5. Gloomy Gulch
2005.06.25. 18:50
o--------------------o | 3.05: Gloomy Gulch | o--------------------o
~~~~~~~~~~~~~~~~~~~ ~~ Ghostly Grove ~~ ~~~~~~~~~~~~~~~~~~~
Enemies : Klomp, Kloak, Spiny, Klobber, Flitter, Kruncha, Zinger, Kaboom Bonus Rooms : #46-47 Animal Helpers: None Difficulty : 6/10
At the start, stand there till the Kloak above you comes down to chuck a Banana Bunch for you, and then head right through the Klomps to where another Kloak will throw two crates, followed by a Banana Bunch for you. Climb the Ghost Ropes to get to the DK Barrel, and then go right to climb the next ghost rope Ghost Ropes you see to get to the high ledge. Go right, bounce off of the Klampon to get the "K", and then go right to clobber a Klobber.
Use your roll jump to get a Banana Token, use the Ghost Rope to cross the gap, and then take out the three Klampons. Cross the gap via Ghost Ropes and a Flitter bounce to where you take out a Klobber, use it on the first Kruncha, and then go right past the next one to the Spiny (roll through its front when it is facing you). Then use the Ghost Rope to grab the "O" before moving right to helicopter spin under the landform to the Barrel Kannon which will shoot you to the DK Coin!
Take care of the Klobber, jump up to the Ghost Rope, and use that to get to the high ledge where you throw the Barrel down the slope through the two Krunchas, and bust open the wall on the right to find Bonus Room #46! In this Bonus Room, you get 20 seconds to bust the Treasure Chest with five direct blows to the red Zinger to release your Kremkoin. Go right after you bust the Star Barrel, kill the Spiny the Kloak throws, and then head across the gap on the Ghost Rope. On this platform, you see a TNT Barrel, but it is really a Kaboom (so jump on its head before it touches you to kill you). Head right across the four Ghost Ropes, break the Treasure Chest on either the Kaboom or the Klobber, and then collect the "N" as you dispatch the barrel enemies.
Go right, kill the two Klampons (for safety), and then take a timed running leap as you quick hop up the two fast disappearing Ghost Ropes to the Bonus Barrel to get to Bonus Room #47! In this Bonus Room, hop across the four Ghost Ropes to get to the Kremkoin on the right. You land on the two Klampons, head right across the gap on the two Ghost Ropes that are guarded by a Zinger, and then bust the two Kabooms on the next ledge. Next you climb up the two Ghost Ropes to get to the next ledge where two Klampons, and then two Spinies accost you. You will see a Banana ring in the air, so team throw, or jump through it to get the "G".
Next you must work your way through the Zinger/Ghost Rope combo you are presented with, and then wait for the Kloak to leave. Quickly jump across the Ghost Ropes (possibly collecting the Banana Token on the way), and jump off the last Ghost Rope to get your end of level target prize.
~~~~~~~~~~~~~~~~~~ ~~ Haunted Hall ~~ ~~~~~~~~~~~~~~~~~~
Enemies : Kackle, Zinger Bonus Rooms : #48-50 Animal Helpers: None Difficulty : 7.5/10
Jump behind the paneling at the start to get a Banana Bunch before you head right to the tracks. You will ride along to find a gate, which when opened will start a countdown with Kackle the ghost chasing you. If this countdown reaches zero, he will attack you to remove a Kong (his timer will go up a little bit). The first Kackle starts with 9 seconds, but you can collect Plus Barrels to add time, but avoid Minus Barrels or else you LOSE time. Hit the two Plus Barrels, jump the gap to grab the "K", and then hit the next Plus Barrel before hopping the two Minus Barrels.
You will pass through another gate, which will cause Kackle to stop his pursuit. Going right, you will see a track up high to jump to, so go ahead, and then jump onto the wooden ledge above that. You will grind along (with lots of sparks) to find Bonus Room #48! In this room, you fly right quite fast, and head along till you hit a Plus Barrel, where you will rocket down the hill you just climbed. Jump backwards to get on the floating track pieces, and jump your way across to the Kremkoin floating in mid-air. You exit by going backwards to the lower track, and there you will fly forwards into Bonus Room #49! Grab as many stars as you can as you fly along the tracks to get your quota to make the Kremkoin to appear for you to grab. You exit on the far side, so be ready as you get back to Kackle attacks. Grab all nine Plus Barrels along this route, and be sure to grab the "O" as you go along.
Hit the Star Barrel, break your Kong partner out of the DK Barrel, and then enter another Kackle section of the track. You can hit one barrel on this section and still make it unharmed as they are Minus Barrels. Also, make sure to grab the "N" as you go along as well.
Use a short hop to reach the low track to reach Bonus Room #50! This is a super fast moving cart, so just use your reflexes to guide you through this Bonus Room. You exit on the far side, which will eventually carry you to the next Kackle section. Here you must bust the Plus Barrel, immediately jump the Minus Barrel, hop up the two short track pieces while busting a Plus Barrel, short hop to a Plus Barrel to avoid hitting the Minus Barrel, jump the Minus Barrel, grab the "G", jump the Minus Barrel, bust the Plus Barrel, jump the Minus Barrel, bust the Plus Barrel, immediately jump the Minus Barrel, immediately jump the gap, jump the Minus Barrel to bust the Plus Barrel, jump the gap, jump the gap, jump the Minus Barrel to bust the Plus Barrel before jumping the next Minus Barrel, jump the two Minus Barrels to get to the Kackle gate safe and sound. This will take you to the levels end where you run to the bottom floor, head left to find the hidden DK Coin, and then a Barrel Kannon will put you back up on your original platform so you can win your end of level prize.
~~~~~~~~~~~~~~~~~ ~~ Gusty Glade ~~ ~~~~~~~~~~~~~~~~~
Enemies : Klampon, Click-Clack, Spiny, Kutlass, Neek, Flitter, Kannon Bonus Rooms : #51-52 Animal Helpers: Rattly Difficulty : 8.5/10
At the start, team throw over the entrance to where you can bust Rattly out of his crate. Jump to get the Banana Token, and then head to the right past the Klampons. The wind will start to blow here, so be wary of its direction, and how it will affect you. Go right past the two Klampons, jump the gap, kill the two Spinies, get off Rattly to bust the Treasure Chest on the Kutlass for the "K".
Jump the gap with the wind helping you, and then bounce your way across the narrow land islands off the backs of Neeks and Klampons while you grab the "O" as you go.
Jump the gap with the wind, and immediately hold right to fight the wind in your face as you kill the Klampon, the two Spinies, and then the Klampon before you use a super jump to get to the next ledge. Kill the Klampon, and then enter the Bonus Barrel to reach Bonus Room #51! Bounce off of the first Flitter, and then hold RIGHT to fly across most of the gap before bouncing off of a second Flitter to reach the end where the Kremkoin is located. When you return, cash Rattly in at the no Rattly sign before busting the Star Barrel, and landing in the Barrel Kannon to shoot you to the next ledge. Fight the wind as you kill the Kannon before using the hook to jump across to the high ledge, and then grab the DK Barrel to get your other Kong. Bait the bottom Kutlass out, grab the Treasure Chest to destroy the Kutlass above, collect the prize of the "N", and then take the second Treasure Chest to destroy the first Kutlass to get a Kannonball.
Pick that Kannonball up, jump the gap with the wind , and then jump the next gap to get to the Kannon, which will shoot you to Bonus Room #52! Use the Barrel Kannon to collect all the stars to cause the Kremkoin to appear on the right ledge. when you return, jump from hook to hook when the wind is blowing from behind, followed by getting the Kannon. Bust the DK Barrel if you need to, and then shoot from Barrel Kannon to Barrel Kannon as the wind is coming from your back. If you landed on the high narrow ledge, use the helicopter spin to grab the DK Coin, and then land on the small land island. Use your roll jump to grab the "G", and then go right through the Barrel Kannons until you shoot out of the last Barrel Kannon to trigger your end of level target prize
~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Parrot Chute Panic ~~ ~~~~~~~~~~~~~~~~~~~~~~~~
Enemies : Zinger, Klampon, Spiny, Click-Clack Bonus Rooms : #53-54 Animal Helpers: Squawks Difficulty : 8/10
Here you will have to use blue Squawks, which can not fly nor can it spit coconuts. You need to have excellent control of your descents here.
Jump down the shaft using Dixie’s helicopter spin to reach an alcove on the far left of the shaft which contains the DK Coin. Jump into the blue Squawk's claws, and then maneuver around the Zingers to the bottom. Grab the Crate, fall down against the wall to bust it open, collect the Bananas inside, and then grab the "K" as you fall through the level to find the main path once more.
Jump right over the Zinger, use the DK Barrel on one of the Klampons, and then stomp the other before you start the next descent with Squawks. Go around the Zingers, grab the Banana Token, and after you pass the three Zingers all together, go down the shaft on the right side. When the shaft widens, go right to find Bonus Room #53 (this will cause you to skip the "O")! Use green Squawks here to fly up to your Kremkoin at the top of the room. When you come out, you get a Banana Bunch for green Squawks, and then you get into blue Squawks claws for the next descent. Head down slowly, picking your way through the maze of honeycomb and Zingers, till you see a Banana trail below as you hear Squawks cough his warning of release (so line up and drop). Then you should bust the Star Barrel as you fall, and then take the blue Squawks through the short, Zinger infested section.
Next you will have to jump to the blue Squawks, and you will have to maneuver past the moving Zingers of this shaft. A Spiny awaits you at the bottom, so roll through it before moving on to the left where you roll jump to the sticky wall above the Zingers, which you climb to find Bonus Room #54! In this room, use green Squawks to clean all the bees out till you hit the no Squawks sign, which gives you a TNT Barrel to use on the last Zinger to earn your Kremkoin. You appear right by the "N", and after you collect it and move on to the blue Squawks claws, you have to take the right side first, and then the left side second before having choice of where to go.
You face a Klampon when you land, and following him, three Click-Clacks on the next platform below you. Next you use your team throw to a Rotate Barrel, which you aim upwards to get Bananas as well as a Banana Token. Then you take the blue Squawks through the Zinger gauntlet, and when you hear Squawks cough, line yourself up with the next blue Squawks. Go down this shaft in the middle so you can split the Zingers, be sure to get the "G", and then criss cross on the dual Zingers doing full sweeps of the tunnel. The two Kongs land on a sticky floor, so jump right, walk past the target, and jump to the solo Banana to find a hook to use to get the end of level prize from the target.
~~~~~~~~~~~~~~~ ~~ Web Woods ~~ ~~~~~~~~~~~~~~~
Enemies : Neek, Kruncha, Kutlass, Kaboom, Kannon, Necky, Kaboing, Krook Bonus Rooms : #55-56 Animal Helpers: Squitter Difficulty : 9/10
A unique level, it is quite challenging unless you have superb control of Squitter. The first half is a normal like level, but the second half will challenge you greatly.
Kill the Neeks, go right, team throw up to the high ledge, use the Crate on the Kruncha, and then team throw to the Banana Token before the Kutlass comes to get you. Go right to kill the Kruncha with a Treasure Chest to get a Banana Token, and then go right to kill the Neeks before you team throw to the top of the tall wall to find a Treasure Chest. Bust it on the Zinger to get a Green Balloon, and then go right to deal with a Kaboom/Zinger combo before you enter the cave. In here you enter the Animal Barrel to become Squitter (as the picture on the front suggests). Go right, killing all the enemies who challenge you with your webs till you reach a gap where you will build web platforms as you shoot the enemies along the Banana trail to the next ledge. Go down the hill, build web platforms upwards, and then shoot the Krook before getting to his platform. Go right through the Zingers, and then whack the Kaboing before you hit the Star Barrel. Go right along the Banana trail (and collect the "O") as you shoot the Zingers from your web platforms till you have reached the next ledge.
Jump your way down the narrow descending platforms while picking the Neckies off, build web platforms, kill the Krook, and then go past the two Kannons as you climb on your web platforms. Jump to the lower ledge, build a web platform by the "N", and then go right to fend off the Neckies as you descend to the bottom row.
As you cross the next gap on web platforms, kill the Neckies, and take note of the Banana arrow going left. Go right till you see a Kannon, and watch his Kannonball volleys till he shoots a slow one, which you will then follow back across the gap on your web platforms till it busts the wall to reveal Bonus Room #55! Build web platforms through the brambles to find the Kremkoin on the right. When you land, head right through the red Zingers while shooting the yellow Zingers, and when you reach the vertically moving red Zingers, build a web platform near its area, and then throw the platform and jump to it when the Zinger is below you.
Now you will see another Banana arrow, so go right to kill the four Kaboings, followed by letting Kannon shoot his Kannonball which you follow to the wall the arrow pointed at. This opens up Bonus Room #56! Start by building web platforms to the base of the star stack, collect some, build a higher ledge, repeat till you get them all to get the Kremkoin to appear on the right ledge. You land in front of the Kannon, so shoot him, and then web platform your way across to the no Squitter sign to get your "G" before you team throw to the Balloon over the finish. Then, just use Barrel Kannon to shoot the target for your end of level prize (aim for the DK Coin which quickly flashes through the rotation). Watch it to get the timing, and then shoot when the timing is right (usually during the solo Banana prize).
~~~~~~~~~~~~~~~~~ ~~ Kreepy Krow ~~ ~~~~~~~~~~~~~~~~~
Number Of Hits: 3 Attacks : Necky dive bombers, swoops at you, Eggs fall Difficulty : 7.5/10
She has returned! The ghost of Krow has come back to haunt you, so be ready for some supernatural powers, and a harder fight than the first one. Dodge or kill the three ghost Neckies, and then kill the Necky to get the Barrel to appear, which you throw at Krow when she descends down to swoop at you. Go left to climb the hooks, jump to the right wooden ledge, and at this point on your climb eggs fall, so climb the rope rigging with great care (you can also stop off for the DK Barrel on the way up to the next skirmish. Once you reach the Barrel Kannon, you enter the second fight which consists of: kill or dodge the four ghost Neckies, kill the Necky, kill or dodge the ghost Necky, and then bust the Barrel upside Krow's head. Climb the hooks that fall down on the right to the left, and when you hit the rope rigging, you have to climb while dodging alternating vertical, horizontal, vertical, horizontal, etc. eggs till you climb your way to the Barrel Kannon. The next battle has the following components: dodge or kill the five ghost Neckies, kill the Necky, and dodge or kill the two ghost Neckies before you grab the Barrel to throw at Krow to finish it off for your ticket out of Gloomy Gulch and it gets you your Kremkoin.
/-X-X-X-X-X-X-X-X-\ |Kremkoin Count: 61 | \-X-X-X-X-X-X-X-X-/
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