full instructions for this.  Shoot right, shoot down right,
shoot up right to a Launcher Barrel.  Then you shoot right past the Zinger,
and shoot right past the Zinger to two Launcher Barrels.  Next, you shoot
right past a Zinger, shoot right, shoot right past a Zinger, and shoot right
past a Zinger to a Launcher Barrel.  Next the Cannon barrels start to move
vertically as they rotate, so take extra care when shooting.  Shoot right,
shoot right past a Zinger, and shoot right past a Zinger to three Launcher
Barrels (this will also collect you the "G").

Now, you shoot up right past a Zinger from a stationary rotating Cannon
Barrel, shoot down right past the same Zinger, shoot right past a Zinger,
shoot down right past a Zinger, shoot up right past a Zinger, and then shoot
up right to land on the ledge to the right with the arrow.  Now head right,
and jump from narrow land island to narrow land island (beware the Zinger
circling the smallest one), and then you meet up with the solid ground again
(this is where the shortcut takers come back into the level).  Just one more
Klaptrap to deal with, and you are done the level.


                           o----------------o
                           | Slipslide Ride |
                           o----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Army, Klaptrap, Kritter, Necky, Zinger
Bonus Rooms   : #35-#37
Animal Helpers: None
Difficulty    : 3.5/10


Before we start, please note that blue ropes are UP ropes (you always go up
when you grab them), and purple ropes are DOWN ropes (you always go down
when you grab them).

At the start, go right till you see a rope going up into the ceiling, and
then you need to bait the Kritter to come get underneath the rope so you can
reach it.  Ride it to the top, and use the Steel Rimmed Barrel sitting there
to bust open Bonus Room #35!  You come out at the same place, so grab the
Steel Rimmed Barrel for the trip to bust up the two Kritters down on the
floor.  Next, use the UP rope, and you find a DK Barrel, and use it on the
Army.  Then you need to use the UP rope, and just before you get to the roof
of this cavern, jump to the right to get the "K".

Jump to the DOWN rope, and hop to the right between the two Zingers, grab
the Steel Rimmed Barrel, and hop through the space between the two Zingers
to fall down the shaft.  Use the barrel on the left wall to enter Bonus Room
#36!  You arrive back through the hole you just opened, and as you go right,
an Army will accost you (kill it).  Next you need to jump onto the UP rope
(avoiding the Zinger), and jump to the next UP rope, and then immediately
again jump to the next UP rope.  Now you need to jump back and forth between
the two UP ropes as you avoid Zingers.  When you reach the top, you can get
a DK Barrel to replace a lost Kong.  Head left, and use the Necky to bounce
to a Banana Bunch (if you want it), and then fall down to the lowest level.
Continue left with Donkey Kong in the lead to take care of the Army, and
then you face a jump across to a DOWN rope, which you should jump off of to
not hit the Zinger.  The ledge you have landed on leads to a downslope, so
go down it, and roll through the two Kritters, and jump to the DOWN rope. 
Let yourself fall down close to the Zinger, jump to the UP rope, immediately
hop to the DOWN rope, and then immediately hop to the ledge with the Star
Barrel.

Head left past the Klaptrap, and take the UP rope through a DK Barrel, and
ride till you are high enough up to clear the next Klaptrap, and land in the
Launcher Barrel.  go right and bait the Kritter near the UP rope, bounce off
of the Kritter to get the UP rope.  This will win you 20 Bananas, and the
"O".

Now head right, kill/avoid the two Klaptraps, and then jump immediately
across the first three UP ropes.  Ride the fourth one till you pass a Zinger
on your left (the third UP rope), and jump to the third UP rope before the
Zinger on the fourth UP rope gets you.  This will carry you to Bonus Room
#37!  When you arrive back, you will head right to the wall, where you will
try to go use this UP rope to slip past the three Zingers guarding it.  Your
rewards are 20 Bananas, the "N", and a DK Barrel.  Use the DK Barrel on one
of the Zingers to the left to get through.

The next challenge is two Klaptraps, and then take the UP rope to the next
ledge.  Five DOWN ropes, all of which have a Zinger at the bottom of require
you to hop across to a moving DOWN rope (this will drop you down beside the
next ledge).  Jump the next gap to the DOWN rope, and immediately hop over
to the next ledge.  Next, you need to hop between two DOWN ropes to get to
the top where you hop to yet another DOWN rope, and then to solid ground. 
Now you see the "G" at the bottom of a DOWN rope, so just hop and grab your
way up the solo rope.  Ignore the DOWN ropes near the exit, and go on your
way.

  ^^^^^^^^^^^^^^^^
< Special Shortcut >
  VVVVVVVVVVVVVVVV

After exiting Bonus Room #35, make sure you have Donkey Kong in front of
Diddy.  Jump above the door that led to Bonus Room #35 to find a Launcher
Barrel that will send your Kongs to the paragraph above to see two Klaptraps
and a Zinger by an UP rope, so contiunue through the short area remaining
within the level!


                           o----------------o
                           | Ice Age Valley |
                           o----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klaptrap, Kritter, Manky Kong, Mini-Necky, Necky
Bonus Rooms   : #38-#39
Animal Helpers: Expresso
Difficulty    : 5/10


You start partway into the level, but Expresso is to the left. We will
ignore him since we can pick her up later in the first Bonus Room.  You do
need to go right for the "K" if you want it though.

Head right, and use the swinging rope to get by the coconut spitting
Mini-Necky.  Head up the hill, kill the Kritter, and use the swinging rope
to cross the abyss.  Then, use a roll jump to get a double bounce to go off
of the two Neckies to get to the Launcher barrel for Bonus Room #38!  Be
sure to grab Expresso from this Bonus Room!  When you get out, jump flap
across the huge pit, and then jump over the Mini-Necky using the jump flap
as you continue across the big gap.  Jump off Expresso (only if you got the
"K" already), and roll jump into the gap for the "O".

Now you need to jump up when the Mini-Necky has spit high, and then jump him
before he spits low, followed by running right to jump flap into the Halfway
Barrel.  Jump past the Klaptrap (Expresso can not be bit by them), and use
your jump flap from the top to get past the Manky Kong (land on the Tire in
the middle of the large hole).  Use the Tire to get high in the air before
you jump flap, and continue right to the uphill.  Once you reach the top,
jump flap off the highest ledge to reach Bonus Room #39 and the "N"!

You land to the sound of a Manky Kong lobbing barrels your way, so head up
the slope, and get yourself by him.  Jump to the swinging rope, and then
bounce off of a Necky to get to a floating piece of land.  Grab the "G", and
then pick your path down carefully.  On the upslope, you face another Manky
Kong, so time your jump on to his land just after he throws a barrel, and
then bounce off his head to get to the top of the hill.  Then go down the
hill, go by the Klaptrap, and then on to the exit.


                           o-----------------o
                           | Croctopus Chase |
                           o-----------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Chomps, Chomps Jr., Croctopus, Squidge
Bonus Rooms   : None
Animal Helpers: Enguarde
Difficulty    : 4/10


A Squidge greets you in this level, so move on by it, and head up the
vertical shaft.  You see your first blue Croctopus here (but not your last
on this level).  When you move by, these give chase, so head out quickly
following these directions: GO STRAIGHT!  The first one is just a practice
run to get you aware of these things capabilities.  A DK Barrel awaits you,
so break it if you need a Kong, and head right past the Squidge to a vertical
tunnel up with a Croctopus chasing you.  Go right at the top of the tunnel,
and then down the next vertical tunnel (again, be wary of the Squidge).  Now
you face Croctopus #3, and he chases you up a vertical tunnel where you get
the "K" before you turn left to get away from the trailing Croctopus.

Head left, where a Chomps Jr. and a DK Barrel await you before Croctopus #4
begins to trail you.  This one chases you left, up, right, up, and left
before giving up, and a Squidge will accost you numerous times.  Enter one
of the Launcher Barrels, and you will come out at the bottom of a maze of
paths.  go through the false wall on the right, and  follow the paths to
get a DK Barrel, and the "O".

Head left past a Chomps Jr., and then Croctopus #5 begins to chase you.  He
chases you up a long vertical shaft that weaves back and forth.  Go right
to hit the Star barrel, and Croctopus #6 starts to chase you over a short
straight section. 

Next Croctopus #7 does a straight, fast, and short chase up a vertical
tunnel.  A Chomps comes at you at the top of the next shaft, and when you
reach the bottom of this one, Croctopus #8 will chase you.  Go right till
you see a hole, which you should dive into, let the Croctopus pass, then
follow him for an easy part of the level, and a Winky Token to boot.  Avoid
the Chomps, and then take the Launcher Barrel to the next section where a
Chomps waits for you.  After that, another Chomps, but this one is in the
tighter tunnels.  After that, you face Croctopus #9, so go down and left
through the long tunnel it chases you through till you come out into a room
with two Chomps charging you (split them down the middle).  There is a DK
Barrel, followed closely by Croctopus #10 who chases you up and right, where
you find the "N".

Once you hit the top of that vertical shaft, Croctopus #11 chases you right
and up (you can duck through the narrow passage on the left for Enguarde and
a Red Balloon to help you out).  Go right, and Croctopus #12 will chase you
right and down, right into Croctopus #13.  This one will chase you right,
up, left, and up before he quits.  Now, you just have to cross a room packed
with Squidges, grab the "G", and you are done this level.


                          o--------------------o
                          | Torchlight Trouble |
                          o--------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Klump, Krusha, Mincer
Bonus Rooms   : #40-#41
Animal Helpers: Squwaks
Difficulty    : 5/10


You enter to a dark cave, so hit the DK Barrel, and then bust Squwaks out of
his crate for his lone appearance in the game.  He will light part of your
path for you.  Jump the flaming Drum, roll jump for the "K", and get rid of
Klump.

Jump the gap, hit Klump, and then hop by the Drums to land on a moving land
piece.  Grab the "O", jump onto the next platform, and rid yourself of
Klump.

Jump to the moving platform, and when it is at a high position to jump over
and land on Klump.  Next, you need to jump to the moving platform, and then
hop off of it to the next landform.  Leap down to the next land below you,
and hit the Star Barrel.

Crawl through the narrow tunnel, and hit the DK Barrel as you go through.
Grab the Steel Rimmed Barrel, and fall back down to bust open the wall to
Bonus Room #40!  You come out in between two Mincers, and you must head
right to a Krusha and a Mincer.  Next are two Krushas, followed by a leap to
between two Mincers with a Krusha charging you (best to try to be Donkey
Kong at this point).  Jump to the next platform, and then over to the moving
platform.  Use a roll jump off of this platform to get the "N".

Next you have to jump between two Mincers, and kill a Krusha, and then you
pick up the Steel Rimmed Barrel and go right, jumping over the Mincer.  When
you come down, use the barrel on the left wall to enter Bonus Room #41!  Be
sure to bounce off of the Klaptrap to get the "G".  When you arrive back in
the main level, just go to the exit.


                          o--------------------o
                          | Rope Bridge Rumble |
                          o--------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Enemies       : Army, Kritter, Zinger
Bonus Rooms   : #42-#43
Animal Helpers: Winky
Difficulty    : 6.5/10


Grab the DK Barrel to start, and head right towards a Kritter (use the
barrel if you wish).  Now, you see a gap with a grounded Tire on each side
of a pit, and you can also see a Launcher Barrel rim down in the pit, jump
into it to get to Bonus Room #42!  Be sure to grab Winky in this Bonus Room.
Use Winky when you return to kill the Zinger guarding the "K".

Next, jump the gap, and on the this platform, jump off of the Zinger
circling the grounded Tire, and land on the next platform.  Kill or avoid
the Zinger, and then use the grounded Tire to get to the high platform. 
Jump so you can bounce off of the Zinger, and then over the next gap, use
the four grounded Tires (or the Zingers) to bounce your way across.  Jump
from your platform through the Star Barrel, and use a roll jump to get the
"O" (you will need to get off Winky to do so).

Next up, use the grounded Tire to get to the Tire on the moving platform,
and you can collect your Bananas.  Jump onto one of the Kritters jumping the
gap, and bounce to the other side where you can use the Tire on the moving
platform to get the "N".

Go to the next ledge, and jump onto the moving platform with a Tire, and
time you jumps to clear a Zinger before you can get to the small stationary
land with a DK Barrel on it.  Now you have to use the moving platform with a
Tire on it to get past two Zingers, and then onto the next platform.  Use
the roll jump to get the "G" from the gap.  Grab the Barrel, and make your
way on the moving platform with the Tire, and then when you are on the
second moving platform with a Tire on it, bounce off screen to where a solo
Banana is visible to enter Bonus Room #43!

When you come out, use the moving platform with the Tire on it to clear
three Zingers piled one on top of the other.  Then all you need to do is
exit the stage.


                         o-----------------------o
                         | Really Gnawty Rampage |
                         o-----------------------o

~~~~~~~~~~~
~~~Stats~~~
~~~~~~~~~~~

Number Of Hits: 5
Attacks       : hops at you, LARGE jumps at you
Difficulty    : 4/10


This boss is similar to Kongo Jungles boss, but this one has a few more
tricks up its sleeves.  He will hop at you to start, and once you jump on
his head to damage him, he will take one LARGE hop, and then resume hopping
at you, so jump on his head again.  He will then use two LARGE hops to
attack you, and then resume normal hopping.  Keep up this pattern (every hit
he has taken, is the amount he LARGE jumps at you) until you have delivered
5 hits.  His hops will increase in speed and distance as he gets hit.


   You have completed Gorilla Glacier!  Now you think you may be on a
   cakewalk to getting all of your Bananas back, but you will face an
   elevated challenge from the Kremkroc Industries Inc.!  So go in ready to
   face any opposition, and be ready to face enemies you have NEVER seen
   before!

 
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