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Walktrough : 5. Gloomy Gulch

5. Gloomy Gulch

  2005.06.25. 18:50


o--------------------o
| 3.05: Gloomy Gulch |
o--------------------o


~~~~~~~~~~~~~~~~~~~
~~ Ghostly Grove ~~
~~~~~~~~~~~~~~~~~~~

Enemies       : Klomp, Kloak, Spiny, Klobber, Flitter, Kruncha, Zinger,
                Kaboom
Bonus Rooms   : #46-47
Animal Helpers: None
Difficulty    : 6/10


At the start, stand there till the Kloak above you comes down to chuck a
Banana Bunch for you, and then head right through the Klomps to where
another Kloak will throw two crates, followed by a Banana Bunch for you.
Climb the Ghost Ropes to get to the DK Barrel, and then go right to climb
the next ghost rope Ghost Ropes you see to get to the high ledge.  Go right,
bounce off of the Klampon to get the "K", and then go right to clobber a
Klobber.

Use your roll jump to get a Banana Token, use the Ghost Rope to cross the
gap, and then take out the three Klampons.  Cross the gap via Ghost Ropes
and a Flitter bounce to where you take out a Klobber, use it on the first
Kruncha, and then go right past the next one to the Spiny (roll through its
front when it is facing you).  Then use the Ghost Rope to grab the "O"
before moving right to helicopter spin under the landform to the Barrel
Kannon which will shoot you to the DK Coin!

Take care of the Klobber, jump up to the Ghost Rope, and use that to get to
the high ledge where you throw the Barrel down the slope through the two
Krunchas, and bust open the wall on the right to find Bonus Room #46!  In
this Bonus Room, you get 20 seconds to bust the Treasure Chest with five
direct blows to the red Zinger to release your Kremkoin.  Go right after you
bust the Star Barrel, kill the Spiny the Kloak throws, and then head across
the gap on the Ghost Rope.  On this platform, you see a TNT Barrel, but it
is really a Kaboom (so jump on its head before it touches you to kill you).
Head right across the four Ghost Ropes, break the Treasure Chest on either
the Kaboom or the Klobber, and then collect the "N" as you dispatch the
barrel enemies.

Go right, kill the two Klampons (for safety), and then take a timed running
leap as you quick hop up the two fast disappearing Ghost Ropes to the Bonus
Barrel to get to Bonus Room #47!  In this Bonus Room, hop across the four
Ghost Ropes to get to the Kremkoin on the right.  You land on the two
Klampons, head right across the gap on the two Ghost Ropes that are guarded
by a Zinger, and then bust the two Kabooms on the next ledge.  Next you
climb up the two Ghost Ropes to get to the next ledge where two Klampons,
and then two Spinies accost you.  You will see a Banana ring in the air, so
team throw, or jump through it to get the "G".

Next you must work your way through the Zinger/Ghost Rope combo you are
presented with, and then wait for the Kloak to leave.  Quickly jump across
the Ghost Ropes (possibly collecting the Banana Token on the way), and jump
off the last Ghost Rope to get your end of level target prize.


~~~~~~~~~~~~~~~~~~
~~ Haunted Hall ~~
~~~~~~~~~~~~~~~~~~

Enemies       : Kackle, Zinger
Bonus Rooms   : #48-50
Animal Helpers: None
Difficulty    : 7.5/10


Jump behind the paneling at the start to get a Banana Bunch before you head
right to the tracks.  You will ride along to find a gate, which when opened
will start a countdown with Kackle the ghost chasing you.  If this countdown
reaches zero, he will attack you to remove a Kong (his timer will go up a
little bit).  The first Kackle starts with 9 seconds, but you can collect
Plus Barrels to add time, but avoid Minus Barrels or else you LOSE time.
Hit the two Plus Barrels, jump the gap to grab the "K", and then hit the
next Plus Barrel before hopping the two Minus Barrels.

You will pass through another gate, which will cause Kackle to stop his
pursuit.  Going right, you will see a track up high to jump to, so go ahead,
and then jump onto the wooden ledge above that.  You will grind along (with
lots of sparks) to find Bonus Room #48!  In this room, you fly right quite
fast, and head along till you hit a Plus Barrel, where you will rocket down
the hill you just climbed.  Jump backwards to get on the floating track
pieces, and jump your way across to the Kremkoin floating in mid-air.  You
exit by going backwards to the lower track, and there you will fly forwards
into Bonus Room #49!  Grab as many stars as you can as you fly along the
tracks to get your quota to make the Kremkoin to appear for you to grab.
You exit on the far side, so be ready as you get back to Kackle attacks.
Grab all nine Plus Barrels along this route, and be sure to grab the "O" as
you go along.

Hit the Star Barrel, break your Kong partner out of the DK Barrel, and then
enter another Kackle section of the track.  You can hit one barrel on this
section and still make it unharmed as they are Minus Barrels.  Also, make
sure to grab the "N" as you go along as well.

Use a short hop to reach the low track to reach Bonus Room #50!  This is a
super fast moving cart, so just use your reflexes to guide you through this
Bonus Room.  You exit on the far side, which will eventually carry you to
the next Kackle section.  Here you must bust the Plus Barrel, immediately
jump the Minus Barrel, hop up the two short track pieces while busting a Plus
Barrel, short hop to a Plus Barrel to avoid hitting the Minus Barrel, jump
the Minus Barrel, grab the "G", jump the Minus Barrel, bust the Plus Barrel,
jump the Minus Barrel, bust the Plus Barrel, immediately jump the Minus
Barrel, immediately jump the gap, jump the Minus Barrel to bust the Plus
Barrel, jump the gap, jump the gap, jump the Minus Barrel to bust the Plus
Barrel before jumping the next Minus Barrel, jump the two Minus Barrels to
get to the Kackle gate safe and sound.  This will take you to the levels
end where you run to the bottom floor, head left to find the hidden DK Coin,
and then a Barrel Kannon will put you back up on your original platform so
you can win your end of level prize.


~~~~~~~~~~~~~~~~~
~~ Gusty Glade ~~
~~~~~~~~~~~~~~~~~

Enemies       : Klampon, Click-Clack, Spiny, Kutlass, Neek, Flitter, Kannon
Bonus Rooms   : #51-52
Animal Helpers: Rattly
Difficulty    : 8.5/10


At the start, team throw over the entrance to where you can bust Rattly out
of his crate.  Jump to get the Banana Token, and then head to the right past
the Klampons.  The wind will start to blow here, so be wary of its
direction, and how it will affect you.  Go right past the two Klampons, jump
the gap, kill the two Spinies, get off Rattly to bust the Treasure Chest on
the Kutlass for the "K".

Jump the gap with the wind helping you, and then bounce your way across the
narrow land islands off the backs of Neeks and Klampons while you grab the
"O" as you go.

Jump the gap with the wind, and immediately hold right to fight the wind in
your face as you kill the Klampon, the two Spinies, and then the Klampon
before you use a super jump to get to the next ledge.  Kill the Klampon, and
then enter the Bonus Barrel to reach Bonus Room #51!  Bounce off of the
first Flitter, and then hold RIGHT to fly across most of the gap before
bouncing off of a second Flitter to reach the end where the Kremkoin is
located.  When you return, cash Rattly in at the no Rattly sign before
busting the Star Barrel, and landing in the Barrel Kannon to shoot you to
the next ledge.  Fight the wind as you kill the Kannon before using the hook
to jump across to the high ledge, and then grab the DK Barrel to get your
other Kong.  Bait the bottom Kutlass out, grab the Treasure Chest to destroy
the Kutlass above, collect the prize of the "N", and then take the second
Treasure Chest to destroy the first Kutlass to get a Kannonball.

Pick that Kannonball up, jump the gap with the wind , and then jump the next
gap to get to the Kannon, which will shoot you to Bonus Room #52!  Use the
Barrel Kannon to collect all the stars to cause the Kremkoin to appear on the
right ledge.  when you return, jump from hook to hook when the wind is
blowing from behind, followed by getting the Kannon.  Bust the DK Barrel
if you need to, and then shoot from Barrel Kannon to Barrel Kannon as the
wind is coming from your back.  If you landed on the high narrow ledge, use
the helicopter spin to grab the DK Coin, and then land on the small land
island.  Use your roll jump to grab the "G", and then go right through the
Barrel Kannons until you shoot out of the last Barrel Kannon to trigger your
end of level target prize


~~~~~~~~~~~~~~~~~~~~~~~~
~~ Parrot Chute Panic ~~
~~~~~~~~~~~~~~~~~~~~~~~~

Enemies       : Zinger, Klampon, Spiny, Click-Clack
Bonus Rooms   : #53-54
Animal Helpers: Squawks
Difficulty    : 8/10


Here you will have to use blue Squawks, which can not fly nor can it spit
coconuts.  You need to have excellent control of your descents here.

Jump down the shaft using Dixie’s helicopter spin to reach an alcove on the
far left of the shaft which contains the DK Coin.  Jump into the blue
Squawk's claws, and then maneuver around the Zingers to the bottom.  Grab
the Crate, fall down against the wall to bust it open, collect the Bananas
inside, and then grab the "K" as you fall through the level to find the main
path once more.

Jump right over the Zinger, use the DK Barrel on one of the Klampons, and
then stomp the other before you start the next descent with Squawks.  Go
around the Zingers, grab the Banana Token, and after you pass the three
Zingers all together, go down the shaft on the right side.  When the shaft
widens, go right to find Bonus Room #53 (this will cause you to skip the
"O")!  Use green Squawks here to fly up to your Kremkoin at the top of the
room.  When you come out, you get a Banana Bunch for green Squawks, and
then you get into blue Squawks claws for the next descent.  Head down
slowly, picking your way through the maze of honeycomb and Zingers, till
you see a Banana trail below as you hear Squawks cough his warning of
release (so line up and drop).  Then you should bust the Star Barrel as you
fall, and then take the blue Squawks through the short, Zinger infested
section.

Next you will have to jump to the blue Squawks, and you will have to
maneuver past the moving Zingers of this shaft.  A Spiny awaits you at the
bottom, so roll through it before moving on to the left where you roll
jump to the sticky wall above the Zingers, which you climb to find Bonus
Room #54!  In this room, use green Squawks to clean all the bees out till
you hit the no Squawks sign, which gives you a TNT Barrel to use on the
last Zinger to earn your Kremkoin.  You appear right by the "N", and after
you collect it and move on to the blue Squawks claws, you have to take the
right side first, and then the left side second before having choice of
where to go.

You face a Klampon when you land, and following him, three Click-Clacks on
the next platform below you.  Next you use your team throw to a Rotate
Barrel, which you aim upwards to get Bananas as well as a Banana Token.
Then you take the blue Squawks through the Zinger gauntlet, and when you
hear Squawks cough, line yourself up with the next blue Squawks.  Go down
this shaft in the middle so you can split the Zingers, be sure to get the
"G", and then criss cross on the dual Zingers doing full sweeps of the
tunnel.  The two Kongs land on a sticky floor, so jump right, walk past
the target, and jump to the solo Banana to find a hook to use to get the end
of level prize from the target.


~~~~~~~~~~~~~~~
~~ Web Woods ~~
~~~~~~~~~~~~~~~

Enemies       : Neek, Kruncha, Kutlass, Kaboom, Kannon, Necky, Kaboing,
                Krook
Bonus Rooms   : #55-56
Animal Helpers: Squitter
Difficulty    : 9/10


A unique level, it is quite challenging unless you have superb control of
Squitter.  The first half is a normal like level, but the second half will
challenge you greatly.

Kill the Neeks, go right, team throw up to the high ledge, use the Crate on
the Kruncha, and then team throw to the Banana Token before the Kutlass
comes to get you.  Go right to kill the Kruncha with a Treasure Chest to get
a Banana Token, and then go right to kill the Neeks before you team throw to
the top of the tall wall to find a Treasure Chest.  Bust it on the Zinger to
get a Green Balloon, and then go right to deal with a Kaboom/Zinger combo
before you enter the cave.  In here you enter the Animal Barrel to become
Squitter (as the picture on the front suggests).  Go right, killing all the
enemies who challenge you with your webs till you reach a gap where you will
build web platforms as you shoot the enemies along the Banana trail to the
next ledge.  Go down the hill, build web platforms upwards, and then
shoot the Krook before getting to his platform.  Go right through the
Zingers, and then whack the Kaboing before you hit the Star Barrel.  Go
right along the Banana trail (and collect the "O") as you shoot the Zingers
from your web platforms till you have reached the next ledge.

Jump your way down the narrow descending platforms while picking the Neckies
off, build web platforms, kill the Krook, and then go past the two Kannons
as you climb on your web platforms.  Jump to the lower ledge, build a web
platform by the "N", and then go right to fend off the Neckies as you
descend to the bottom row.

As you cross the next gap on web platforms, kill the Neckies, and take note
of the Banana arrow going left.  Go right till you see a Kannon, and watch
his Kannonball volleys till he shoots a slow one, which you will then follow
back across the gap on your web platforms till it busts the wall to reveal
Bonus Room #55!  Build web platforms through the brambles to find the
Kremkoin on the right.  When you land, head right through the red Zingers
while shooting the yellow Zingers, and when you reach the vertically moving
red Zingers, build a web platform near its area, and then throw the platform
and jump to it when the Zinger is below you.

Now you will see another Banana arrow, so go right to kill the four Kaboings,
followed by letting Kannon shoot his Kannonball which you follow to the wall
the arrow pointed at.  This opens up Bonus Room #56!  Start by building web
platforms to the base of the star stack, collect some, build a higher ledge,
repeat till you get them all to get the Kremkoin to appear on the right
ledge.  You land in front of the Kannon, so shoot him, and then web platform
your way across to the no Squitter sign to get your "G" before you team throw
to the Balloon over the finish.  Then, just use Barrel Kannon to shoot the
target for your end of level prize (aim for the DK Coin which quickly flashes
through the rotation). Watch it to get the timing, and then shoot when the
timing is right (usually during the solo Banana prize).


~~~~~~~~~~~~~~~~~
~~ Kreepy Krow ~~
~~~~~~~~~~~~~~~~~

Number Of Hits: 3
Attacks       : Necky dive bombers, swoops at you, Eggs fall
Difficulty    : 7.5/10


She has returned!  The ghost of Krow has come back to haunt you, so be ready
for some supernatural powers, and a harder fight than the first one.  Dodge
or kill the three ghost Neckies, and then kill the Necky to get the Barrel
to appear, which you throw at Krow when she descends down to swoop at you.
Go left to climb the hooks, jump to the right wooden ledge, and at this
point on your climb eggs fall, so climb the rope rigging with great care (you
can also stop off for the DK Barrel on the way up to the next skirmish.
Once you reach the Barrel Kannon, you enter the second fight which consists
of: kill or dodge the four ghost Neckies, kill the Necky, kill or dodge the
ghost Necky, and then bust the Barrel upside Krow's head.  Climb the hooks
that fall down on the right to the left, and when you hit the rope rigging,
you have to climb while dodging alternating vertical, horizontal, vertical,
horizontal, etc. eggs till you climb your way to the Barrel Kannon.  The
next battle has the following components: dodge or kill the five ghost
Neckies, kill the Necky, and dodge or kill the two ghost Neckies before you
grab the Barrel to throw at Krow to finish it off for your ticket out of
Gloomy Gulch and it gets you your Kremkoin.


  /-X-X-X-X-X-X-X-X-\
|Kremkoin Count: 61 |
  \-X-X-X-X-X-X-X-X-/

 
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