1. Gangplank Galleon
2005.06.25. 18:49
o-------------------------o | 3.01: Gangplank Galleon | o-------------------------o
~~~~~~~~~~~~~~~~~~ ~~ Pirate Panic ~~ ~~~~~~~~~~~~~~~~~~
Enemies : Neek, Klomp, Klobber Bonus Rooms : #01-02 Animal Helpers: Rambi Difficulty : 1/10
You can get into a secret barrel right at the start if you go back there with both Kongs. Do your team up throw (press the A Button, hold UP, and then press the Y Button) into the Launcher Barrel. This will net you a Banana Token, and many Bananas as well. You land just short of the first Banana Bunch.
Walk right, fall down one ledge, and then enter the door on the left. Read the letter (by touching it), and then grab the Red Balloon before heading back out the door. Head right to where you will see a Neek guarding a DK Barrel (bust it open to get Dixie Kong). Head right, get the Neek, and pick up the crate, and use it on the Klomp on the barrels above before you grab the Banana Bunch. Three Neeks await you at the bottom of the next stairs, but you can jump onto the barrels to go over them, and to grab the "K".
Two more Neeks attack, and then you should jump onto the barrels where the Bananas form the letter 'A'. Press the A Button (starts your teaming up), and hold UP, and then press the Y Button to throw your partner up to get the Banana Token. Next, in a small dip in the deck, two Klomps are guarding the "O", so bounce off of them as you collect it.
Hit the Star Barrel, and grab the DK Barrel as you head right, where you are attacked by two Neeks. You will see a gap with Bananas leading down, so follow the old Banana trail downwards, and go right to find a Bonus Barrel, which will carry you up through the "N", and all the way to Bonus Room #01!
Bonus Room #01 is very simple: just jump up the stacked barrels to get your first Kremkoin. You can detour to underneath the highest stack to find a Banana Token. When you return to the level, make your way up past the Klomps on the barrel stack to get Rambi. You see another Banana group forming the letter 'A', so hold the A Button to start Rambi's charge. You will plow through four Neeks, and fall off a ledge (at this point, push LEFT to stop your charge). A Banana arrow points to the wall, use your charge to punch a hole in the wall to access Bonus Room #02! This Bonus Room requires you to destroy every enemy in the Bonus Room, so run right, running your rhino horn into everything you see (you have to clear the barrel stacks in the second half of the level)! You land on the barrel stack to the right of the Bonus Room entrance, so go left, grab the respawned Bananas, and then head right again to jump up the two barrel stacks to where you see the DK Coin spinning majestically (jump over to it to get it). Head up the stairs, and take out the Klomp guarding the "G". and then grab it.
Jump onto the next barrel stack, and let Rambi finish the Klobber off, then move to the right to the No Rambi Sign, and collect your prize (if you still have Rambi) of a Green Balloon! Jump onto the lone barrel, and immediately jump at the target to get a Red Balloon as your end prize level!
====================== SPECIAL KREMKOIN TRICK ======================
Pirate Panic is the one level that you can do this trick in. Start by going to the cabin where the note from King K, Rool is located without collecting the Bananas located near the entrance. Then, leave the room immediately, and go out (making sure to avoid the two Bananas) while you grab the Banana Bunch. Return to the cabin again (once more avoiding the two Bananas), and when you enter the cabin, jump the letter (do not touch it), and grab the Red Balloon. Now exit once more (avoiding the two Bananas), and you need to go grab the same Banana Bunch over to the right. Once you get it, return to the cabin (avoiding the Bananas once more), and when you enter, a Kremkoin will appear over the letter. When you touch it, you will receive 75 Kremkoins! This is useful if you want to check out the Lost World if you are having difficulty locating enough Kremkoins through conventional means.
~~~~~~~~~~~~~~~~~~~~~~ ~~ Mainbrace Mayhem ~~ ~~~~~~~~~~~~~~~~~~~~~~
Enemies : Click-Clack, Neek, Klinger Bonus Rooms : #03-05 Animal Helpers: None Difficulty : 1.5/10
At the start, roll attack the Click-Clack, and then roll jump off of the ledge to reach the rope rigging. Jump to the Bonus Barrel, and enter Bonus Room #03! In this one, you have to climb some rope rigging, jump to the next rope rigging, climb it, then jump to the final set of rope rigging, which you climb up, and you will see the Kremkoin! you appear behind some Neeks, and below a rope/DK Barrel combo. Climb the rope, and grab the "K" before you move to the left to fight a Click-Clack, followed by two more on a lower beam.
Next, climb the rope rigging, staying to the left to avoid the Klinger (unless you want to try for the Banana Token), and jump right to where another Click-Clack waits to torment you. Jump to the next set of rope rigging, where you get the "O" before moving past the Klinger to jump to the next ledge (beware the Click-Clack that resides here).
Climb down the rope to win yourself a Banana Token, and then climb up to the top, hit the Star Barrel, and then grab the Steel Rimmed Barrel. Go left till you see a bunch of Neeks charging you, and let the barrel fly at them to wipe out the whole set of them. Climb the rope rigging, and head across the hand-over-hand section, and where you see a solo Banana, jump up to get a Blaster Barrel to shoot you to a beam with a Green Balloon waiting for you to grab it. Drop back to the hand-over-hand rope, and go right till you hit the rope rigging, get by the Klinger, and jump to the next set of rope rigging, and let the Klinger slide down the rope so you can go grab the "N" he is guarding.
Head up the rope, grab the Kannonball, walk left with Diddy, and your enemies will be wiped out as you make your way to the Kannon. Walk into the Kannon, and it will flash green, before launching you to Bonus Room #04! You must destroy all the Klingers in here with the various implements of death you find. Once you get them all, grab the Kremkoin that appears below the middle rope. You appear right by the Kannon, so climb upwards, go past the Klinger, use the hand-over-hand, and climb the next rope rigging to the top left where you will leap to the left to land on a beam. Press the A Button to pick your partner up, and hold UP and then press the Y Button to chuck them up to the Bonus Barrel. This will gain you access to Bonus Room #05, which requires you to climb up and down the rope rigging to collect every star. Once you have done so, climb to the very top of the rope rigging, and jump over to the Kremkoin. When you exit, you appear near 24 Bananas, and a Banana Token. Go right, and jump the gap to get your DK Coin for this level, and then fall down the Banana trail to hit the target, which will be a Red Balloon!
~~~~~~~~~~~~~~~~~~~ ~~ Monkey Museum ~~ ~~~~~~~~~~~~~~~~~~~
Go up to the Monkey Museum, and visit your old friend, Cranky Kong! There are tips in here, some of which you have to pay for! Browse around, then move onto the next level. The main reason we visited here was to get 1% added to our completion rate (this is only required in Gang-Plank Galleon).
~~~~~~~~~~~~~~~~~~~~~~ ~~ Gangplank Galley ~~ ~~~~~~~~~~~~~~~~~~~~~~
Enemies : Zinger, Kaboing, Klomp, Neek, Kruncha Bonus Rooms : #06-07 Animal Helpers: None Difficulty : 2/10
Immediately climb the barrel stack to find Bonus Room #06 waiting! In this Bonus Room, throw each chest at the Zinger, until the one with the Kremkoin in it breaks open for you to grab it (be quick, you only get 10 seconds). When you shoot out, climb back up the barrel stack, and roll jump to the right. If you fly far enough, you will grab a hook at the top of the screen, so jump across the series of hooks till you get the DK Coin for this level! You will see a DK Barrel floating in the sky, so bust it if you need your other Kong, and then roll through the two Kaboings to the Treasure Chest. Head right, and bust it on one of the Klomps for your Banana Bunch, and then use the hook to grab the "K".
Three Kaboings will attack next, and if you have lost a Kong, take the hook set up to the DK Barrel near the highest one. Bust the Treasure Chest you find on the next Neek to win a Red Balloon, follow this by partner throwing (press the A Button, hold UP, and then press the Y Button) to throw your partner up into the Launcher Barrel to get on top of the high barrel stacks. Using the hooks, you will get a Banana Bunch, and the letter "O" before you jump back to the main deck.
Grab the Treasure Chest, bust it on the Klomp below the Star Barrel to get a Banana Token, and then break the Star Barrel. Roll through the Klomp, grab the DK Barrel, and use it to clear out the Kruncha guarding the "N".
Go right, kill the two Neeks, and use the hook to clear the huge gap in the ship. Grab the Treasure Chest, and bust up one of the Krunchas with it to get a Banana Bunch. Use the hooks to cross the hole, and when you hit the Exclamation Point Barrel to become invincible! Run to the right plowing through all of the enemies (be sure to bust the first Treasure Chest you find to get the "G"), and climb the barrel stack with the Krunchas to find Bonus Room #07!
Find the Kremkoin here by jumping from hook to hook till you end up in the top right corner (where the Kremkoin appears). You return to land on a Kaboing, and then use the hooks to cross the pit on your right. Keep going on the hook till you can see the end of level target, and jump when it shows a Banana Bunch to net yourself a Red Balloon!
~~~~~~~~~~~~~~~~~~ ~~ Kong College ~~ ~~~~~~~~~~~~~~~~~~
Visit the Kong Kollege, where you can be taught how to do special moves, what certain things do, tips for the area guardian, and save your game. This is another visit we are making simply to get another 1% added to our score. Save if you want before you leave, but once you save once at a Kollege, it will cost two Banana Tokens from then on.
~~~~~~~~~~~~~~~~~~~~~~ ~~ Lockjaw's Locker ~~ ~~~~~~~~~~~~~~~~~~~~~~
Enemies : Klomp, Flotsam, Lockjaw, Shuri Bonus Rooms : #08 Animal Helpers: Enguarde (two locations) Difficulty : 2/10
If you hold RIGHT as you fall, you will enter a secret path that gives you two Banana Tokens, as well as a Banana Bunch. You get to kill three Klomps before you dive into the water to grab your "K".
Move to the right, and the water level on the ship will rise greatly, so swim up through the opening, dodge the Flotsams, and hug the bottom till you see a Lockjaw. Bait it out of the way, and then go through the narrow opening to find Enguarde! Go through the top right (false wall) to get a Banana Bunch, and when you can not go right any further, go straight up. Keep going right through the main compartment, and go through the false wall in the roof to find an 'A' formed out of Bananas. Aim yourself at the wall with the solo Banana sitting by it, hold the A Button to charge Enguardes charge attack, and then release to bust the wall open for Bonus Room #08! You must navigate a maze to find the Kremkoin, and the general rule is if you are collecting Bananas, you are going to a dead end. The quickest way through is to go up, left, up, right, up, right, up, and right to get there in plenty of time. you reappear outside the entrance, so collect the Bananas again, and then go back into the main channel. Head right taking out the two Flotsams, and then the Lockjaw (after which you drop down to get the "O").
Go up past the two Flotsams, and go left while the water level lowers till you reach the no Enguarde sign, which yields a Red Balloon. Go left through the water to bust the Star Barrel, and swim past the Flotsam, hugging the right wall to find the "N" at the top.
Swim to the left, where a Shuri will attack you, and when you reach the portion where you can swim downwards, hug the right wall to find a small compartment that holds another Enguarde crate. Go back tot he left, killing the Lockjaw, and take the false wall path through the floor to get two Banana Tokens, some Bananas, and you get to avoid some more enemies like Flotsam and Shuri. Head upwards past the Flotsam and going up the left wall, and then the ceiling, you will find a Lockjaw guarding the "G".
From there, head right till you put the hurt on the two Shuris, and then you should charge up your A Button charge (hold A for a few seconds, and release). You will fly across the gap while the water is lowering, and this will get you to a secret location with the DK Coin! Go right from there past the no Enguarde sign, and then jump into the Cannon Barrel which will move over the target, then away, then over the target. Shoot at the target when it has a prize you want (Red Balloon, Banana Bunch, or a Banana Token).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Swanky's Bonus Bonanza ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next up, we pay a visit to Swanky at his Bonus Bonanza. In this place, you can play a trivia game, which is composed of him asking you questions based on the area of the game you are in the game. If you fail, you can pay to play again. The reason I mention this, is because you get 1% for visiting him in Gang-Plank Galleon.
~~~~~~~~~~~~~~~~~~~~~ ~~ Topsail Trouble ~~ ~~~~~~~~~~~~~~~~~~~~~
Enemies : Neek, Kaboing, Click-Clack, Flitter, Kruncha Bonus Rooms : #09-10 Animal Helpers: Rattly Difficulty : 2/10
Immediately break open the Rattly crate to get Rattly, and head left to tangle with two Neeks, grab the "K", and then bust a Kaboing before climbing to the next sail.
Use your super jump (hold the A Button for a couple of seconds, and then release) from the wooden ledge to find a higher wooden ledge with a Red Balloon on it. Go back down to the beam, and make your way right past the three Click-Clacks that will be spread out on the sails. Then climb the wooden steps to the next set of sails. Use a super jump, and then you will see a Bonus Barrel, which will take you to Bonus Room #09! Bust up all of the Flitters here in under 15 seconds to get the Kremkoin. Make your way across the sails, killing the Kaboings as you go. when you reach the end, use a super jump to get onto the wooden steps to your left. Jump to the next level, grab the "O", kill the Klomp, and then head up the wooden steps to kill a Kruncha.
Then use the barrel to get to the next beam, jump to the wooden ledge, and jump to get a Banana Token and a Banana Bunch. Go right past the no Rattly sign, collect your reward of a Banana Token, and then bust the Star Barrel. Now climb the rope rigging and hand-over-hand sections here avoiding the Klingers and Zingers who are blocking your passage. Once at the top, jump to the left to get a Banana Token and a Banana Bunch for your troubles, then return to the rope rigging, and head left. Chuck the Crate at the Zinger below to get the Banana Token in the wide open for you to grab, but first fall to the hand-over-hand, and go right to the rope rigging which has the "N".
Then go back up to the hand-over-hand, cross it, and climb the rope rigging to the hand-over-hand portion. Now you will see two Flitters above you, so go to the right of them, jump into the air, and a hook should appear for you to hang on. Then, use the two Flitters as stepping stones towards the Bonus Barrel, which takes you to Bonus Room #10! In this room, climb the rope rigging, while avoiding the patrolling Flitters to get to the top before time expires (take your time, and you will easily get the Kremkoin). You appear back in the level above the Bonus Barrel, so drop back down to the hand-over-hand rope, and go right. Jump the two sets of Zingers, avoid the Klinger as you go up the rope rigging, and then jump the Zinger. Climb the rope rigging, jump to the right to get the DK Coin, and then head across the hand-over-hand, jumping three Zingers as you go. Head up the rope rigging, and across the hand-over-hand to where a Zinger sits. Jump the stationary Zinger, but jump past the target, go right to find a Blue Balloon and a Crate. Use a team throw to get the Blue Balloon, use the Crate to bust the stationary Zinger up, and then go back on the hand-over-hand to jump down on the target to get your end of level prize (aim for the "G" to get an extra man).
~~~~~~~~~~~~~~~~ ~~ Funky Kong ~~ ~~~~~~~~~~~~~~~~
Visit Funky Kong next, and drop the two coins for his rental service (you should do this in every world). This should be done because the cost will not return after that, and each ride will be free following that. This is especially useful if you are unable to get to the Kong Kollege in a world to save, but you can access Funky. You can fly to a previous world to save there, and your flying fare will be free on the return. The main reason to visit right now is to get another 1% added to your total.
~~~~~~~~~~~~~~~~~ ~~ Krow's Nest ~~ ~~~~~~~~~~~~~~~~~
Number Of Hits: 4 Attacks : drops eggs from her claws, Swoops down at you, drop eggs from the nest Difficulty : 2/10
A large vulture in a pirate's hat named Krow will try to take you out here. She will start by grabbing an egg, and she will drop it to the deck, where it will bounce at you. Jump onto it to stop its momentum, and pick it up to throw back at Krow when she swoops down to get you. You will have to do that twice, and then Krow will become disoriented, and she will start to bump the nest releasing eggs randomly. Once one lands on the deck, pick it up to throw at Krow. Do this twice, and Krow will fall to the deck in defeat. Quickly use your team throw (if you have both Kongs still), and toss your partner above the Krow's Nest for two Banana Tokens (you must be quick, or the Kremkoin will cancel your attempt).
/-X-X-X-X-X-X-X-X-\ |Kremkoin Count: 11 | \-X-X-X-X-X-X-X-X-/
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