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Walktrough : 6. K. Rool's Keep

6. K. Rool's Keep

  2005.06.25. 18:50


o----------------------o
| 3.06: K. Rool's Keep |
o----------------------o


~~~~~~~~~~~~~~~~~~
~~ Arctic Abyss ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Kaboom, Flotsam, Shuri, Puftup, Lockjaw, Zinger
Bonus Rooms   : #57-58
Animal Helpers: Enguarde
Difficulty    : 8/10


At the start, run left till you hit the water.  Before entering the pond,
use your roll jump to get to a ledge with a Kaboom, the letter "K", and a DK
Barrel, and after dealing with that, use your team throw to get 30+ Bananas
as well as a Banana Token.

You will enter an Animal Barrel to the right just after entering the water,
and you will become Enguarde (as the picture on the front suggests).  Go
right to a vertical shaft where the water level with lower quickly.  Use a
super charge to fly across the bottom of the floor (also killing two
Flotsams and a Lockjaw) before the water level rises a bit.  Head to the
upper left portion of the wall in this chamber to find a few Bananas
screaming out the location of Bonus Room #57 (use a super charge to get into
it)!  Using your lunge (the Y Button) to go back and forth across the shaft
as the water descends, you should easily get more than 100 stars needed to
get the Kremkoin.  You reappear with a Puftup guarding a hole, so take it
out as you head right and up to a narrow vertical shaft.  Go up till you see
a small ledge to the right where you need to go to avoid the Puftup
shrapnel, and then go up once more where you should stick to the right to
avoid the second Puftup.  Now move left to find two Shuris, and then go up
to kill the Shuris rotating around till you can get the "O" and move on.

Hit the Star Barrel, bust the Puftups, break the DK Barrel (if needed), and
then go up the shaft where you fight off two more Puftups along with three
Shuris.  At the top of the shaft, use a super charge to grab the DK Coin as
the water level falls, and when you reach the far wall, kill the Shuris so
you can get the "N" uncontested.

Go right and up (past a Lockjaw) to kill three Shuris in the shaft, and then
use a super charge to get past a Puftup.  Go left till the water level
rises, and then backtrack tot he top left of the last chamber to get your
"G".

Go up through the four patrolling Shuris, use a super charge to get a Red
Balloon (as you plow through some Puftups), and then go right past a Lockjaw
to go through a false wall to get to a no Enguarde sign (you get a Red
Balloon) before entering Bonus Room #58!  Take the Treasure Chest to throw
at every Zinger till it finally busts on the last one in the area to give
you the Kremkoin.  When you re-enter the level, swim right to get the water
level to start falling, and then swim back to the ledge to wait for the
complete water drain before you jump onto the target for your end of level
reward.


~~~~~~~~~~~~~~~~
~~ Windy Well ~~
~~~~~~~~~~~~~~~~

Enemies       : Click-Clack, Zinger, Kutlass, Kannon, Krook, Flitter, Spiny,
                Klobber
Bonus Rooms   : #59-60
Animal Helpers: None
Difficulty    : 9.5/10


At the start, jump down into the first pit where a Banana awaits.  You will
get a "K" before a Barrel Kannon shoots you up to the next platform where
you will dispose of a Click-Clack.

Jump to the right where you kill the Click-Clack, then continue right where
you will see a DK Barrel, which you will jump up at.  The wind will proceed
to lift you up as you rise to the next ledge.  Next, jump between the two
Zingers, and rise to the next ledge where the Kutlass will not be when you
arrive (then wreck the Kutlass).  Head left, fall off the ledge to get the
Banana Token, then jump to the hook and jump off of it to start your next
ascent before the Kannon can plug you with his shots.  Go right between the
two Zingers, grab the hook, jump up through the two Zingers, and then go
left to reach the ledge by going between the Zingers.  Go right, jump
straight in the air, and when you start to fall, go between the two Zingers.
Do the same on the next set, and then float to the next hook where you jump
off of it to start your next climb.  Jump right, maneuver through the
Zingers (even go right up the middle through all of them for a Banana
Token), and then roll through the Click-Clack on the ledge.  Jump up to the
side of the Zinger, float between the two of them for the "O", and then bait
the Krook into throwing his hook before you quickly pass by.

Go left, walk off the ledge, time your flight under the Zinger, and then
enter the Bonus Barrel to reach Bonus Room #59!  Jump up in the air to reach
a hook, and then bounce your way across the Flitters to the far side of the
room, where a Banana trail leads you to the Kremkoin.  When you return, walk
off the ledge, fly under the Zingers, and then avoid the Kutlass as you head
left to jump in the air to start the next air travel area.  Avoid the
Zingers, grab the prizes they circle if you wish, and then be sure to bust
the Star Barrel before moving up the next platform via the hook.  Grab the
DK Barrel, walk left, throw it at the Krook above you, then use your team
throw to clear the other Krook out for easy passage to the next ledge.
Immediately jump into the air, ride the winds to pass through the two sets
of Zingers as you reach the low point of your floating, and then jump to the
next ledge where you will hop again to take to the air.  You will go to the
next ledge, jump to the Red Balloon, float left through the Zinger line
getting the "N" as you go.

Avoid the Kutlass as you grab the hook, head up the next well past the
two Krooks (using the bait and run tactic) as you also get the DK Barrel to
get your Kong buddy back.  On the next ledge you jump off to the right while
holding DOWN and RIGHT to pass under three Zingers to grab the DK Coin.
Jump up off of the next ledge, move carefully between the patrolling
Zingers, and then get on the small wooden ledge cleanly, or you will fall
back into the Zinger guarding it.  Jump up to reach the next ledge by
passing two Zingers along the way, and then jump off to the left to start
your floating across the chasm while getting through the Zingers.

You will start your ascent next, where you have to maneuver through three
sets of two Zingers moving horizontally, and then take out the Spiny on the
next ledge.  Jump up to start floating again, use your bait and run tactic on
the four Krooks, and then through the Zinger blockade to reach a ledge with a
no Squawks sign (despite not having seen Squawks yet!).  Now head right while
NOT JUMPING, use your roll jump to get to a ledge below the end of level
target, bait the Klobber out of the narrow opening, jump on it once, pick up
the barrel, and then use it on the Kutlass as you enter the Bonus Barrel to
get to Bonus Room #60!  Use Squawks to collect all the stars in the short
amount of time to get the Kremkoin that appears on the ledge on the right.
When you return, get your reward for Squawks, jump on the hook, float across
the air currents, and try to get the "G" as your end of level prize from the
target.


~~~~~~~~~~~~~~~~~~
~~ Castle Crush ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Neek, Spiny, Kruncha, Kutlass, Klampon, Zinger, Krook, Necky
Bonus Rooms   : #61-62
Animal Helpers: Rambi, Squawks
Difficulty    : 9/10


In this level, you are in a castle of K. Rool, but the floor is continually
rising as you fight your way through the opposition.  Be ready to move fast,
because you need to be to get to the Bonus Rooms and DK Coin!

Grab all the Bananas you can, kill the Neek, roll through the Spiny, and
then grab the DK Barrel on the left (to get your other Kong if needed).  Use
the DK Barrel on the Kutlass on the left, jump into the Animal Barrel to
become Rambi (as the picture on the front suggests), and then take out the
Neek.  Next up is a Kruncha that can only be hurt by Rambi, and then you
face Spinies guarding some prizes (from left to right: Banana Token, solo
Banana, Banana Bunch, and the "K").

Head to the middle, kill the four Klampons, get the Banana Bunch, and then
avoid the Krooks hook till you can get over the wall to put him down.  Kill
the two Zingers, grab the Banana Token, kill the three Spinies, and then use
the super charge with Rambi to bust open the wall to access Bonus Room #61!
Use Rambi to destroy the Zingers as the floor rise to get the Kremkoin.
Take care of the Klampon, cash Rambi in for a Banana Bunch at the no Rambi
sign, and then head up to roll attack the Spiny and then jump past the
Klampon to reach the far right opening.  The Barrel Kannon set will launch
you to the high ledge, so step off to the right to get a Banana Bunch and
the letter "O" before you re-enter the Barrel Kannon to get back to the
ledge where you wipe the Spiny out before the floor gets there.

Roll attack the four Spinines, bust the Star Barrel, break the DK Barrel if
needed, and then go through the false wall on the left to find an Animal
Barrel to turn into Squawks (as the picture on the barrel suggests).  Fly
upwards past the Krooks in the wall, then past the four Zingers, fly down
the hole where a Banana Bunch sits to get the DK Coin, and then head up to
the right "N".

Kill the Zinger, go past the no Squawks sign to receive a TNT Barrel as a
reward, and use it on the wall on the left to find Bonus Room #62!  In this
Bonus Room, you have to choose a path around the blocks that the floor tries
to crush you under (left, middle and right are three alleys you can take at
any time).  Use the following: left, middle, right, left, right, left,
middle, right, left, right, left, and then grab the Kremkoin on the ledge on
the right.  Jump down to the lower ledge when you return, jump the Klampon,
and then hop the Klampon/Spiny combo.  Now roll through the Spiny on the
right, jump on the Klampon, roll through the Spiny on the left, jump on the
Klampon, roll through the Spiny on the right, jump on the Klampon, and then
deal with the Necky barrage with jumps or rolls, or just avoiding them.  Now
you face a narrow vertical shaft with Zingers patrolling, so wait for them
to approach you, and then you jump them before running back underneath (the
Zingers should then slam into the ground to die).  Grab the DK Barrel, use
it on Kruncha, grab the "G", and then hop the alternating hook throwing
Krooks until they get squished.

Roll through the three Spinies, avoid the Zingers till they die upon
impacting on the floor, and then bounce off of the first Klampon to the
second Klampon (bouncing over the Spiny) to get to the far right.  Quickly
run right, grab the Barrel, run left to use it on the Zinger, and then go up
the narrow hole to grab the Bananas and Banana Tokens before heading to the
top of the stone wall to jump down onto the end of level target for your
prize.


~~~~~~~~~~~~~~~~~~~~~~
~~ Clapper's Cavern ~~
~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Lockjaw, Spiny, Klampon, Kruncha, Zinger, Neek, Click-Clack,
                Shuri, Flotsam, Puftup, Flitter
Bonus Rooms   : #63-64
Animal Helpers: Clapper, Enguarde
Difficulty    : 7/10


Use your team throw at the start to reach the hook, roll through the four
Spinies, kill the Klampon, and then enter the cave to access Bonus Room #63!
In this Bonus Room, just carefully jump across the small ice platforms to
reach the high ledge on the right where the Kremkoin awaits you.  When you
reappear, use your team throw to get the "K" as you catch another hook,
which can be used as a stepping stone to the DK Coin.

Head right to fall back onto the main path of the level, jump the Kruncha,
jump the Zinger, and hit the Clapper to freeze the water temporarily.  Run
to the right quickly, jumping over the Neeks and the Click-Clack before
sliding underneath the Zingers for a Banana Token.  Jump into the Barrel
Kannon to launch yourself up to the next set of ledges (the water will rise
behind you), and then use your team throw to get rid of the Kruncha.  Jump
onto Clapper, jump the dual stacked Zingers, grab the "O", run right to jump
over the Kruncha, and then into the Barrel Kannon, which will launch you
into an underwater section of the level without the persistent Lockjaw
around to bother you.

Head right past the three Flotsam, past the three Shuri, up into the
dead-end branch of the path for three invisible Banana Bunches, and then up
the vertical shaft to where you see a left branch (head down it).  Let the
two Puftups blow up, go left, to where a Puftup patrols, kill it, get the
Banana Token, and then bust the right wall by the solo Banana to enter Bonus
Room #64!  Possibly the easiest Bonus Room in the game, just hold RIGHT and
press the Y Button continually to reach the end of the cave where the
Kremkoin sits in plenty of time.

You reappear right by a no Enguarde sign, so pass by it to get a Banana
Bunch before you return to the "dry" ice platforms where a Spiny should be
disposed of with a roll attack.  Jump the Kruncha, bust the Star Barrel,
bounce off of the Flitter to hit a Clapper, and then run left through the
Zinger/Kruncha combo attack, making sure to slide under the Zinger between
the two Krunchas to get the "N".

Use the team throw up at a solo Banana near the roof to become invincible,
and then immediately drop down into the water to swim through a shallow
tunnel where three Banana Tokens await you, jump out of the water to
continue left, go up the hooks, get the "G", and then head right off of the
Clapper.  Roll attack the two Spinies, duck under the Zingers, pick up the
Barrel, jump onto the Clapper, throw the Barrel, and run after it as it
clears many Zingers out of your path.  At the end, jump into the Dixie
Barrel with Dixie to get your end of level prize from the target.


~~~~~~~~~~~~~~~~~~~~~~~~
~~ Chain Link Chamber ~~
~~~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Klinger, Zinger, Klobber, Krook, Kutlass, Necky, Kannon
Bonus Rooms   : #65-66
Animal Helpers: None
Difficulty    : 8/10


Jump to the chain closest to you, climb to the top, let the Klingers slide
down there chain, head across the top to the left, get on the chain by
itself, climb down it to the bottom, jump to the small ledge on the left to
get the "K" before hopping back on the chain to head up to the DK Barrel.

Pass the Zinger when it is off to the side, climb the chain, jump to the
ledge, go right to trigger a Klobber, kill it, and then grab the Banana
Token before jumping back to the chain.  climb up past the Klingers as you
go right, and then jump up the horizontal chains past the Zingers to reach a
vertical chain.  Climb up past the three Krooks after baiting their hooks
away from them, go behind where the third one was, get the Klobber to chase
you, kill it, grab the Kannonball, jump down on top of the next Krook, and
take the Kannonball to the Kannon to get shot into Bonus Room #65!  Throw
the Kannonball at the Zinger to get a Banana Bunch available, and then jump
your way across the chains as you progress to the top right to find your
Kremkoin.  Bust the DK Barrel once you return, climb the chain, choose your
side (this guide will go right side): line up the Rotate Barrels to shoot to
the chain above while avoiding the Zinger patrolling each one.  Use the
Barrel Kannons to shoot up to the top after the halfway point of this
section, and then grab the "O" from the top right corner where a Zinger
guards it before you head left to find a chain going up.

You will see a solo Banana on the chain by itself, so jump off at the wall
on the left to find an Exclamation Barrel to make you invincible.  Quickly
return to the chain, climb quickly upwards through the chain rigging room
where many Zingers will just bounce off of you, and then up into a room
where the chain forms a cross with four Zingers circling clockwise.  Go as
far right as you can to find an invisible Banana Token, and then go far left
to bust the Star Barrel before you head back up the chain past the
Kutlasses.  Climb past the Klobbers to a fork in the path, and this guide
follows the right one which requires you quickly climb past the dive bombing
Neckies to the horizontal chain where one more Necky awaits you.  Jump up to
the next chain to enter a chain rigging room, where you have to maneuver
your way through many Zingers to reach the far left where two chains go up.
Climb up as you hear Kannon fire (make sure to start on the right chain),
and the shots will alternate chains as you go up.  You will see a solo Banana
halfway up, so jump into the wall on the right to find a secret passage to
get the "N" and the DK Coin before you return to the chains once more.

Continue your climb up till you reach a horizontal chain which leads to the
right.  Climb up the vertical chain a little, and then jump into the wall on
the left to find yet another secret passage which will take you to the two
Kannons which were lobbing shots at you previous (roll through them), and
behind them you will enter Bonus Room #66!  Using the moving Rotate Barrels,
shoot your way up to the very top ledge where the Kremkoin awaits you.  When
you return, jump up the chains to the DK Barrel where you will wait till two
Zingers go past, at which point you jump up the chains to find another pair
of Zingers in the next shaft.  They will start to move as you approach, so
jump down the chains ahead of them, then go left, jump up the chains above
the Zingers, and then go right to find a vertical chain.  Climb it as fast
as possible (straight up) to pass a Klobber and six Neckies before you head
left and up to find the end of level target.  Take the horizontal chain to
the far left to find the "G", head back across the chain to hang directly
over the target, and then drop down when the prize you wants is on the pole.


~~~~~~~~~~~~~~~~~
~~ Toxic Tower ~~
~~~~~~~~~~~~~~~~~

Enemies       : Klampon, Zinger, Kaboing, Kannon
Bonus Rooms   : #67
Animal Helpers: Rattly, Squawks, Squitter
Difficulty    : 9.5/10


In this level, you will be going up the narrow tower.  The catch is that you
must do so in a fast manner because of the rising toxic sludge behind you!
If you fall once while going up, chances are you will die.  This level can
be frustrating, but keep practicing at it, and you will get it! :)

Bust your buddy out of the DK Barrel (you'll probably need him/her), jump up
the stairs while killing/avoiding the Klampons, and then enter the Animal
Barrel to become Rattly (as the picture on the front suggests).  Jump up to
the next ledge, jump left till you can bounce off of two successive Kaboings
to land on a ledge on the right by the wall.  Jump up to the next ledge,
super jump from the right side of platform to land on a ledge with three
Banana Bunches, super jump of the right side of this platform to get to the
next ledge, and jump right and up till you can see (and then collect) the
"K".

Jump up the right side, bounce across the three Zingers, super jump up to
the next land island, jump across the small gaps till you see a Zinger in
one of the holes.  Kill it, fall down the hole holding RIGHT, get the DK
Coin, and then use the Barrel Kannon to get back out of the hole.  Super
jump to the next ledge, avoid the barrels shot by Kannon, get the DK Barrel
behind him if you need to, and then super jump to the next platform.  Now
you face the tricky part of having to bounce off of the first Zinger in
line, bounce across to the right where you have to bounce off of the last
Zinger on the end to reach the ledge on the right.

Super jump to the next ledge, then use the two Zingers in the holes as
stepping stones (faster method, but more dangerous), or use the super jump
when they are not blocking the holes (slower method, but safer).  Use a
super jump to get up farther, and then use the Zingers on the right "path"
to get the "O" (you get a Banana Token on the left) before a Barrel Kannon
will launch you up into an Animal Barrel, which turns you into Squawks (as
the picture on the front suggests).

Fly up to break the Star Barrel (yay, halfway there), head through the
narrow passageways lobbing coconuts at the Zingers as you fly swiftly.  Next
you kill four Kaboings before heading up a vertical shaft where a solo
Banana located below a Zinger shows you the path around the next section of
the castle, and it also rewards you with two Banana Bunches as well as two
Banana Tokens.  Head up to the next chamber where two yellow Zingers (can be
killed) and two red Zingers (can not be killed) patrol clockwise.  Fly to
the right (3 O'Clock position) to find the "N" before you head up through
the roof (12 O'Clock position) to navigate another area of small openings
guarded by Zingers (both colours).

Once you fly through there, you head up and to the right where you will
face an increasing amount of Zingers at each interval (one, then two, then
three) before turning left to fly into four more Zingers guarding the way.
Kill them, check underneath the fourth one to find the "G", and then head up
to enter yet another Animal Barrel to become Squitter (as the picture on the
front suggests).

Start building web platforms so you can climb up, and be sure to do it on
the right side of the corridor.  When you see a Zinger against the wall on
the right, shoot it, and then walk through the false wall it guarded to find
a Bonus Barrel which sends you to Bonus Room #67!  Build web platforms to
get to the top of the room, where a wooden ledge awaits you with the
Kremkoin.  When you reappear, you will hit a no Squitter sign, so jump to
the chain on the right, jump over the target drop the toxic slime down, run
underneath the end of level target using the narrow tunnel to get a Green
Balloon, and then climb the chain once more to hit with enough force to get
your end of level prize.


~~~~~~~~~~~~~~~~~~~~~~~~~
~~ Stronghold Showdown ~~
~~~~~~~~~~~~~~~~~~~~~~~~~

Number Of Hits: Words can not express the numbe... oh wait... ZERO!
Attacks       : Piss you REALLY BADLY off attack!
Difficulty    : 0.5/10 (you do have to be able to press ONE button to start
                the round)


You are in for the toughest battle yet!  Go in prepared to go toe-to-toe
with Kaptain K. Rool in an all out slugfest that only Kremling or Monkey
will walk away from (not both).  This promises to be one of the most
vicious battles you will encounter in any video game EVER, so be prepared
mentally for the fight of your life!

You walk in, Donkey Kong will be hanging from a rope from the roof, a
Kremkoin will fall down from the roof, you will be treated to a guitar
playing Monkey or Monkey Rapper before Donkey Kong will suddenly be pulled
through the ceiling!  The scene will cut to outside, where you see the
Flying Krock show up to drop a rope ladder so Kaptain K. Rool can climb
away!  This opens the way to world seven, The Flying Krock, so I hope you
are not too disappointed about delaying your battle with the Kaptain!


  /-X-X-X-X-X-X-X-X-\
|Kremkoin Count: 73 |
  \-X-X-X-X-X-X-X-X-/


 
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